Skip to content

Commit 2ff73cb

Browse files
EuceliaEuceliaLocalIdentity
authored
Fixes mod text for Molten One's Gift (#1803)
* update mod parser for new text in Molten Ones Gift * update modcache * Add back old parsing for 0.3 tree --------- Co-authored-by: Eucelia <Eucelia@noreply.github.com> Co-authored-by: LocalIdentity <localidentity2@gmail.com>
1 parent 68154a8 commit 2ff73cb

2 files changed

Lines changed: 2 additions & 1 deletion

File tree

src/Data/ModCache.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -4908,7 +4908,7 @@ c["Fork an additional time Chain an additional time Chain from Terrain an additi
49084908
c["Fork an additional time Chain an additional time Chain from Terrain an additional time Cannot collide with targets"]={nil,"Fork an additional time Chain an additional time Chain from Terrain an additional time Cannot collide with targets "}
49094909
c["Frenzy or Power Charge"]={nil,"Frenzy or Power Charge "}
49104910
c["Fully Armour Broken enemies you kill with Hits Shatter"]={nil,"Fully Armour Broken enemies you kill with Hits Shatter "}
4911-
c["Fully Broken Armour you inflict also increases Fire Damage Taken from Hits"]={nil,"Fully Broken Armour you inflict also increases Fire Damage Taken from Hits "}
4911+
c["Fully Broken Armour you inflict also increases Fire Damage Taken from Hits"]={{[1]={flags=0,keywordFlags=0,name="ArmourBreakFireDamageTaken",type="FLAG",value=true}},nil}
49124912
c["Fully Broken Armour you inflict increases all Damage Taken from Hits instead"]={{[1]={[1]={effectName="ImplodingImpacts",effectType="Buff",type="GlobalEffect"},flags=0,keywordFlags=0,name="FullyBrokenArmourIncreasesAllDamageFromHits",type="FLAG",value=true}},nil}
49134913
c["Gain 0% to 40% increased Movement Speed at random when Hit, until Hit again"]={{[1]={flags=0,keywordFlags=0,name="Condition:HaveGamblesprint",type="FLAG",value=true}},nil}
49144914
c["Gain 1 Endurance Charge every second if you've been Hit Recently"]={{}," Endurance Charge every second "}

src/Modules/ModParser.lua

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -5371,6 +5371,7 @@ local specialModList = {
53715371
["(%d+)%% increased effect of jewel socket passive skills containing corrupted (m?r?ag?r?i?e?c?) jewels"] = function(num, _, rarity) return { mod("JewelData", "LIST", { key = "corrupted" .. firstToUpper(rarity) .. "JewelIncEffect", value = num }) } end,
53725372
-- Misc
53735373
["fully broken armour effects also apply to fire damage taken from hits"] = { flag("ArmourBreakFireDamageTaken"), },
5374+
["fully broken armour you inflict also increases fire damage taken from hits"] = { flag("ArmourBreakFireDamageTaken"), },
53745375
["can't use chest armour"] = { mod("CanNotUseBody", "Flag", 1, { type = "DisablesItem", slotName = "Body Armour" }) },
53755376
--["can't use helmets"] = { mod("CanNotUseHelmet", "Flag", 1, { type = "DisablesItem", slotName = "Helmet" }) }, -- this one does not work due to being on a passive?
53765377
["can't use helmet"] = { mod("CanNotUseHelmet", "Flag", 1, { type = "DisablesItem", slotName = "Helmet" }) }, -- this is to allow for custom mod without saying the other is parsed

0 commit comments

Comments
 (0)