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FIX: compilation
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units/sdl2.pas

Lines changed: 2 additions & 2 deletions
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@@ -61,7 +61,7 @@
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{$I jedi.inc}
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{
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(*
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Enable the following line, or set SDL_RUNTIME_LOADING in your project define
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settings. If set the SDL2 library can be loaded at runtime instead of being
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statically linked into the project. After that you need to call the
@@ -87,7 +87,7 @@
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SDL_CreateWindowAndRenderer := TSDL_CreateWindowAndRenderer_func(GetProcAddress(LibHandle, 'SDL_CreateWindowAndRenderer'));
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if not Assigned(SDL_CreateWindowAndRenderer) then Result := False;"
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}
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*)
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//{$DEFINE SDL_RUNTIME_LOADING}
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