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unit SDL3;
{
SDL3-for-Pascal
=================
Pascal units for SDL3 - Simple Direct MediaLayer, Version 3
(to be extended - todo)
}
{$I sdl.inc}
interface
{$IFDEF WINDOWS}
uses
{$IFDEF FPC}
ctypes,
{$ENDIF}
Windows;
{$ENDIF}
{$IF DEFINED(UNIX) AND NOT DEFINED(ANDROID)}
uses
{$IFDEF FPC}
ctypes,
UnixType,
{$ENDIF}
{$IFDEF DARWIN}
CocoaAll;
{$ELSE}
X,
XLib;
{$ENDIF}
{$ENDIF}
{$IF DEFINED(UNIX) AND DEFINED(ANDROID) AND DEFINED(FPC)}
uses
ctypes,
UnixType;
{$ENDIF}
const
{$IFDEF WINDOWS}
SDL_LibName = 'SDL3.dll';
{$ENDIF}
{$IFDEF UNIX}
{$IFDEF DARWIN}
SDL_LibName = 'libSDL3.dylib';
{$IFDEF FPC}
{$LINKLIB libSDL3}
{$ENDIF}
{$ELSE}
{$IFDEF FPC}
SDL_LibName = 'libSDL3.so';
{$ELSE}
SDL_LibName = 'libSDL3.so.0';
{$ENDIF}
{$ENDIF}
{$ENDIF}
{$IFDEF MACOS}
SDL_LibName = 'SDL3';
{$IFDEF FPC}
{$linklib libSDL3}
{$ENDIF}
{$ENDIF}
{$DEFINE WANT_CWCHAR_T} // want wchar_t type in this unit
{$I ctypes.inc} // C data types
{ The include file translates
corresponding C header file.
Inc file was updated against
SDL_init.inc --> SDL_init.h this version of the header file: }
{$I SDL_log.inc} // 3.4.2
{$I SDL_version.inc} // 3.4.2
{$I SDL_revision.inc} // 3.4.2
{$I SDL_locale.inc} // 3.4.4
{$I SDL_guid.inc} // 3.4.2
{$I SDL_hints.inc} // 3.4.4
{$I SDL_misc.inc} // 3.4.4
{$I SDL_stdinc.inc} // 3.1.6-prev (unfinished)
{$I SDL_platform.inc} // 3.4.4
{$I SDL_loadso.inc} // 3.4.4
{$I SDL_rect.inc} // 3.4.2
{$I SDL_properties.inc} // 3.4.2
{$I SDL_pixels.inc} // 3.4.2
{$I SDL_blendmode.inc} // 3.4.2
{$I SDL_iostream.inc} // 3.4.4
{$I SDL_asyncio.inc} // 3.4.4
{$I SDL_surface.inc} // 3.4.4
{$I SDL_video.inc} // 3.4.2
{$I SDL_timer.inc} // 3.4.4
{$I SDL_error.inc} // 3.4.2
{$I SDL_power.inc} // 3.4.2
{$I SDL_audio.inc} // 3.4.2
{$I SDL_sensor.inc} // 3.4.4
{$I SDL_scancode.inc} // 3.4.4
{$I SDL_keycode.inc} // 3.4.4
{$I SDL_mouse.inc} // 3.4.4
{$I SDL_keyboard.inc} // 3.4.4
{$I SDL_joystick.inc} // 3.4.4
{$I SDL_gamepad.inc} // 3.4.4
{$I SDL_haptic.inc} // 3.4.4
{$I SDL_touch.inc} // 3.4.4
{$I SDL_pen.inc} // 3.4.4
{$I SDL_camera.inc} // 3.4.4
{$I SDL_events.inc} // 3.4.4
{$I SDL_init.inc} // 3.4.4
{$I SDL_gpu.inc} // 3.4.4
{$I SDL_render.inc} // 3.4.4
{$I SDL_clipboard.inc} // 3.4.4
{$I SDL_cpuinfo.inc} // 3.4.4
{$I SDL_dialog.inc} // 3.4.4
{$I SDL_messagebox.inc} // 3.4.4
{$I SDL_time.inc} // 3.4.4
{$I SDL_filesystem.inc} // 3.4.4
{$I SDL_atomic.inc} // 3.4.4
{$I SDL_hidapi.inc} // 3.4.4
{$I SDL_metal.inc} // 3.4.4
