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Copy pathburst_shot_incendiary.lua
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103 lines (102 loc) · 1.71 KB
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-- This file is automatically generated, do not edit!
-- Item data (c) Grinding Gear Games
return {
[1]={
stats={
[1]="quality_display_base_number_of_projectiles_is_gem"
}
},
[2]={
stats={
[1]="projectiles_can_shotgun"
}
},
[3]={
stats={
[1]="base_knockback_distance"
}
},
[4]={
[1]={
},
stats={
[1]="active_skill_area_of_effect_radius"
}
},
[5]={
[1]={
[1]={
[1]={
k="divide_by_ten_1dp_if_required",
v=1
},
limit={
[1]={
[1]="#",
[2]="#"
}
},
text="Bolts shatter on impact, dealing Damage in a {0} metre cone"
}
},
stats={
[1]="active_skill_base_area_of_effect_radius"
}
},
[6]={
[1]={
[1]={
limit={
[1]={
[1]=2,
[2]="#"
},
[2]={
[1]="#",
[2]="#"
}
},
text="Fires {0} fragments per shot"
}
},
stats={
[1]="base_number_of_projectiles",
[2]="skill_can_fire_arrows"
}
},
[7]={
[1]={
[1]={
["gem_quality"]=true,
limit={
[1]={
[1]="#",
[2]="#"
}
},
text="{0:+d}% increased Ignite duration for each Fragment in a single hit"
},
[2]={
limit={
[1]={
[1]="#",
[2]="#"
}
},
text="{0}% increased Ignite duration for each Fragment in a single hit"
}
},
stats={
[1]="ignite_duration_+%_per_shotgun_pellet_hit"
}
},
["active_skill_area_of_effect_radius"]=4,
["active_skill_base_area_of_effect_radius"]=5,
["base_knockback_distance"]=3,
["base_number_of_projectiles"]=6,
["ignite_duration_+%_per_shotgun_pellet_hit"]=7,
parent="skill_stat_descriptions",
["projectiles_can_shotgun"]=2,
["quality_display_base_number_of_projectiles_is_gem"]=1,
["skill_can_fire_arrows"]=6
}