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Copy pathTestItemTools_spec.lua
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Copy pathTestItemTools_spec.lua
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105 lines (97 loc) · 4.64 KB
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local applyRangeTests = {
-- Number without range
[{ "+10 to maximum Life", 1.0, 1.0 }] = "+10 to maximum Life",
[{ "+10 to maximum Life", 1.0, 1.5 }] = "+15 to maximum Life",
[{ "+10 to maximum Life", 0.5, 1.0 }] = "+10 to maximum Life",
[{ "+10 to maximum Life", 0.5, 1.5 }] = "+15 to maximum Life",
-- One range
[{ "+(10-20) to maximum Life", 1.0, 1.0 }] = "+20 to maximum Life",
[{ "+(10-20) to maximum Life", 1.0, 1.5 }] = "+30 to maximum Life",
[{ "+(10-20) to maximum Life", 0.5, 1.0 }] = "+15 to maximum Life",
[{ "+(10-20) to maximum Life", 0.5, 1.5 }] = "+22 to maximum Life",
-- Two ranges
[{ "Adds (60-80) to (270-300) Physical Damage", 1.0, 1.0 }] = "Adds 80 to 300 Physical Damage",
[{ "Adds (60-80) to (270-300) Physical Damage", 1.0, 1.5 }] = "Adds 120 to 450 Physical Damage",
[{ "Adds (60-80) to (270-300) Physical Damage", 0.5, 1.0 }] = "Adds 70 to 285 Physical Damage",
[{ "Adds (60-80) to (270-300) Physical Damage", 0.5, 1.5 }] = "Adds 105 to 427 Physical Damage",
-- Range with increased/reduced
[{ "(10--10)% increased Charges per use", 1.0, 1.0 }] = "10% reduced Charges per use",
[{ "(10--10)% increased Charges per use", 1.0, 1.5 }] = "15% reduced Charges per use",
[{ "(10--10)% increased Charges per use", 0.5, 1.0 }] = "0% increased Charges per use",
[{ "(10--10)% increased Charges per use", 0.5, 1.5 }] = "0% increased Charges per use",
[{ "(10--10)% increased Charges per use", 0.0, 1.0 }] = "10% increased Charges per use",
[{ "(10--10)% increased Charges per use", 0.0, 1.5 }] = "15% increased Charges per use",
-- Range with constant numbers after
[{ "(15-20)% increased Cold Damage per 1% Cold Resistance above 75%", 1.0, 1.0 }] = "20% increased Cold Damage per 1% Cold Resistance above 75%",
[{ "(15-20)% increased Cold Damage per 1% Cold Resistance above 75%", 1.0, 1.5 }] = "30% increased Cold Damage per 1% Cold Resistance above 75%",
[{ "(15-20)% increased Cold Damage per 1% Cold Resistance above 75%", 0.5, 1.0 }] = "18% increased Cold Damage per 1% Cold Resistance above 75%",
[{ "(15-20)% increased Cold Damage per 1% Cold Resistance above 75%", 0.5, 1.5 }] = "27% increased Cold Damage per 1% Cold Resistance above 75%",
-- High precision range
[{ "Regenerate (66.7-75) Life per second", 1.0, 1.0 }] = "Regenerate 75 Life per second",
[{ "Regenerate (66.7-75) Life per second", 1.0, 1.5 }] = "Regenerate 112.5 Life per second",
[{ "Regenerate (66.7-75) Life per second", 0.5, 1.0 }] = "Regenerate 70.9 Life per second",
[{ "Regenerate (66.7-75) Life per second", 0.5, 1.5 }] = "Regenerate 106.3 Life per second",
-- Range with plus sign that is removed when negative
[{ "+(-25-50)% to Fire Resistance", 1.0, 1.0 }] = "+50% to Fire Resistance",
[{ "+(-25-50)% to Fire Resistance", 1.0, 1.5 }] = "+75% to Fire Resistance",
[{ "+(-25-50)% to Fire Resistance", 0.0, 1.0 }] = "-25% to Fire Resistance",
[{ "+(-25-50)% to Fire Resistance", 0.0, 1.5 }] = "-37% to Fire Resistance",
}
describe("TestItemTools", function()
for args, expected in pairs(applyRangeTests) do
it(string.format("tests applyRange('%s', %.2f, %.2f)", unpack(args)), function()
local result = itemLib.applyRange(unpack(args))
assert.are.equals(expected, result)
end)
end
it("keeps range sliders for lines that resolve to zero", function()
local item = new("Item", "Rarity: Rare\nName\nArcane Raiment\n{range:0.5}+(-1-1) to Maximum Power Charges")
assert.are.equals(1, #item.rangeLineList)
assert.are.equals(0.5, item.rangeLineList[1].range)
assert.are.equals(0, item.baseModList:Sum("BASE", nil, "PowerChargesMax"))
end)
it("uses the displayed item slot for anoint comparison tooltips", function()
if not common.classes.ItemsTab then
LoadModule("Classes/ItemsTab")
end
local function assertAnointUsesSlot(rawItem, expectedSlot)
local item = new("Item", rawItem)
local overrides = { }
local fakeItemsTab = setmetatable({
displayItem = item,
build = {
spec = { allocNodes = { } },
calcsTab = {
GetMiscCalculator = function()
return function(override)
table.insert(overrides, override)
return { }
end
end,
},
AddStatComparesToTooltip = function()
return 1
end,
},
}, common.classes.ItemsTab)
local tooltip = {
AddLine = function() end,
}
fakeItemsTab:AppendAnointTooltip(tooltip, { id = 1, dn = "Abasement" })
assert.are.equals(expectedSlot, overrides[1].repSlotName)
assert.are.equals(expectedSlot, overrides[2].repSlotName)
end
assertAnointUsesSlot([[
Rarity: Rare
Dire Thread
Plate Belt
Can be Anointed
]], "Belt")
assertAnointUsesSlot([[
Rarity: Rare
Spark Loop
Ruby Ring
Can be Anointed
]], "Ring 1")
end)
end)