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Fix Daze not applying 50% more Stun Buildup
Forgot to apply the inherent Daze stun buildup multiplier
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src/Modules/CalcSetup.lua

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Original file line numberDiff line numberDiff line change
@@ -92,6 +92,7 @@ function calcs.initModDB(env, modDB)
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modDB:NewMod("MassiveShrine", "FLAG", true, "Base", { type = "Condition", var = "MassiveShrine" })
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modDB:NewMod("AlchemistsGenius", "FLAG", true, "Base", { type = "Condition", var = "AlchemistsGenius" })
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modDB:NewMod("LuckyHits", "FLAG", true, "Base", { type = "Condition", var = "LuckyHits" })
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modDB:NewMod("HeavyStunBuildup", "MORE", 50, "Base", { type = "Condition", var = "Dazed"})
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modDB:NewMod("ColdCannotHeavyStun", "FLAG", true)
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modDB:NewMod("Convergence", "FLAG", true, "Base", { type = "Condition", var = "Convergence" })
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modDB:NewMod("PhysicalDamageReduction", "BASE", -15, "Base", { type = "Condition", var = "Crushed" })

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