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ifactiveSkill.activeEffect.grantedEffectandactiveSkill.skillTypes[SkillType.Minion] andactiveSkill.skillTypes[SkillType.Persistent] andnotminionType[activeSkill.activeEffect.grantedEffect.id] then
{ var="multiplierSummonedMinion", type="count", label="# of Summoned Minions (if not maximum):", ifMult="SummonedMinion", tooltip="Use this to override the count if you do not have all your minions summoned", apply=function(val, modList, enemyModList)
{ var="multiplierMinionsInPresence", type="count", label="# of Minions in your Presence:", ifMult="MinionPresenceCount", apply=function(val, modList, enemyModList)
{ var="multiplierMinionsInPresence", type="count", label="# of Minions in your Presence:", ifMult="MinionPresenceCount", tooltip="Use this to override the count if you do not have all your minions summoned", apply=function(val, modList, enemyModList)
{ var="conditionOnConsecratedGround", type="check", label="Are you on Consecrated Ground?", tooltip="In addition to allowing any 'while on Consecrated Ground' modifiers to apply,\nConsecrated Ground grants 5% ^xE05030Life ^7Regeneration to players and allies.", apply=function(val, modList, enemyModList)
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