{$I SDL_vulkan.inc} // 3.4.4
{$I SDL_thread.inc} // 3.4.4
{$I SDL_process.inc} // 3.4.4
{$I SDL_storage.inc} // 3.4.4
{$I SDL_tray.inc} // 3.4.4
{$I SDL_mutex.inc} // 3.4.4
implementation
{ Macros from SDL_version.h }
function SDL_VERSIONNUM(major, minor, patch: Integer): Integer;
begin
Result:=(major*1000000)+(minor*1000)+patch;
end;
function SDL_VERSIONNUM_MAJOR(version: Integer): Integer;
begin
Result:=version div 1000000;
end;
function SDL_VERSIONNUM_MINOR(version: Integer): Integer;
begin
Result:=(version div 1000) mod 1000;
end;
function SDL_VERSIONNUM_MICRO(version: Integer): Integer;
begin
Result:=version mod 1000;
end;
function SDL_VERSION: Integer;
begin
Result:=SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_MICRO_VERSION);
end;
function SDL_VERSION_ATLEAST(X, Y, Z: Integer): Boolean;
begin
if (SDL_VERSION >= SDL_VERSIONNUM(X, Y, Z)) then
Result:=True
else
Result:=False;
end;
{ Macros from SDL_rect.h }
procedure SDL_RectToFRect(const rect: PSDL_Rect; frect: PSDL_FRect);
begin
frect^.x:=cfloat(rect^.x);
frect^.y:=cfloat(rect^.y);
frect^.w:=cfloat(rect^.w);
frect^.h:=cfloat(rect^.h);
end;
function SDL_PointInRect(const p: PSDL_Point; const r: PSDL_Rect): Boolean;
begin
Result :=
(p <> nil) and (r <> nil) and (p^.x >= r^.x) and (p^.x < (r^.x + r^.w)) and
(p^.y >= r^.y) and (p^.y < (r^.y + r^.h));
end;
function SDL_RectEmpty(const r: PSDL_Rect): Boolean;
begin
Result := (r = nil) or (r^.w <= 0) or (r^.h <= 0);
end;
function SDL_RectsEqual(const a: PSDL_Rect; const b: PSDL_Rect): Boolean;
begin
Result := (a <> nil) and (b <> nil) and (a^.x = b^.x) and (a^.y = b^.y) and
(a^.w = b^.w) and (a^.h = b^.h);
end;
function SDL_PointInRectFloat(const p: PSDL_FPoint; const r: PSDL_FRect): Boolean;
begin
Result :=
(p <> nil) and (r <> nil) and (p^.x >= r^.x) and (p^.x <= (r^.x + r^.w)) and
(p^.y >= r^.y) and (p^.y <= (r^.y + r^.h));
end;
function SDL_RectEmptyFloat(const r: PSDL_FRect): Boolean;
begin
Result := (r = nil) or (r^.w < cfloat(0.0)) or (r^.h < cfloat(0.0));
end;
function SDL_RectsEqualEpsilon(const a: PSDL_Frect; const b: PSDL_FRect;
epsilon: cfloat): Boolean;
begin
Result :=
(a <> nil) and (b <> nil) and ((a = b) or
((SDL_fabsf(a^.x - b^.x) <= epsilon) and
(SDL_fabsf(a^.y - b^.y) <= epsilon) and
(SDL_fabsf(a^.w - b^.w) <= epsilon) and
(SDL_fabsf(a^.h - b^.h) <= epsilon)));
end;
function SDL_RectsEqualFloat(const a: PSDL_FRect; b: PSDL_FRect): Boolean;
begin
Result := SDL_RectsEqualEpsilon(a, b, SDL_FLT_EPSILON);
end;
{ Macros from SDL_timer.h }
