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Copy pathTestImportReimport_spec.lua
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251 lines (214 loc) · 8.61 KB
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describe("TestImportReimport", function()
local DEFAULT_CHARACTER_LEVEL = 12
local DEFAULT_ITEM_LEVEL = 10
local TEST_IMPORT_ITEM_ID = "test-import-item-1"
before_each(function()
newBuild()
end)
local function makeGemProperties(level)
return {
{ name = "Level", values = { { tostring(level), 0 } } },
{ name = "Quality", values = { { "+0%", 0 } } },
}
end
local function makeGemEntry(support, typeLine, level, socketedItems)
return {
support = support,
typeLine = typeLine,
properties = makeGemProperties(level),
socketedItems = socketedItems,
}
end
-- Build a minimal import item so the tests stay focused on state, not fixture noise.
local function makeImportItem(itemTypeLine, inventoryId, itemId)
return {
id = itemId or TEST_IMPORT_ITEM_ID,
frameType = 0,
name = "",
typeLine = itemTypeLine,
inventoryId = inventoryId,
ilvl = DEFAULT_ITEM_LEVEL,
properties = {},
}
end
-- Build a minimal import payload so the tests stay focused on state, not fixture noise.
local function buildImportPayload(items, skills)
return {
level = DEFAULT_CHARACTER_LEVEL,
equipment = items,
skills = skills,
}
end
local function reimportSkillsWithOptions(itemTypeLine, inventoryId, skills, clearItems)
build.importTab.controls.charImportItemsClearSkills.state = true
build.importTab.controls.charImportItemsClearItems.state = clearItems
build.importTab:ImportItemsAndSkills(buildImportPayload({
makeImportItem(itemTypeLine, inventoryId),
}, skills))
runCallback("OnFrame")
end
local function reimportSingleGemWithOptions(itemTypeLine, inventoryId, gemName, clearItems)
reimportSkillsWithOptions(itemTypeLine, inventoryId, {
makeGemEntry(false, gemName, 20),
}, clearItems)
end
local function reimportSingleGem(itemTypeLine, inventoryId, gemName)
reimportSingleGemWithOptions(itemTypeLine, inventoryId, gemName, false)
end
local function assertReimportPreservesSkillSubstate(itemTypeLine, inventoryId, gemName, fieldName, fieldValue)
build.skillsTab:PasteSocketGroup(string.format([[
%s 20/0 1
]], gemName))
runCallback("OnFrame")
local socketGroup = build.skillsTab.socketGroupList[1]
local srcInstance = socketGroup.displaySkillList[1].activeEffect.srcInstance
srcInstance[fieldName] = fieldValue
srcInstance[fieldName.."Calcs"] = fieldValue
build.modFlag = true
build.buildFlag = true
runCallback("OnFrame")
reimportSingleGem(itemTypeLine, inventoryId, gemName)
socketGroup = build.skillsTab.socketGroupList[1]
srcInstance = socketGroup.displaySkillList[1].activeEffect.srcInstance
assert.are.equal(fieldValue, srcInstance[fieldName])
assert.are.equal(fieldValue, srcInstance[fieldName.."Calcs"])
end
it("preserves full DPS state and manually disabled gems when reimporting items and skills", function()
build.skillsTab:PasteSocketGroup([[
Slot: Gloves
Dark Effigy 1/0 1
Controlled Destruction 1/0 DISABLED 1
]])
runCallback("OnFrame")
local socketGroup = build.skillsTab.socketGroupList[1]
socketGroup.includeInFullDPS = true
socketGroup.mainActiveSkill = 2
runCallback("OnFrame")
build.importTab.controls.charImportItemsClearSkills.state = true
build.importTab.controls.charImportItemsClearItems.state = false
build.importTab:ImportItemsAndSkills(buildImportPayload({
makeImportItem("Wrapped Cap", "Helm"),
}, {
makeGemEntry(false, "Dark Effigy", 2, {
makeGemEntry(true, "Controlled Destruction", 1),
}),
}))
runCallback("OnFrame")
socketGroup = build.skillsTab.socketGroupList[1]
assert.is_true(socketGroup.includeInFullDPS)
assert.are.equal(2, socketGroup.mainActiveSkill)
assert.are.equal(2, socketGroup.gemList[1].level)
assert.is_false(socketGroup.gemList[2].enabled)
end)
it("preserves full DPS state and disabled gems when reimporting with deleted equipment", function()
build.skillsTab:PasteSocketGroup([[
Dark Effigy 1/0 1
Controlled Destruction 1/0 DISABLED 1
]])
runCallback("OnFrame")
local socketGroup = build.skillsTab.socketGroupList[1]
socketGroup.includeInFullDPS = true
socketGroup.mainActiveSkill = 2
runCallback("OnFrame")
reimportSkillsWithOptions("Wrapped Cap", "Helm", {
makeGemEntry(false, "Dark Effigy", 2, {
makeGemEntry(true, "Controlled Destruction", 1),
}),
}, true)
