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-- Path of Building
--
-- Strength support gems
-- Skill data (c) Grinding Gear Games
--
local skills, mod, flag, skill = ...
#skill SupportAftershockChancePlayer
#startSets
#set SupportAftershockChancePlayer
#mods
#skillEnd
#skill SupportAncestralUrgencyPlayer
#startSets
#set SupportAncestralUrgencyPlayer
#mods
#skillEnd
#skill SupportArmourExplosionPlayer
#startSets
#set SupportArmourExplosionPlayer
#mods
#skillEnd
#skill ArmourExplosionPlayer
#startSets
#set ArmourExplosion
#mods
#skillEnd
#skill SupportAutoReloadPlayer
#startSets
#set SupportAutoReloadPlayer
#mods
#skillEnd
#skill SupportBeheadPlayer
#startSets
#set SupportBeheadPlayer
#mods
#skillEnd
#skill SupportBloodlustPlayer
#startSets
#set SupportBloodlustPlayer
statMap = {
["support_bloodlust_melee_physical_damage_+%_final_vs_bleeding_enemies"] = {
mod("PhysicalDamage", "MORE", nil, ModFlag.Melee, 0, { type = "ActorCondition", actor = "enemy", var = "Bleeding" }),
},
},
#mods
#skillEnd
#skill SupportKnockbackPlayer
#startSets
#set SupportKnockbackPlayer
#mods
#skillEnd
#skill SupportEnduranceChargeOnArmourBreak
#startSets
#set SupportEnduranceChargeOnArmourBreak
#mods
#skillEnd
#skill SupportBrutalityPlayer
#startSets
#set SupportBrutalityPlayer
statMap = {
["support_brutality_physical_damage_+%_final"] = {
mod("PhysicalDamage", "MORE", nil),
},
},
#mods
#skillEnd
#skill SupportCannibalismPlayer
#startSets
#set SupportCannibalismPlayer
statMap = {
["support_cannibalism_recover_%_maximum_life_on_kill"] = {
mod("LifeOnKill", "BASE", nil, 0, 0, { type = "PercentStat", stat = "Life", percent = 1 }, { type = "GlobalEffect", effectType = "Buff", effectName = "Cannibalism" }),
},
},
#mods
#skillEnd
#skill SupportCorruptingCryPlayer
#startSets
#set SupportCorruptingCryPlayer
statMap = {
["support_corrupting_cry_corrupted_blood_base_physical_damage_per_minute_as_%_of_strength"] = {
skill("PhysicalDot", nil, { type = "PercentStat", stat = "Str", percent = 1 }),
div = 60,
},
["support_corrupting_cry_warcry_applies_X_stacks_of_corrupted_blood"] = {
mod("CorruptingCryStagesFromWarcry", nil, 0, KeywordFlag.Warcry)
},
["support_corrupting_cry_area_of_effect_+%_final"] = {
mod("AreaOfEffect", "INC", nil, 0, KeywordFlag.Warcry)
},
["support_corrupting_cry_corrupted_blood_duration_ms"] = {
skill("durationSecondary", nil),
div = 1000,
},
["support_corrupting_cry_warcry_applies_x_stacks_of_corrupted_blood"] = {
-- Display only
},
},
#baseMod skill("debuff", true)
#baseMod flag("dotIsCorruptingBlood")
#baseMod mod("Multiplier:CorruptingCryMaxStages", "BASE", 10)
#baseMod mod("Damage", "MORE", 100, 0, KeywordFlag.PhysicalDot, { type = "Multiplier", var = "CorruptingCryStageAfterFirst"})
#mods
#skillEnd
#skill SupportDazingCryPlayer
#startSets
#set SupportDazingCryPlayer
#mods
#skillEnd
#skill SupportDeepCutsPlayer
#startSets
#set SupportDeepCutsPlayer
statMap = {
["support_deep_cuts_hit_damage_+%_final"] = {
mod("Damage", "MORE", nil, ModFlag.Hit),
},
["support_deep_cuts_bleeding_effect_+%_final"] = {