function SDL_SECONDS_TO_NS(S: Integer): Integer;
begin
SDL_SECONDS_TO_NS:=(cuint64(S))*SDL_NS_PER_SECOND;
end;
function SDL_NS_TO_SECONDS(NS: Integer): Integer;
begin
SDL_NS_TO_SECONDS:=NS div SDL_NS_PER_SECOND;
end;
function SDL_MS_TO_NS(MS: Integer): Integer;
begin
SDL_MS_TO_NS:=(cuint64(MS))*SDL_NS_PER_MS;
end;
function SDL_NS_TO_MS(NS: Integer): Integer;
begin
SDL_NS_TO_MS:=NS div SDL_NS_PER_MS;
end;
function SDL_US_TO_NS(US: Integer): Integer;
begin
SDL_US_TO_NS:=(cuint64(US))*SDL_NS_PER_US;
end;
function SDL_NS_TO_US(NS: Integer): Integer;
begin
SDL_NS_TO_US:=NS div SDL_NS_PER_US;
end;
{ Macros from SDL_audio.h }
function SDL_DEFINE_AUDIO_FORMAT(signed: cuint16; bigendian: cuint16;
float: cuint16; size: Integer): TSDL_AudioFormat;
begin
Result:=(signed shl 15) or (bigendian shl 12) or (float shl 8) or (size and SDL_AUDIO_MASK_BITSIZE);
end;
function SDL_AUDIO_BITSIZE(x: TSDL_AudioFormat): Integer;
begin
Result:=x and SDL_AUDIO_MASK_BITSIZE;
end;
function SDL_AUDIO_BYTESIZE(x: TSDL_AudioFormat): Integer;
begin
Result:=SDL_AUDIO_BITSIZE(x) div 8;
end;
function SDL_AUDIO_ISFLOAT(x: TSDL_AudioFormat): Integer;
begin
Result:=x and SDL_AUDIO_MASK_FLOAT;
end;
function SDL_AUDIO_ISBIGENDIAN(x: TSDL_AudioFormat): Integer;
begin
Result:=x and SDL_AUDIO_MASK_BIG_ENDIAN;
end;
function SDL_AUDIO_ISLITTLEENDIAN(x: TSDL_AudioFormat): Integer;
begin
Result:=not(x) and SDL_AUDIO_MASK_BIG_ENDIAN;
end;
function SDL_AUDIO_ISSIGNED(x: TSDL_AudioFormat): Integer;
begin
Result:=x and SDL_AUDIO_MASK_SIGNED;
end;
function SDL_AUDIO_ISINT(x: TSDL_AudioFormat): Integer;
begin
Result:=not(x) and SDL_AUDIO_MASK_FLOAT;
end;
function SDL_AUDIO_ISUNSIGNED(x: TSDL_AudioFormat): Integer;
begin
Result:=not(x) and SDL_AUDIO_MASK_SIGNED;
end;
function SDL_AUDIO_FRAMESIZE(x: TSDL_AudioSpec): Integer;
begin
Result:=SDL_AUDIO_BYTESIZE(x.format * x.channels);
end;
{ Macros from SDL_keycode.h }
function SDL_SCANCODE_TO_KEYCODE(X: TSDL_Scancode): TSDL_Keycode;
begin
Result:=X or SDLK_SCANCODE_MASK;
end;
{ Macros from SDL_surface.h }
function SDL_MUSTLOCK(Const S: PSDL_Surface): Boolean;
begin
Result:=(S^.flags and SDL_SURFACE_LOCK_NEEDED)=SDL_SURFACE_LOCK_NEEDED;
end;
{ Macros from SDL_video.h }
function SDL_WINDOWPOS_UNDEFINED_DISPLAY(X: Integer): Integer;
begin
Result := (SDL_WINDOWPOS_UNDEFINED_MASK or X);
end;
function SDL_WINDOWPOS_ISUNDEFINED(X: Integer): Boolean;
begin
Result := (X and $FFFF0000) = SDL_WINDOWPOS_UNDEFINED_MASK;
end;
function SDL_WINDOWPOS_CENTERED_DISPLAY(X: Integer): Integer;
