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CHANGELOG.md

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# Changelog
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## [v0.11.2](https://github.com/PathOfBuildingCommunity/PathOfBuilding/tree/v0.11.2) (2025/09/02)
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[Full Changelog](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/compare/v0.11.1...v0.11.2)
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## What's Changed
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### Fixed Crashes
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- Fix crash when allocating Answered Call [\#1270](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/1270) ([Blitz54](https://github.com/Blitz54))
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## [v0.11.1](https://github.com/PathOfBuildingCommunity/PathOfBuilding/tree/v0.11.1) (2025/09/02)
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[Full Changelog](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/compare/v0.11.0...v0.11.1)
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### Fixed Crashes
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- Fix Crash when importing builds using Warcries ([LocalIdentity](https://github.com/LocalIdentity))
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## [v0.11.0](https://github.com/PathOfBuildingCommunity/PathOfBuilding/tree/v0.11.0) (2025/09/02)
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[Full Changelog](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/compare/v0.10.0...v0.11.0)
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## What's Changed
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### The Third Edict
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- Add all new 0.3 skills and update existing skills [\#1257](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/1257) ([LocalIdentity](https://github.com/LocalIdentity))
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- Update current Uniques and add 0.3 Uniques [\#1242](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/1242) ([Blitz54](https://github.com/Blitz54))
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- Update Minions and Spectres with 0.3 changes [\#1236](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/1236) ([Blitz54](https://github.com/Blitz54))
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- Add new 0.3 item bases [\#1235](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/1235) ([Wires77](https://github.com/Wires77))
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- Add Abyssal Lich Ascendancy to tree [\#1238](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/1238) ([trompetin17](https://github.com/justjuangui))
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- Add support for "Hollow Palm Technique" Keystone [\#1206](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/1206) ([majochem](https://github.com/majochem))
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- Add support for "Blackflame Covenant" Keystone [\#1264](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/1264) ([majochem](https://github.com/majochem))
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- Add support for Totems [\#1188](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/1188) ([majochem](https://github.com/majochem))
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- Add support for adding essence modifiers to items [\#1239](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/1239) ([Wires77](https://github.com/Wires77))
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- Add new 0.3.0 Keystones to "From Nothing" Unique jewel [\#1263](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/1263) ([majochem](https://github.com/majochem))
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### New to Path of Building
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- Add support for new "+X% of Armour also applies to Y Damage" mods [\#1251](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/1251) ([majochem](https://github.com/majochem))
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- Add support for monster on-kill explosion damage [\#1259](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/1259) ([TPlant](https://github.com/PJacek))
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- Add support for "Sustainable Practices" (Pathfinder Ascendancy Node) [\#1250](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/1250) ([majochem](https://github.com/majochem))
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- Update "item defence" related modifiers [\#1261](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/1261) ([majochem](https://github.com/majochem))
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### User Interface
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- Show Influence icons on item headers [\#1199](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/1199) ([Blitz54](https://github.com/Blitz54))
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- Fix Gem tooltips missing stats on some skills [\#1265](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/1265) ([LocalIdentity](https://github.com/LocalIdentity))
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### Fixed Calculations
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- Fix values changing depending on order of skill groups [\#1245](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/1245) ([Paliak](https://github.com/Paliak))
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- Remove cap on "x% Armour applies to y Damage" [\#1252](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/1252) ([majochem](https://github.com/majochem))
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### Accuracy Improvements
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- Fix Lead Me Through Grace... parsing [\#1249](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/1249) ([Nostrademous](https://github.com/Nostrademous))
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### Fixed Bugs
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- Fix invalid authentication URL being opened [\#1244](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/pull/1244) ([teroshan](https://github.com/teroshan))
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## [v0.10.2](https://github.com/PathOfBuildingCommunity/PathOfBuilding/tree/v0.10.2) (2025/08/30)
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[Full Changelog](https://github.com/PathOfBuildingCommunity/PathOfBuilding-PoE2/compare/v0.10.1...v0.10.2)
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We still need to complete the process of fully removing the concept of
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skill gems being tied to item sockets that was in PoE1 to allow for this, we just ran out of time
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* Map Mods
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* Boss Skills
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* Boss Skills

RELEASE.md

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Updating data from the GGPK uses the PoB exporter (see CONTRIBUTING.md#exporting-ggpk-data-from-path-of-exile). Run each script in order, then check the differences in data to make sure nothing is missing that is expected.
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## Trade query and mod weight updates
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1. Delete `src/Data/QueryMods.lua`, then open the "Trade for these items" pane in PoB to re-generate it.
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2. In `src/Export/Scripts/ScriptResources`, there are several files that contain hardcoded mods. If a new mod is added to the game and we can't automatically get weights for it from the ggpk, we need to check the trade site.
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3. Search the corresponding ModX.lua file for `{ "default" }` to find mods that don't have any spawn weights.
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4. Search for those mods on the trade site to find what bases (if any) the mod needs to be added to in `ScriptResources`
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## Skill tree updates
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Skill tree updates require JSON data, usually released by GGG a few days before a new

changelog.txt

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VERSION[0.11.2][2025/09/02]
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--- Fixed Crashes ---
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* Fix crash when allocating Answered Call (Blitz54)
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VERSION[0.11.1][2025/09/02]
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--- Fixed Crashes ---
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* Fix Crash when importing builds using Warcries (LocalIdentity)
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VERSION[0.11.0][2025/09/02]
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--- The Third Edict ---
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* Add all new 0.3 skills and update existing skills (LocalIdentity)
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* Update current Uniques and add 0.3 Uniques (Blitz54)
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* Update Minions and Spectres with 0.3 changes (Blitz54)
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* Add new 0.3 item bases (Wires77)
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* Add Abyssal Lich Ascendancy to tree (trompetin17)
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* Add support for "Hollow Palm Technique" Keystone (majochem)
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* Add support for "Blackflame Covenant" Keystone (majochem)
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* Add support for Totems (majochem)
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* Add support for adding essence modifiers to items (Wires77)
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* Add new 0.3.0 Keystones to "From Nothing" Unique jewel (majochem)
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--- New to Path of Building ---
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* Add support for new "+X% of Armour also applies to Y Damage" mods (majochem)
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* Add support for monster on-kill explosion damage (TPlant)
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* Add support for "Sustainable Practices" (Pathfinder Ascendancy Node) (majochem)
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* Update "item defence" related modifiers (majochem)
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--- User Interface ---
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* Show Influence icons on item headers (Blitz54)
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* Fix Gem tooltips missing stats on some skills (LocalIdentity)
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--- Fixed Calculations ---
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* Fix values changing depending on order of skill groups (Paliak)
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* Remove cap on "x% Armour applies to y Damage" (majochem)
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--- Accuracy Improvements ---
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* Fix Lead Me Through Grace... parsing (Nostrademous)
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--- Fixed Bugs ---
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* Fix invalid authentication URL being opened (teroshan)
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VERSION[0.10.2][2025/08/30]
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--- Fixed Crashes ---
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We still need to complete the process of fully removing the concept of
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skill gems being tied to item sockets that was in PoE1 to allow for this, we just ran out of time
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* Map Mods
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* Boss Skills
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* Boss Skills

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