mod("AilmentMagnitude", "MORE", nil, 0, KeywordFlag.Bleed),
},
},
#mods
#skillEnd
#skill SupportIncreasedArmourBreakPlayer
#startSets
#set SupportIncreasedArmourBreakPlayer
statMap = {
["support_increased_armour_break_armour_break_amount_+%_final"] = {
mod("ArmourBreakEffect", "MORE", nil),
},
},
#mods
#skillEnd
#skill SupportGroundEffectDurationPlayer
#startSets
#set SupportGroundEffectDurationPlayer
#mods
#skillEnd
#skill SupportDevastatePlayer
#startSets
#set SupportDevastatePlayer
statMap = {
["fully_break_enemies_armour_on_heavy_stun"] = {
flag("Condition:CanArmourBreak", { type = "GlobalEffect", effectType = "Buff", effectName = "ArmourBreak" } ),
},
},
#mods
#skillEnd
#skill SupportDoubleBarrelPlayer
#startSets
#set SupportDoubleBarrelPlayer
#mods
#skillEnd
#skill SupportEnragedWarcryPlayer
#startSets
#set SupportEnragedWarcryPlayer
#mods
#skillEnd
#skill SupportIgniteDurationPlayer
#startSets
#set SupportIgniteDurationPlayer
statMap = {
["support_eternal_flame_chance_to_ignite_+%_final"] = {
mod("EnemyIgniteChance", "MORE", nil),
},
},
#mods
#skillEnd
#skill SupportExecutePlayer
#startSets
#set SupportExecutePlayer
statMap = {
["support_executioner_damage_vs_enemies_on_low_life_+%_final"] = {
mod("Damage", "MORE", nil, ModFlag.Hit, 0, { type = "ActorCondition", actor = "enemy", var = "LowLife"})
},
},
#mods
#skillEnd
#skill SupportExploitWeaknessPlayer
#startSets
#set SupportExploitWeaknessPlayer
statMap = {
["support_gem_consume_enemy_fully_broken_armour_to_gain_damage_+%_final"] = {
mod("Damage", "MORE", nil, 0, 0, { type = "ActorCondition", actor = "enemy", var = "ArmourBroken"})
},
},
#mods
#skillEnd
#skill LessDurationSupportPlayer
#startSets
#set LessDurationSupportPlayer
statMap = {
["support_reduced_duration_skill_effect_duration_+%_final"] = {
mod("Duration", "MORE", nil),
},
},
#mods
#skillEnd
#skill SupportFireExposurePlayer
#startSets
#set SupportFireExposurePlayer
statMap = {
["inflict_fire_exposure_for_x_ms_on_ignite"] = {
mod("FireExposureChance", "BASE", nil, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Ignited"}),
},
},
#mods
#skillEnd
#skill SupportAddedFireDamagePlayer
#startSets
#set SupportAddedFireDamagePlayer
statMap = {
["support_cold_and_lightning_damage_+%_final"] = {
mod("ColdDamage", "MORE", nil),
mod("LightningDamage", "MORE", nil),
},
},
#mods
#skillEnd
#skill SupportFirePenetrationPlayer
#startSets
#set SupportFirePenetrationPlayer
#mods
#skillEnd
#skill FistOfWarSupportPlayer
#startSets
#set FistOfWarSupportPlayer
statMap = {
["ancestral_slam_interval_duration"] = {
mod("FistOfWarCooldown", "BASE", nil),
div = 1000,
},
},
#baseMod mod("FistOfWarDamageMultiplier", "BASE", 20)
#baseMod mod("FistOfWarMOREAoE", "BASE", 20)
#mods
#skillEnd
#skill SupportBloodFountainPlayer
#startSets
#set SupportBloodFountainPlayer
statMap = {
["support_blood_fountain_life_regeneration_rate_per_minute_%"] = {
mod("LifeRegenPercent", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura" }),
div = 60,
},
},
#mods
#skillEnd
#skill SupportRageFountainPlayer
#startSets
#set SupportRageFountainPlayer