begin
Result := (SDL_WINDOWPOS_CENTERED_MASK or X);
end;
function SDL_WINDOWPOS_ISCENTERED(X: Integer): Boolean;
begin
Result := (X and $FFFF0000) = SDL_WINDOWPOS_CENTERED_MASK;
end;
{ Macros from SDL_atomic.h }
function SDL_AtomicIncRef(a: PSDL_AtomicInt): cint;
begin
SDL_AtomicIncRef:=SDL_AddAtomicInt(a,1);
end;
function SDL_AtomicDecRef(a: PSDL_AtomicInt): Boolean;
begin
SDL_AtomicDecRef:=(SDL_AddAtomicInt(a,-1)=1);
end;
{ Macros from SDL_thread.h }
function SDL_CreateThread(fn: TSDL_ThreadFunction; name: PAnsiChar; data: Pointer): PSDL_Thread;
begin
SDL_CreateThread:=SDL_CreateThreadRuntime(fn,name,data,TSDL_FunctionPointer(SDL_BeginThreadFunction),TSDL_FunctionPointer(SDL_EndThreadFunction));
end;
function SDL_CreateThreadWithProperties(props: TSDL_PropertiesID): PSDL_Thread;
begin
SDL_CreateThreadWithProperties:=SDL_CreateThreadWithPropertiesRuntime(props,TSDL_FunctionPointer(SDL_BeginThreadFunction),TSDL_FunctionPointer(SDL_EndThreadFunction));
end;
{ Macros from SDL_mouse.h }
function SDL_BUTTON_MASK(X: TSDL_MouseButtonFlags): TSDL_MouseButtonFlags;
begin
Result := TSDL_MouseButtonFlags(1) shl (X-1)
end;
{ Macros from SDL_stdinc.h}
function SDL_FOURCC(A, B, C, D: AnsiChar): cuint32;
begin
Result := (cuint32(Ord(A)) shl 0) or (cuint32(Ord(B)) shl 8) or (cuint32(Ord(C)) shl 16) or (cuint32(Ord(D)) shl 24)
end;
{ Macros from SDL_pixels.h }
function SDL_DEFINE_PIXELFOURCC(A, B, C, D: AnsiChar): TSDL_PixelFormat;
begin
Result := SDL_FOURCC(A, B, C, D)
end;
function SDL_DEFINE_PIXELFORMAT(type_: TSDL_PixelType; order: Integer; layout: TSDL_PackedLayout; bits, bytes: Integer): TSDL_PixelFormat;
begin
Result := (1 shl 28) or (type_ shl 24) or (order shl 20) or (layout shl 16) or (bits shl 8) or (bytes shl 0)
end;
function SDL_PIXELFLAG(format: TSDL_PixelFormat): Integer;
begin
Result := (format shr 28) and $0F
end;
function SDL_PIXELTYPE(format: TSDL_PixelFormat): TSDL_PixelType;
begin
Result := (format shr 24) and $0F
end;
function SDL_PIXELORDER(format: TSDL_PixelFormat): Integer;
begin
Result := (format shr 20) and $0F
end;
function SDL_PIXELLAYOUT(format: TSDL_PixelFormat): TSDL_PackedLayout;
begin
Result := (format shr 16) and $0F
end;
function SDL_BITSPERPIXEL(format: TSDL_PixelFormat): Integer;
begin
If SDL_ISPIXELFORMAT_FOURCC(format) then
Result := 0
else
Result := (format shr 8) and $0F
end;
function SDL_BYTESPERPIXEL(format: TSDL_PixelFormat): Integer;
begin
If SDL_ISPIXELFORMAT_FOURCC(format) then
