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Copy pathTestItemsTab_spec.lua
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describe("TestItemsTab", function()
before_each(function()
newBuild()
build.itemsTab:CreateDisplayItemFromRaw([[
New Item
Elementalist Robe
Energy Shield: 116
+95 to maximum Life
]])
build.itemsTab:AddDisplayItem(true)
build.itemsTab:CreateDisplayItemFromRaw("New Item\nClasped Sceptre")
build.itemsTab:AddDisplayItem(true)
runCallback("OnFrame")
end)
describe("ItemsTab", function()
describe("NewItemSet", function()
it("Creates a new item set with specified ID", function()
local itemSetName = "New Item Set"
local setId = 2
build.itemsTab:NewItemSet(setId, itemSetName)
assert.are.equals(itemSetName, build.itemsTab.itemSets[setId].title)
assert.are.equals(setId, build.itemsTab.itemSets[setId].id)
end)
it("Assigns auto-incremented ID when not specified", function()
local itemSetName = "Auto ID Item Set"
local setId1 = build.itemsTab:NewItemSet()
local setId2 = build.itemsTab:NewItemSet(nil, itemSetName)
assert.are.equals(2, setId1.id)
assert.are.equals(3, setId2.id)
assert.are.equals(itemSetName, build.itemsTab.itemSets[setId2.id].title)
end)
it("Adds set to order list", function()
local newTitle = "New Item"
build.itemsTab:NewItemSet(nil, newTitle)
assert.are.equals(2, #build.itemsTab.itemSetOrderList)
assert.are.equals(2, build.itemsTab.itemSetOrderList[2])
end)
it("Sets mod flag when creating new item set", function()
local newTitle = "New Item"
build.itemsTab.modFlag = false
build.itemsTab.modFlag = false
build.itemsTab:NewItemSet(nil, newTitle)
assert.is_true(build.itemsTab.modFlag)
end)
end)
describe("CopyItemSet", function()
it("Copies an item set with a new name", function()
local newTitle = "Copied Item Set"
local newItemSet = build.itemsTab:CopyItemSet(1, newTitle)
assert.is_not.same(build.itemsTab.itemSets[1], newItemSet)
assert.are.equals(newTitle, newItemSet.title)
end)
it("Returns copied item set with next ID", function()
local newTitle = "Copied Item"
local newItemSet = build.itemsTab:CopyItemSet(1, newTitle)
assert.are.equals(2, newItemSet.id)
end)
it("Adds copied item set to order list", function()
local newTitle = "Copied Item"
build.itemsTab:CopyItemSet(1, newTitle)
assert.are.equals(2, #build.itemsTab.itemSetOrderList)
assert.are.equals(2, build.itemsTab.itemSetOrderList[2])
end)
it("Updates the mod flag", function()
local newTitle = "Copied Item"
build.itemsTab.modFlag = false
build.itemsTab:CopyItemSet(1, newTitle)
assert.is_true(build.itemsTab.modFlag)
end)
end)
describe("RenameItemSet", function()
it("Renames an item set", function()
local newTitle = "Renamed Item Set"
build.itemsTab:RenameItemSet(1, newTitle)
assert.are.equals(newTitle, build.itemsTab.itemSets[1].title)
end)
it("Updates the mod flag", function()
local newTitle = "Renamed Item"
build.itemsTab.modFlag = false
build.itemsTab:RenameItemSet(1, newTitle)
assert.is_true(build.itemsTab.modFlag)
end)
it("Does not error on invalid item set ID", function()
build.itemsTab.modFlag = false
build.itemsTab:RenameItemSet(999, "Should Not Error")
assert.is_false(build.itemsTab.modFlag)
end)
end)
describe("DeleteItemSet", function()
it("Deletes an item set and removes from order list", function()
local itemSetName = "Item Set To Delete"
build.itemsTab:NewItemSet(2, itemSetName)
build.itemsTab:DeleteItemSet(2, 2)
