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Remove old barkskin stacking behaviour (#2271)
* Remove old barkskin stacking behaviour * remove typo
1 parent 2836351 commit 14bff7d

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src/Modules/ConfigOptions.lua

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@@ -251,11 +251,6 @@ local configSettings = {
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{ var = "bannerValour", type = "count", label = "Banner Valour:", tooltip = "The amount of valour consumed for the placed banner", ifSkill = { "Dread Banner", "War Banner", "Defiance Banner" }, apply = function(val, modList, enemyModList)
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modList:NewMod("Multiplier:ValourStacks", "BASE", val, "Config", { type = "IgnoreCond" }, { type = "Condition", var = "Combat" })
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end },
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{ label = "Barkskin:", ifSkill = "Barkskin" },
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{ var = "barkskinStacks", type = "count", label = "# of Barkskin Stacks:", ifSkill = "Barkskin", apply = function(val, modList, enemyModList)
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modList:NewMod("Multiplier:BarkskinStacks", "BASE", m_min(val, 10), "Config")
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modList:NewMod("Multiplier:MissingBarkskinStacks", "BASE", m_max(-val, -10), "Config")
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end },
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{ label = "Unbound Avatar:", ifSkill = "Unbound Avatar" },
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{ var = "Unbound", type = "check", label = "Are you Unbound?", ifSkill = "Unbound Avatar", apply = function(val, modList, enemyModList)
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modList:NewMod("Condition:Unbound", "FLAG", true, "Config")

src/Modules/ModParser.lua

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@@ -1563,8 +1563,6 @@ local modTagList = {
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["per animated weapon"] = { tag = { type = "Multiplier", var = "AnimatedWeapon", actor = "parent" } },
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["per grasping vine"] = { tag = { type = "Multiplier", var = "GraspingVinesCount" } },
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["per fragile regrowth"] = { tag = { type = "Multiplier", var = "FragileRegrowthCount" } },
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["per bark"] = { tag = { type = "Multiplier", var = "BarkskinStacks" } },
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["per bark below maximum"] = { tag = { type = "Multiplier", var = "MissingBarkskinStacks" } },
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["per allocated mastery passive skill"] = { tag = { type = "Multiplier", var = "AllocatedMastery" } },
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["per allocated notable passive skill"] = { tag = { type = "Multiplier", var = "AllocatedNotable" } },
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["for each connected notable passive skill allocated"] = { tag = { type = "Multiplier", var = "AllocatedConnectedNotable" } },
@@ -3327,9 +3325,6 @@ local specialModList = {
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mod("DamageTakenOverTime", "MORE", -num * tonumber(duration) / 10, { type = "Condition", var = "HeartstopperAVERAGE" })
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} end,
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-- Warden
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["prevent %+(%d+)%% of suppressed spell damage per bark below maximum"] = function(num) return {
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mod("SpellSuppressionEffect", "BASE", num, { type = "Multiplier", var = "MissingBarkskinStacks" })
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} end,
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["hits that would ignite instead scorch"] = { flag("IgniteCanScorch"), flag("CannotIgnite") },
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["you can inflict an additional scorch on each enemy"] = { flag("ScorchCanStack"), mod("ScorchStacksMax", "BASE", 1) },
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["maximum effect of shock is (%d+)%% increased damage taken"] = function (num) return { mod("ShockMax", "OVERRIDE", num) } end,

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