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{ var="conditionEnemyHeavyStunned", type="check", label="Is the enemy Heavy Stunned?", ifEnemyCond="HeavyStunned", apply=function(val, modList, enemyModList)
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{ var="conditionEnemyHeavyStunned", type="check", label="Is the enemy Heavy Stunned?", ifEnemyCond="HeavyStunned", tooltip="This also implies that the enemy is stunned.", apply=function(val, modList, enemyModList)
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