assert.is_nil(build.itemsTab.itemSets[2])
assert.are.equals(1, #build.itemsTab.itemSetOrderList)
end)
it("Updates the mod flag", function()
build.itemsTab:NewItemSet(2, "ToDelete")
build.itemsTab.modFlag = false
build.itemsTab:DeleteItemSet(2, 2)
assert.is_true(build.itemsTab.modFlag)
end)
it("allows deletion of the last item set", function()
local lastConfig = 1
assert.are.equals(1, #build.itemsTab.itemSetOrderList)
build.itemsTab:DeleteItemSet(lastConfig, 1)
assert.are.equals(0, #build.itemsTab.itemSetOrderList)
assert.is_nil(build.itemsTab.itemSets[lastConfig])
end)
end)
end)
describe("SetActiveItemSet", function()
it("Switches to a valid item set", function()
local itemSetName = "New Item Set"
build.itemsTab:NewItemSet(2, itemSetName)
build.itemsTab:SetActiveItemSet(2)
assert.are.equals(2, build.itemsTab.activeItemSetId)
assert.are.same(build.itemsTab.itemSets[2], build.itemsTab.activeItemSet)
end)
it("Defaults to first item set if invalid ID provided", function()
build.itemsTab:SetActiveItemSet(999)
assert.are.equals(1, build.itemsTab.activeItemSetId)
end)
it("Sets buildFlag", function()
local itemSetName = "New Item Set"
build.itemsTab:NewItemSet(2, itemSetName)
build.buildFlag = false
build.itemsTab:SetActiveItemSet(2, true)
assert.are.equals(2, build.itemsTab.activeItemSetId)
assert.is_true(build.buildFlag)
end)
end)
describe("ItemSetListControl", function()
it("adds an imported shared item set to the build once", function()
local itemSetList = new("ItemSetListControl", nil, { 0, 0, 300, 200 }, build.itemsTab)
itemSetList:ReceiveDrag("SharedItemList", { title = "Shared Set", slots = {} })
assert.are.equals(2, #build.itemsTab.itemSetOrderList)
assert.are.equals("Shared Set", build.itemsTab.itemSets[build.itemsTab.itemSetOrderList[2]].title)
end)
end)
describe("ItemSetService", function()
local itemSetService
before_each(function()
itemSetService = new("ItemSetService", build.itemsTab)
end)
describe("NewItemSet", function()
it("Creates a new item set via service", function()
local itemSetName = "Service New Item"
itemSetService:NewItemSet(itemSetName)
assert.are.equals(2, #build.itemsTab.itemSetOrderList)
assert.are.equals(itemSetName, build.itemsTab.itemSets[2].title)
end)
it("Sets newly created item set as active", function()
itemSetService:NewItemSet("New From Service")
assert.are.equals(2, build.itemsTab.activeItemSetId)
end)
it("Adds an undo state", function()
local newTitle = "New Item"
local undoCountBefore = #build.itemsTab.undo
itemSetService:NewItemSet(newTitle)
assert.are.equals(#build.itemsTab.undo, undoCountBefore + 1)
end)
end)
describe("CopyItemSet", function()
it("Copies a item set via service", function()
local itemName = "Copied via Service"
itemSetService:CopyItemSet(1, itemName)
local setId = build.itemsTab.itemSetOrderList[2]
assert.are.equals(itemName, build.itemsTab.itemSets[setId].title)
end)
it("Sets copied item set as active via service", function()
itemSetService:NewItemSet("Item")
itemSetService:CopyItemSet(1, "Service Copy")
local setId = build.itemsTab.itemSetOrderList[3]
assert.are.equals(setId, build.itemsTab.activeItemSetId)
end)
it("Adds an undo state when copying a item set", function()
local undoCountBefore = #build.itemsTab.undo
itemSetService:CopyItemSet(1, "Copied Item")
assert.are.equals(#build.itemsTab.undo, undoCountBefore + 1)
end)
end)
describe("RenameItemSet", function()