statMap = {
["support_rage_fountain_rage_regeneration_per_minute"] = {
mod("RageRegen", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura" }),
div = 60,
},
},
#mods
#skillEnd
#skill SupportFreshClipPlayer
#startSets
#set SupportFreshClipPlayer
#mods
#skillEnd
#skill SupportMeleePhysicalDamagePlayer
#startSets
#set SupportMeleePhysicalDamagePlayer
statMap = {
["support_melee_physical_damage_+%_final"] = {
mod("PhysicalDamage", "MORE", nil, ModFlag.Melee),
},
["support_melee_physical_damage_attack_speed_+%_final"] = {
mod("Speed", "MORE", nil, ModFlag.Attack),
},
},
#mods
#skillEnd
#skill SupportHeftPlayer
#startSets
#set SupportHeftPlayer
statMap = {
["support_maximum_physical_hit_damage_+%_final"] = {
mod("MaxPhysicalDamage", "MORE", nil, ModFlag.Hit),
},
},
#mods
#skillEnd
#skill SupportHerbalismPlayer
#startSets
#set SupportHerbalismPlayer
statMap = {
["support_herbalism_life_recovery_+%_from_life_flasks"] = {
mod("FlaskLifeRecovery", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff", effectName = "Herbalism" }),
},
},
#mods
#skillEnd
#skill SupportHolyDescentPlayer
#startSets
#set SupportHolyDescentPlayer
statMap = {
["support_holy_descent_consecrated_ground_on_landing"] = {
-- Display only
},
["support_holy_descent_consecrated_ground_base_duration_ms"] = {
-- Display only
},
},
#mods
#skillEnd
#skill SupportChanceToIgnitePlayer
#startSets
#set SupportChanceToIgnitePlayer
statMap = {
["support_ignition_chance_to_ignite_+%_final"] = {
mod("EnemyIgniteChance", "MORE", nil),
},
},
#mods
#skillEnd
#skill SupportImmolatePlayer
#startSets
#set SupportImmolatePlayer
#mods
#skillEnd
#skill ImpactShockwaveSupportPlayer
#startSets
#set ImpactShockwaveSupportPlayer
#mods
#skillEnd
#skill SupportInfernalLegionPlayer
#startSets
#set SupportInfernalLegionPlayer
statMap = {
["minion_fire_damage_%_of_maximum_life_taken_per_minute"] = {
mod("MinionModifier", "LIST", { mod = mod("FireDegen", "BASE", nil, 0, 0, { type = "PerStat", stat = "Life" }, { type = "GlobalEffect", effectType = "Buff" }) }),
div = 6000,
},
["support_minion_instability_minion_base_fire_area_damage_per_minute"] = {
mod("MinionModifier", "LIST", { mod = mod("Multiplier:InfernalLegionBaseDamage", "BASE", nil, 0, 0, { type = "PercentStat", stat = "Life", percent = 1 }) }),
div = 60,
mod("ExtraMinionSkill", "LIST", { skillId = "InfernalLegion" }),
},
},
#mods
#skillEnd
#skill SupportInspirationPlayer
#startSets
#set SupportInspirationPlayer
statMap = {
["support_inspiration_cost_+%_final"] = {
mod("Cost", "MORE", nil),
},
},
#mods
#skillEnd
#skill SupportIronwoodPlayer
#startSets
#set SupportIronwoodPlayer
#mods
#skillEnd
#skill SupportJaggedGroundPlayer
#startSets
#set SupportJaggedGroundPlayer
#mods
#skillEnd
#skill SupportChanceToBleedPlayer
#startSets
#set SupportChanceToBleedPlayer
#mods
#skillEnd
#skill SupportLifeLeechPlayer
#startSets
#set SupportLifeLeechPlayer
#mods
#skillEnd
#skill SupportBloodMagicPlayer
#startSets
#set SupportBloodMagicPlayer
#mods
#skillEnd
#skill SupportLongFusePlayer
#startSets
#set SupportLongFusePlayer