If (format = SDL_PIXELFORMAT_YUY2) or (format = SDL_PIXELFORMAT_UYVY) or (format = SDL_PIXELFORMAT_YVYU) or (format = SDL_PIXELFORMAT_P010) then
Result := 2
else
Result := 1
else
Result := (format shr 0) and $0F
end;
function SDL_ISPIXELFORMAT_INDEXED(format: TSDL_PixelFormat): Boolean;
begin
Result := (Not SDL_ISPIXELFORMAT_FOURCC(format)) and
(
(SDL_PIXELTYPE(format) = SDL_PIXELTYPE_INDEX1) or
(SDL_PIXELTYPE(format) = SDL_PIXELTYPE_INDEX2) or
(SDL_PIXELTYPE(format) = SDL_PIXELTYPE_INDEX4) or
(SDL_PIXELTYPE(format) = SDL_PIXELTYPE_INDEX8)
)
end;
function SDL_ISPIXELFORMAT_PACKED(format: TSDL_PixelFormat): Boolean;
begin
Result := (Not SDL_ISPIXELFORMAT_FOURCC(format)) and
(
(SDL_PIXELTYPE(format) = SDL_PIXELTYPE_PACKED8) or
(SDL_PIXELTYPE(format) = SDL_PIXELTYPE_PACKED16) or
(SDL_PIXELTYPE(format) = SDL_PIXELTYPE_PACKED32)
)
end;
function SDL_ISPIXELFORMAT_ARRAY(format: TSDL_PixelFormat): Boolean;
begin
Result := (Not SDL_ISPIXELFORMAT_FOURCC(format)) and
(
(SDL_PIXELTYPE(format) = SDL_PIXELTYPE_ARRAYU8) or
(SDL_PIXELTYPE(format) = SDL_PIXELTYPE_ARRAYU16) or
(SDL_PIXELTYPE(format) = SDL_PIXELTYPE_ARRAYU32) or
(SDL_PIXELTYPE(format) = SDL_PIXELTYPE_ARRAYF16) or
(SDL_PIXELTYPE(format) = SDL_PIXELTYPE_ARRAYF32)
)
end;
function SDL_ISPIXELFORMAT_10BIT(format: TSDL_PixelFormat): Boolean;
begin
Result := (Not SDL_ISPIXELFORMAT_FOURCC(format)) and
(SDL_PIXELTYPE(format) = SDL_PIXELTYPE_PACKED32) and
(SDL_PIXELLAYOUT(format) = SDL_PACKEDLAYOUT_2101010)
end;
function SDL_ISPIXELFORMAT_FLOAT(format: TSDL_PixelFormat): Boolean;
begin
Result := (Not SDL_ISPIXELFORMAT_FOURCC(format)) and
((SDL_PIXELTYPE(format) = SDL_PIXELTYPE_ARRAYF16) or (SDL_PIXELTYPE(format) = SDL_PIXELTYPE_ARRAYF32))
end;
function SDL_ISPIXELFORMAT_ALPHA(format: TSDL_PixelFormat): Boolean;
begin
Result :=
(
(
SDL_ISPIXELFORMAT_PACKED(format) and
(
(SDL_PIXELORDER(format) = SDL_PACKEDORDER_ARGB) or
(SDL_PIXELORDER(format) = SDL_PACKEDORDER_RGBA) or
(SDL_PIXELORDER(format) = SDL_PACKEDORDER_ABGR) or
(SDL_PIXELORDER(format) = SDL_PACKEDORDER_BGRA)
)
)
or
(
SDL_ISPIXELFORMAT_ARRAY(format) and
(
(SDL_PIXELORDER(format) = SDL_ARRAYORDER_ARGB) or
(SDL_PIXELORDER(format) = SDL_ARRAYORDER_RGBA) or
(SDL_PIXELORDER(format) = SDL_ARRAYORDER_ABGR) or
(SDL_PIXELORDER(format) = SDL_ARRAYORDER_BGRA)
)
)
)
end;
function SDL_ISPIXELFORMAT_FOURCC(format: TSDL_PixelFormat): Boolean;
begin
(* The flag is set to 1 because 0x1? is not in the printable ASCII range *)
Result := (format <> 0) and (SDL_PIXELFLAG(format) <> 1)
end;
end.