it("Renames a item set via service", function()
local itemName = "Original Name"
itemSetService:NewItemSet(itemName)
local setId = build.itemsTab.itemSetOrderList[2]
itemSetService:RenameItemSet(setId, "New Name")
assert.are.equals("New Name", build.itemsTab.itemSets[setId].title)
end)
it("Does not rename non-existent item set", function()
itemSetService:RenameItemSet(10, "Non-existent")
assert.is_nil(build.itemsTab.itemSets[10])
end)
it("Adds an undo state when renaming", function()
local itemSetName = "Item To Rename"
itemSetService:NewItemSet(itemSetName)
local setId = build.itemsTab.itemSetOrderList[2]
local undoCountBefore = #build.itemsTab.undo
itemSetService:RenameItemSet(setId, "Renamed Item")
assert.are.equals(#build.itemsTab.undo, undoCountBefore + 1)
end)
end)
describe("DeleteItemSet", function()
it("Deletes a item set via service", function()
itemSetService:NewItemSet("Service Delete Me")
itemSetService:DeleteItemSet(2, 2)
assert.is_nil(build.itemsTab.itemSets[2])
assert.is_nil(build.itemsTab.itemSetOrderList[2])
end)
it("Switches active item set when deleting current", function()
itemSetService:NewItemSet("Service Delete Me")
local itemToKeep = 1
local itemToDelete = 2
assert.are.equals(itemToDelete, build.itemsTab.activeItemSetId)
itemSetService:DeleteItemSet(itemToDelete, 2)
assert.are.equals(itemToKeep, build.itemsTab.activeItemSetId)
end)
it("Does not delete last item set via service", function()
itemSetService:NewItemSet("Last One")
itemSetService:DeleteItemSet(1, 1)
assert.are.equals(1, #build.itemsTab.itemSetOrderList)
end)
it("Adds an undo state when deleting", function()
local undoCountBefore = #build.itemsTab.undo
local undoCountAfterNew = #build.itemsTab.undo
itemSetService:NewItemSet("Undo Delete Test")
itemSetService:DeleteItemSet(2, 2)
assert.are.equals(#build.itemsTab.undo, undoCountBefore + 2)
end)
end)
describe("Integration", function()
it("Completes a item set lifecycle", function()
local item1Name = "First Item"
local item2Name = "Second Item"
itemSetService:NewItemSet(item1Name)
assert.are.equals("First Item", build.itemsTab.itemSets[2].title)
itemSetService:CopyItemSet(2, item2Name)
assert.are.equals("Second Item", build.itemsTab.itemSets[3].title)
end)
end)
end)
describe("ItemStateManagement", function()
local itemSetService
before_each(function()
itemSetService = new("ItemSetService", build.itemsTab)
end)
describe("Item set persistence across switches", function()
it("Preserves item assignments when switching between item sets", function()
local itemSetName1 = "Set 1"
local itemSetName2 = "Set 2"
itemSetService:NewItemSet(itemSetName1)
itemSetService:NewItemSet(itemSetName2)
local setId1 = 2
local setId2 = 3
build.itemsTab:SetActiveItemSet(setId1)
build.itemsTab:EquipItemInSet(build.itemsTab.items[1], setId1)
build.itemsTab:SetActiveItemSet(setId2)
build.itemsTab:EquipItemInSet(build.itemsTab.items[2], setId2)
build.itemsTab:SetActiveItemSet(setId1)
assert.are.equals(1, build.itemsTab.activeItemSet["Body Armour"].selItemId)
build.itemsTab:SetActiveItemSet(setId2)
assert.are.equals(2, build.itemsTab.activeItemSet["Weapon 1"].selItemId)
end)
it("Preserves weapon set flags when switching between item sets", function()
itemSetService:NewItemSet("First Set")
itemSetService:NewItemSet("Set with Weapon Swap")
build.itemsTab.activeItemSet.useSecondWeaponSet = true
build.itemsTab:SetActiveItemSet(2)