#mods
#skillEnd
#skill SupportMeatShieldPlayer
#startSets
#set SupportMeatShieldPlayer
statMap = {
["support_minion_maximum_life_+%_final"] = {
mod("MinionModifier", "LIST", { mod = mod("Life", "MORE", nil) }),
},
["support_meat_shield_minion_damage_+%_final"] = {
mod("MinionModifier", "LIST", { mod = mod("Damage", "MORE", nil) }),
},
},
#mods
#skillEnd
#skill SupportOverpowerPlayer
#startSets
#set SupportOverpowerPlayer
statMap = {
["support_overpower_hit_damage_stun_multiplier_+%_final"] = {
mod("StunBuildup", "MORE", nil),
},
},
#mods
#skillEnd
#skill MoreDurationSupportPlayer
#startSets
#set MoreDurationSupportPlayer
statMap = {
["support_more_duration_skill_effect_duration_+%_final"] = {
mod("Duration", "MORE", nil),
},
},
#mods
#skillEnd
#skill SupportEmpoweredDamagePlayer
#startSets
#set SupportEmpoweredDamagePlayer
#mods
#skillEnd
#skill SupportWeaponElementalDamagePlayer
#startSets
#set SupportWeaponElementalDamagePlayer
statMap = {
["support_weapon_elemental_damage_+%_final"] = {
mod("ElementalDamage", "MORE", nil, 0, KeywordFlag.Attack),
},
},
#mods
#skillEnd
#skill SupportRagePlayer
#startSets
#set SupportRagePlayer
#mods
#skillEnd
#skill SupportRageforgedPlayer
#startSets
#set SupportRageforgedPlayer
#mods
#skillEnd
#skill SupportRagingCryPlayer
#startSets
#set SupportRagingCryPlayer
#mods
#skillEnd
#skill SupportRupturePlayer
#startSets
#set SupportRupturePlayer
#mods
#skillEnd
#skill RuthlessSupportPlayer
#startSets
#set RuthlessSupportPlayer
#mods
#skillEnd
#skill SupportDeadlyIgnitesPlayer
#startSets
#set SupportDeadlyIgnitesPlayer
statMap = {
["support_stronger_ignites_hit_damage_+%_final"] = {
mod("Damage", "MORE", nil, ModFlag.Hit),
},
["support_stronger_ignites_ignite_effect_+%_final"] = {
mod("AilmentMagnitude", "MORE", nil, 0, KeywordFlag.Ignite),
},
},
#mods
#skillEnd
#skill SupportArmourBreakPlayer
#startSets
#set SupportArmourBreakPlayer
#mods
#skillEnd
#skill SupportStompingGroundPlayer
#startSets
#set SupportStompingGroundPlayer
#mods
#skillEnd
#skill StompingGroundShockwavePlayer
#startSets
#set StompingGroundShockwavePlayer
#mods
#skillEnd
#skill SupportTremorsPlayer
#startSets
#set SupportTremorsPlayer
#mods
#skillEnd
#skill UnbreakableSupportPlayer
#startSets
#set UnbreakableSupportPlayer
statMap = {
["support_unbreakable_stun_threshold_+%_final_while_performing_action"] = {
mod("StunThreshold", "MORE", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff", unscalable = true }),
},
},
#mods
#skillEnd
#skill SupportUpheavalPlayer
#startSets
#set SupportUpheavalPlayer
statMap = {
["support_additional_fissures_damage_+%_final"] = {
mod("Damage", "MORE", nil, ModFlag.Hit),
},
["support_additional_fissures_attack_speed_+%_final"] = {
mod("Speed", "MORE", nil, ModFlag.Attack),
},
},
#mods
#skillEnd
#skill SupportVitalityPlayer
#startSets
#set SupportVitalityPlayer
statMap = {
["support_vitality_life_regeneration_rate_per_minute_%"] = {
mod("LifeRegenPercent", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff", effectName = "Vitality" }),
div = 60,
},
},
#mods
#skillEnd