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Add stunned to heavy stunned (#2359)
1 parent b2654f7 commit 22f0f84

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Lines changed: 2 additions & 1 deletion

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src/Modules/ConfigOptions.lua

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1691,8 +1691,9 @@ Huge sets the radius to 11.
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{ var = "conditionEnemyStunned", type = "check", label = "Is the enemy Stunned?", ifEnemyCond = "Stunned", apply = function(val, modList, enemyModList)
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enemyModList:NewMod("Condition:Stunned", "FLAG", true, "Config", { type = "Condition", var = "Effective" })
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end },
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{ var = "conditionEnemyHeavyStunned", type = "check", label = "Is the enemy Heavy Stunned?", ifEnemyCond = "HeavyStunned", apply = function(val, modList, enemyModList)
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{ var = "conditionEnemyHeavyStunned", type = "check", label = "Is the enemy Heavy Stunned?", ifEnemyCond = "HeavyStunned", tooltip = "This also implies that the enemy is stunned.", apply = function(val, modList, enemyModList)
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enemyModList:NewMod("Condition:HeavyStunned", "FLAG", true, "Config", { type = "Condition", var = "Effective" })
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enemyModList:NewMod("Condition:Stunned", "FLAG", true, "Config", { type = "Condition", var = "Effective" })
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enemyModList:NewMod("Condition:Immobilised", "FLAG", true, "Config", { type = "Condition", var = "Effective" })
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end },
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{ var = "conditionEnemyBleeding", type = "check", label = "Is the enemy Bleeding?", ifEnemyCond = "Bleeding", apply = function(val, modList, enemyModList)

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