assert.is_not.truthy(build.itemsTab.activeItemSet.useSecondWeaponSet)
build.itemsTab:SetActiveItemSet(3)
assert.is_true(build.itemsTab.activeItemSet.useSecondWeaponSet)
end)
it("Preserves active slot flags when switching between item sets", function()
itemSetService:NewItemSet("First Set")
itemSetService:NewItemSet("Second Set")
build.itemsTab.slots["Weapon 1"].active = true
build.itemsTab.activeItemSet["Weapon 1"].active = true
build.itemsTab:SetActiveItemSet(2)
assert.is_not.truthy(build.itemsTab.activeItemSet["Weapon 1"].active)
build.itemsTab:SetActiveItemSet(3)
assert.is_true(build.itemsTab.activeItemSet["Weapon 1"].active)
end)
end)
describe("Default values", function()
it("Initializes new item sets with default placeholder states", function()
assert.is_not_nil(build.itemsTab.itemSets[1])
assert.is.same(build.itemsTab.itemSets[1]["Weapon 1"], { selItemId = 0 })
end)
it("Copies placeholder states when copying item sets", function()
build.itemsTab.itemSets[1]["Weapon 1"].selItemId = 1
local newItemSet = build.itemsTab:CopyItemSet(1, "Copy Test")
assert.are.equals(1, newItemSet["Weapon 1"].selItemId)
end)
end)
end)
describe("TestCopyAnointsAndAugments", function ()
before_each(function ()
newBuild()
end)
-- Equips an item into the active item set's appropriate slot
local function equip(raw)
local item = new("Item", raw)
build.itemsTab:AddItem(item)
build.itemsTab:EquipItemInSet(item, build.itemsTab.activeItemSetId)
return item
end
describe("Anoints", function ()
it("copies an anoint from the equipped item onto a new item", function ()
equip([[
Rarity: RARE
Equipped
Crimson Amulet
Allocates Serrated Edges (enchant)
]])
local newItem = new("Item", [[
Rarity: RARE
New
Azure Amulet
]])
build.itemsTab:CopyAnointsAndAugments(newItem, false, false)
assert.are.equals(1, #newItem.enchantModLines)
end)
it("does not overwrite an existing anoint when overwrite is false", function ()
equip([[
Rarity: RARE
Equipped
Crimson Amulet
Allocates Serrated Edges (enchant)
]])
local newItem = new("Item", [[
Rarity: RARE
New
Azure Amulet
Allocates Unbound Forces (enchant)
]])
build.itemsTab:CopyAnointsAndAugments(newItem, false, false)
assert.are.equals(1, #newItem.enchantModLines)
assert.is_not_nil(newItem.enchantModLines[1].line:find("Unbound Forces"))
end)
it("overwrites an existing anoint when overwrite is true", function ()
equip([[
Rarity: RARE
Equipped
Crimson Amulet
Allocates Serrated Edges (enchant)
]])
local newItem = new("Item", [[
Rarity: RARE
New
Azure Amulet
Allocates Unbound Forces (enchant)
]])
build.itemsTab:CopyAnointsAndAugments(newItem, false, true)
assert.are.equals(1, #newItem.enchantModLines)
assert.is_not_nil(newItem.enchantModLines[1].line:find("Serrated Edges"))
end)
it("does not modify a corrupted item", function ()
equip([[
Rarity: RARE
Equipped
Crimson Amulet
Allocates Serrated Edges (enchant)
]])
for _, status in ipairs({ "Corrupted", "Mirrored", "Sanctified" }) do
local newItem = new("Item", string.format([[
Rarity: RARE
New
Azure Amulet
%s
]], status))
build.itemsTab:CopyAnointsAndAugments(newItem, false, false)
assert.are.equals(0, #newItem.enchantModLines)
end
end)
end)
describe("Augments", function ()
local rune = "Greater Robust Rune"
local existingItemText = string.format([[
Rarity: RARE
Equipped
Stocky Mitts
Sockets: S
Rune: %s
]], rune)
local newItemText = [[
Rarity: RARE
New
Stocky Mitts
]]
