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Update SDL_touch.inc to 3.4.4
1 parent 4842c51 commit b314e76

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2 files changed

+58
-11
lines changed

2 files changed

+58
-11
lines changed

units/SDL3.pas

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -106,7 +106,7 @@ interface
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{$I SDL_joystick.inc} // 3.4.4
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{$I SDL_gamepad.inc} // 3.2.0
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{$I SDL_haptic.inc} // 3.2.0
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{$I SDL_touch.inc} // 3.1.6-prev
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{$I SDL_touch.inc} // 3.4.4
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{$I SDL_pen.inc} // 3.2.20
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{$I SDL_camera.inc} // 3.1.6-prev
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{$I SDL_events.inc} // 3.2.20

units/SDL_touch.inc

Lines changed: 57 additions & 10 deletions
Original file line numberDiff line numberDiff line change
@@ -7,20 +7,59 @@
77
}
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99
{*
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* # CategoryTouch
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*
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* SDL touch management.
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* # CategoryTouch
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*
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* SDL offers touch input, on platforms that support it. It can manage
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* multiple touch devices and track multiple fingers on those devices.
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*
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* Touches are mostly dealt with through the event system, in the
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* SDL_EVENT_FINGER_DOWN, SDL_EVENT_FINGER_MOTION, and SDL_EVENT_FINGER_UP
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* events, but there are also functions to query for hardware details, etc.
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*
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* The touch system, by default, will also send virtual mouse events; this can
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* be useful for making a some desktop apps work on a phone without
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* significant changes. For apps that care about mouse and touch input
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* separately, they should ignore mouse events that have a `which` field of
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* SDL_TOUCH_MOUSEID.
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}
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{
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* A unique ID for a touch device.
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*
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* This ID is valid for the time the device is connected to the system, and is
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* never reused for the lifetime of the application.
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*
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* The value 0 is an invalid ID.
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*
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* \since This datatype is available since SDL 3.2.0.
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}
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type
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PPSDL_TouchID = ^PSDL_TouchID;
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PSDL_TouchID = ^TSDL_TouchID;
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TSDL_TouchID = cuint64;
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{
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* A unique ID for a single finger on a touch device.
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*
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* This ID is valid for the time the finger (stylus, etc) is touching and will
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* be unique for all fingers currently in contact, so this ID tracks the
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* lifetime of a single continuous touch. This value may represent an index, a
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* pointer, or some other unique ID, depending on the platform.
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*
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* The value 0 is an invalid ID.
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*
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* \since This datatype is available since SDL 3.2.0.
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}
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type
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PPSDL_FingerID = ^PSDL_FingerID;
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PSDL_FingerID = ^TSDL_FingerID;
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TSDL_FingerID = cuint64;
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58+
{
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* An enum that describes the type of a touch device.
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*
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* \since This enum is available since SDL 3.2.0.
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}
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type
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PPSDL_TouchDeviceType = ^PSDL_TouchDeviceType;
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PSDL_TouchDeviceType = ^TSDL_TouchDeviceType;
@@ -38,7 +77,7 @@ const
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* contact with the touch device (so a "touch" can be a "multitouch," in
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* reality), and this struct reports details of the specific fingers.
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*
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* \since This struct is available since SDL 3.1.3.
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* \since This struct is available since SDL 3.2.0.
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*
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* \sa SDL_GetTouchFingers
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}
@@ -53,11 +92,19 @@ type
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end;
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{ #todo : SDL3-for-Pascal: Translate macro }
56-
{ Used as the device ID for mouse events simulated with touch input }
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{
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* The SDL_MouseID for mouse events simulated with touch input.
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*
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* \since This macro is available since SDL 3.2.0.
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}
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{ #define SDL_TOUCH_MOUSEID ((SDL_MouseID)-1) }
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{ #todo : SDL3-for-Pascal: Translate macro }
60-
{ Used as the SDL_TouchID for touch events simulated with mouse input }
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{
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* The SDL_TouchID for touch events simulated with mouse input.
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*
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* \since This macro is available since SDL 3.2.0.
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}
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{ #define SDL_MOUSE_TOUCHID ((SDL_TouchID)-1) }
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{*
@@ -73,7 +120,7 @@ type
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* SDL_GetError() for more information. This should be freed with
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* SDL_free() when it is no longer needed.
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*
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* \since This function is available since SDL 3.1.3.
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* \since This function is available since SDL 3.2.0.
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}
78125
function SDL_GetTouchDevices(count: pcint): PSDL_TouchID; cdecl;
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external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetTouchDevices' {$ENDIF} {$ENDIF};
@@ -85,7 +132,7 @@ function SDL_GetTouchDevices(count: pcint): PSDL_TouchID; cdecl;
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* \returns touch device name, or nil on failure; call SDL_GetError() for
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* more information.
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*
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* \since This function is available since SDL 3.1.3.
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* \since This function is available since SDL 3.2.0.
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}
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function SDL_GetTouchDeviceName(touchID: TSDL_TouchID): PAnsiChar; cdecl;
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external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetTouchDeviceName' {$ENDIF} {$ENDIF};
@@ -96,7 +143,7 @@ function SDL_GetTouchDeviceName(touchID: TSDL_TouchID): PAnsiChar; cdecl;
96143
* \param touchID the ID of a touch device.
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* \returns touch device type.
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*
99-
* \since This function is available since SDL 3.1.3.
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* \since This function is available since SDL 3.2.0.
100147
}
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function SDL_GetTouchDeviceType(touchID: TSDL_TouchID): TSDL_TouchDeviceType; cdecl;
102149
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetTouchDeviceType' {$ENDIF} {$ENDIF};
@@ -112,7 +159,7 @@ function SDL_GetTouchDeviceType(touchID: TSDL_TouchID): TSDL_TouchDeviceType; cd
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* allocation that should be freed with SDL_free() when it is no
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* longer needed.
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*
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* \since This function is available since SDL 3.1.3.
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* \since This function is available since SDL 3.2.0.
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}
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function SDL_GetTouchFingers(touchID: TSDL_TouchID; count: pcint):PPSDL_Finger; cdecl;
118165
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetTouchFingers' {$ENDIF} {$ENDIF};

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