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Copy pathcube.go
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81 lines (79 loc) · 2.37 KB
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package Primitives
import Types "github.com/Patch2PDF/GDTF-Mesh-Reader/pkg/MeshTypes"
func NewCube() Types.Mesh {
v := []Types.Vector{
{X: -1, Y: 1, Z: -1}, {X: -1, Y: 1, Z: 1}, {X: 1, Y: 1, Z: 1}, {X: 1, Y: 1, Z: -1},
{X: -1, Y: -1, Z: -1}, {X: -1, Y: -1, Z: 1}, {X: 1, Y: -1, Z: 1}, {X: 1, Y: -1, Z: -1},
}
mesh := Types.Mesh{
Triangles: []Types.Triangle{
// top
{
V0: Types.Vertex{Position: v[1], Normal: nil},
V1: Types.Vertex{Position: v[2], Normal: nil},
V2: Types.Vertex{Position: v[3], Normal: nil},
},
{
V0: Types.Vertex{Position: v[0], Normal: nil},
V1: Types.Vertex{Position: v[1], Normal: nil},
V2: Types.Vertex{Position: v[3], Normal: nil},
},
// left
{
V0: Types.Vertex{Position: v[4], Normal: nil},
V1: Types.Vertex{Position: v[1], Normal: nil},
V2: Types.Vertex{Position: v[0], Normal: nil},
},
{
V0: Types.Vertex{Position: v[4], Normal: nil},
V1: Types.Vertex{Position: v[5], Normal: nil},
V2: Types.Vertex{Position: v[1], Normal: nil},
},
// front
{
V0: Types.Vertex{Position: v[5], Normal: nil},
V1: Types.Vertex{Position: v[2], Normal: nil},
V2: Types.Vertex{Position: v[1], Normal: nil},
},
{
V0: Types.Vertex{Position: v[5], Normal: nil},
V1: Types.Vertex{Position: v[6], Normal: nil},
V2: Types.Vertex{Position: v[2], Normal: nil},
},
// right
{
V0: Types.Vertex{Position: v[7], Normal: nil},
V1: Types.Vertex{Position: v[3], Normal: nil},
V2: Types.Vertex{Position: v[2], Normal: nil},
},
{
V0: Types.Vertex{Position: v[7], Normal: nil},
V1: Types.Vertex{Position: v[2], Normal: nil},
V2: Types.Vertex{Position: v[6], Normal: nil},
},
// back
{
V0: Types.Vertex{Position: v[0], Normal: nil},
V1: Types.Vertex{Position: v[3], Normal: nil},
V2: Types.Vertex{Position: v[4], Normal: nil},
},
{
V0: Types.Vertex{Position: v[7], Normal: nil},
V1: Types.Vertex{Position: v[4], Normal: nil},
V2: Types.Vertex{Position: v[3], Normal: nil},
},
// bottom
{
V0: Types.Vertex{Position: v[6], Normal: nil},
V1: Types.Vertex{Position: v[5], Normal: nil},
V2: Types.Vertex{Position: v[4], Normal: nil},
},
{
V0: Types.Vertex{Position: v[7], Normal: nil},
V1: Types.Vertex{Position: v[6], Normal: nil},
V2: Types.Vertex{Position: v[4], Normal: nil},
},
},
}
return mesh
}