it("copies runes from the equipped item when copyAugments is true", function ()
equip(existingItemText)
local newItem = new("Item", [[
Rarity: RARE
New
Stocky Mitts
]])
build.itemsTab:CopyAnointsAndAugments(newItem, true, false)
assert.are.equals(rune, newItem.runes[1])
end)
it("adds sockets to the new item to fit the copied runes", function ()
equip(existingItemText)
local newItem = new("Item", newItemText)
assert.are.equals(0, #newItem.sockets)
build.itemsTab:CopyAnointsAndAugments(newItem, true, false)
assert.are.equals(1, #newItem.sockets)
end)
it("does not copy runes when copyAugments is false", function ()
equip(existingItemText)
local newItem = new("Item", newItemText)
build.itemsTab:CopyAnointsAndAugments(newItem, false, false)
assert.are.equals(0, #newItem.sockets)
end)
it("does not replace socket bound runes", function ()
equip(existingItemText)
local newItem = new("Item", [[
Rarity: RARE
Equipped
Stocky Mitts
Sockets: S
Rune: Kolr's Hunt
]])
build.itemsTab:CopyAnointsAndAugments(newItem, true, true)
assert.are.equals(newItem.runes[1], "Kolr's Hunt")
local newItem = new("Item", [[
Rarity: RARE
Equipped
Stocky Mitts
Sockets: S S
Rune: Kolr's Hunt
]])
build.itemsTab:CopyAnointsAndAugments(newItem, true, true)
assert.are.equals(newItem.runes[1], "Kolr's Hunt")
assert.are.equals(newItem.runes[2], rune)
end)
it("replaces runes when overwrite is true", function ()
equip(existingItemText)
local newItem = new("Item", [[
Rarity: RARE
Equipped
Stocky Mitts
Sockets: S S
Rune: Lesser Robust Rune
]])
build.itemsTab:CopyAnointsAndAugments(newItem, true, true)
assert.are.equals(newItem.runes[1], rune)
assert.are.equals(newItem.runes[2], "None")
end)
it("identifies socket bound runes", function ()
local item = new("Item", [[
Rarity: RARE
Equipped
Stocky Mitts
Sockets: S S
Rune: Kolr's Hunt
Rune: Lesser Robust Rune
]])
local validRunes = build.itemsTab:GetValidRunesForItem(item)
assert.is_true(build.itemsTab:IsSocketBoundRune(item, item.runes[1], validRunes))
assert.is_false(build.itemsTab:IsSocketBoundRune(item, item.runes[2], validRunes))
end)
it("uses variant socket types for valid augments", function ()
for _, itemRaw in ipairs({ data.uniques.belt[6], data.uniques.body[1] }) do
local item = new("Item", itemRaw)
item.variant = 1 -- Helmet
item:BuildModList()
local foundHelmetSoulCore = false
for _, rune in ipairs(build.itemsTab:GetValidRunesForItem(item)) do
if rune.name == "Quipolatl's Soul Core of Flow" then
foundHelmetSoulCore = true
break
end
end
assert.is_true(foundHelmetSoulCore)
item.runes[1] = "Quipolatl's Soul Core of Flow"
item:UpdateRunes()
assert.are.equals(2, #item.runeModLines)
assert.are.equals("8% increased Skill Effect Duration", item.runeModLines[1].line)
assert.are.equals("8% increased Cooldown Recovery Rate", item.runeModLines[2].line)
end
end)
it("refreshes valid augments when the item variant changes", function ()
local item = new("Item", data.uniques.body[1])
item.variant = 3 -- Boots
item:BuildModList()
build.itemsTab:SetDisplayItem(item)
build.itemsTab.controls.displayItemVariant:SetSel(1) -- Helmet
local foundMaximumRage = false
for _, rune in ipairs(build.itemsTab.controls.displayItemRune1.list) do
if rune.name == "Tzamoto's Soul Core of Ferocity" then
foundMaximumRage = true
break
end
end
assert.is_true(foundMaximumRage)
end)
it("refreshes affix controls when an augment changes affix limits", function ()
