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Update SDL_blendmode.inc to 3.4.2
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+13
-5
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2 files changed

+13
-5
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units/SDL3.pas

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Original file line numberDiff line numberDiff line change
@@ -89,7 +89,7 @@ interface
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{$I SDL_rect.inc} // 3.4.2
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{$I SDL_properties.inc} // 3.4.2
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{$I SDL_pixels.inc} // 3.4.2
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{$I SDL_blendmode.inc} // 3.1.6-prev
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{$I SDL_blendmode.inc} // 3.4.2
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{$I SDL_iostream.inc} // 3.2.0
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{$I SDL_asyncio.inc} // 3.2.0
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{$I SDL_surface.inc} // 3.2.20

units/SDL_blendmode.inc

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@@ -6,14 +6,22 @@
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SPDX-License-Identifier: Zlib
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}
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{
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* # CategoryBlendmode
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*
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* Blend modes decide how two colors will mix together. There are both
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* standard modes for basic needs and a means to create custom modes,
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* dictating what sort of math to do on what color components.
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}
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{*
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* A set of blend modes used in drawing operations.
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*
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* These predefined blend modes are supported everywhere.
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*
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* Additional values may be obtained from SDL_ComposeCustomBlendMode.
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*
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* \since This datatype is available since SDL 3.1.3.
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* \since This datatype is available since SDL 3.2.0.
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*
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* \sa SDL_ComposeCustomBlendMode
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}
@@ -36,7 +44,7 @@ const
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* The blend operation used when combining source and destination pixel
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* components.
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*
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* \since This enum is available since SDL 3.1.3.
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* \since This enum is available since SDL 3.2.0.
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}
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type
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PPSDL_BlendOperation = ^PSDL_BlendOperation;
@@ -57,7 +65,7 @@ const
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* operation. The comma-separated factors listed above are always applied in
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* the component order red, green, blue, and alpha.
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*
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* \since This enum is available since SDL 3.1.3.
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* \since This enum is available since SDL 3.2.0.
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}
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type
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PPSDL_BlendFactor = ^PSDL_BlendFactor;
@@ -155,7 +163,7 @@ const
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.1.3.
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_SetRenderDrawBlendMode
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* \sa SDL_GetRenderDrawBlendMode

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