socketGroup = build.skillsTab.socketGroupList[1]
assert.is_true(socketGroup.includeInFullDPS)
assert.are.equal(2, socketGroup.mainActiveSkill)
assert.are.equal(2, socketGroup.gemList[1].level)
assert.is_false(socketGroup.gemList[2].enabled)
end)
it("preserves two socket groups when reimporting items and skills", function()
build.skillsTab:PasteSocketGroup([[
Dark Effigy 1/0 1
Controlled Destruction 1/0 DISABLED 1
]])
runCallback("OnFrame")
build.skillsTab:PasteSocketGroup([[
Fireball 20/0 1
]])
runCallback("OnFrame")
local darkEffigyGroup = build.skillsTab.socketGroupList[1]
darkEffigyGroup.includeInFullDPS = true
darkEffigyGroup.mainActiveSkill = 2
local fireballGroup = build.skillsTab.socketGroupList[2]
fireballGroup.enabled = false
runCallback("OnFrame")
build.importTab.controls.charImportItemsClearSkills.state = true
build.importTab.controls.charImportItemsClearItems.state = false
build.importTab:ImportItemsAndSkills(buildImportPayload({
makeImportItem("Wrapped Cap", "Helm", "test-import-item-helmet"),
makeImportItem("Linen Wraps", "Gloves", "test-import-item-gloves"),
}, {
makeGemEntry(false, "Dark Effigy", 1, {
makeGemEntry(true, "Controlled Destruction", 1),
}),
makeGemEntry(false, "Fireball", 20),
}))
runCallback("OnFrame")
local groupsByGem = {}
for _, socketGroup in ipairs(build.skillsTab.socketGroupList) do
groupsByGem[socketGroup.gemList[1].nameSpec] = socketGroup
end
assert.are.equal(2, #build.skillsTab.socketGroupList)
assert.is_not_nil(groupsByGem["Dark Effigy"])
assert.is_not_nil(groupsByGem.Fireball)
assert.is_true(groupsByGem["Dark Effigy"].includeInFullDPS)
assert.are.equal(2, groupsByGem["Dark Effigy"].mainActiveSkill)
assert.is_false(groupsByGem.Fireball.enabled)
end)
it("preserves skill part selection when reimporting items and skills", function()
assertReimportPreservesSkillSubstate("Twig Focus", "Offhand", "Dark Effigy", "skillPart", 2)
end)
it("preserves stage count when reimporting items and skills", function()
assertReimportPreservesSkillSubstate("Withered Wand", "Weapon", "Flameblast", "skillStageCount", 8)
end)
it("preserves minion skill when reimporting items and skills", function()
assertReimportPreservesSkillSubstate("Linen Wraps", "Gloves", "Skeletal Sniper", "skillMinionSkill", 2)
end)
it("preserves minion skill stat set when reimporting items and skills", function()
build.skillsTab:PasteSocketGroup([[
Skeletal Sniper 20/0 1
]])
runCallback("OnFrame")
local socketGroup = build.skillsTab.socketGroupList[1]
local activeEffect = socketGroup.displaySkillList[1].activeEffect
local grantedEffectId = activeEffect.grantedEffect.id
local srcInstance = activeEffect.srcInstance
srcInstance.skillMinionSkill = 2
srcInstance.skillMinionSkillCalcs = 2
srcInstance.skillMinionSkillStatSetIndexLookup = { [grantedEffectId] = { [2] = 3 } }
srcInstance.skillMinionSkillStatSetIndexLookupCalcs = { [grantedEffectId] = { [2] = 2 } }
reimportSingleGem("Linen Wraps", "Gloves", "Skeletal Sniper")
socketGroup = build.skillsTab.socketGroupList[1]
activeEffect = socketGroup.displaySkillList[1].activeEffect
grantedEffectId = activeEffect.grantedEffect.id
srcInstance = activeEffect.srcInstance
assert.are.equal(2, srcInstance.skillMinionSkill)
assert.are.equal(2, srcInstance.skillMinionSkillCalcs)
assert.are.equal(3, srcInstance.skillMinionSkillStatSetIndexLookup[grantedEffectId][2])
assert.are.equal(2, srcInstance.skillMinionSkillStatSetIndexLookupCalcs[grantedEffectId][2])
end)
it("preserves active skill stat set when reimporting items and skills", function()
build.skillsTab:PasteSocketGroup([[
Fireball 20/0 1
]])
runCallback("OnFrame")
local socketGroup = build.skillsTab.socketGroupList[1]
local activeEffect = socketGroup.displaySkillList[1].activeEffect
local grantedEffectId = activeEffect.grantedEffect.id
local srcInstance = activeEffect.srcInstance
srcInstance.statSet = { [grantedEffectId] = 3 }
srcInstance.statSetCalcs = { [grantedEffectId] = 2 }
reimportSingleGem("Linen Wraps", "Gloves", "Fireball")
socketGroup = build.skillsTab.socketGroupList[1]
activeEffect = socketGroup.displaySkillList[1].activeEffect
grantedEffectId = activeEffect.grantedEffect.id
srcInstance = activeEffect.srcInstance
assert.are.equal(3, srcInstance.statSet[grantedEffectId])
assert.are.equal(2, srcInstance.statSetCalcs[grantedEffectId])
end)
end)