build.itemsTab:CreateDisplayItemFromRaw([[
Rarity: RARE
New
Stocky Mitts
Sockets: S
]], true)
local runeControl = build.itemsTab.controls.displayItemRune1
for index, rune in ipairs(runeControl.list) do
if rune.name == "Serle's Triumph" then
runeControl:SetSel(index)
break
end
end
local affixControl = build.itemsTab.controls.displayItemAffix7
assert.are.equals(7, build.itemsTab.displayItem.affixLimit)
assert.are.equals("suffixes", affixControl.outputTable)
assert.are.equals("None", affixControl.list[1])
affixControl.tooltipFunc({ Clear = function() end }, "BODY", affixControl.selIndex, nil)
end)
it("keeps Darkness Enthroned's socket editor available at zero sockets", function ()
build.itemsTab:CreateDisplayItemFromRaw([[
Item Class: Belts
Rarity: Unique
Darkness Enthroned
Fine Belt
--------
Sockets: S S
--------
This item gains bonuses from Socketed Items as though it was a Helmet
81% increased effect of Socketed Augment Items
]], true)
assert.are.equals(2, build.itemsTab.displayItem.itemSocketCount)
build.itemsTab.controls.displayItemSocketRuneEdit:SetText(0, true)
assert.is_true(build.itemsTab.controls.displayItemSocketRune:IsShown())
build.itemsTab.controls.displayItemSocketRuneEdit:SetText(2, true)
assert.are.equals(2, build.itemsTab.displayItem.itemSocketCount)
end)
it("selects inferred augments from an advanced copy of Darkness Enthroned", function ()
build.itemsTab:CreateDisplayItemFromRaw([[
Item Class: Belts
Rarity: Unique
Darkness Enthroned
Fine Belt
--------
Requires: Level 62
--------
Sockets: S S
--------
Item Level: 86
--------
+83 to Spirit (rune)
Idols socketed in this item gain the benefits of their Bonded modifiers (rune)
-1 to Spirit per 2 Levels (rune)
Bonded: +8% to Quality of all Skills (rune)
--------
{ Implicit Modifier }
Flasks gain 0.17 charges per Second
{ Implicit Modifier — Charm }
Has 1(1-3) Charm Slot
--------
{ Unique Modifier }
This item gains bonuses from Socketed Items as though it was a Body Armour — Unscalable Value
{ Unique Modifier }
66(50-100)% increased effect of Socketed Augment Items — Unscalable Value
]], true)
assert.are.same({ "Rune of the Blossom", "Fox Idol" }, build.itemsTab.displayItem.runes)
assert.are.equals("Rune of the Blossom", build.itemsTab.controls.displayItemRune1.list[build.itemsTab.controls.displayItemRune1.selIndex].name)
assert.are.equals("Fox Idol", build.itemsTab.controls.displayItemRune2.list[build.itemsTab.controls.displayItemRune2.selIndex].name)
end)
it("deduplicates valid augments by socketed item name", function ()
local item = new("Item", data.uniques.body[1])
item.variant = 4 -- Shield
item:BuildModList()
local ticabaCount = 0
local ticabaRune
for _, rune in ipairs(build.itemsTab:GetValidRunesForItem(item)) do
if rune.name == "Soul Core of Ticaba" then
ticabaCount = ticabaCount + 1
ticabaRune = rune
end
end
assert.are.equals(1, ticabaCount)
assert.are.equals(2, #ticabaRune.lines)
assert.are.equals("Hits against you have 20% reduced Critical Damage Bonus", ticabaRune.lines[1])
assert.are.equals("Hits against you have 20% reduced Critical Damage Bonus", ticabaRune.lines[2])
end)
end)
it("does nothing when no matching item is equipped", function ()
local newItem = new("Item", [[
Rarity: RARE
New
Azure Amulet
+8 to Strength (enchant)
]])
build.itemsTab:CopyAnointsAndAugments(newItem, true, false)
assert.are.equals(1, #newItem.enchantModLines)
end)
end)
end)