@@ -597,7 +597,7 @@ function ItemClass:ParseRaw(raw, rarity, highQuality)
597597 self .base = data .itemBases [self .baseName ]
598598 end
599599 elseif specName == " Runic Ward" then
600- specName = " RunicWard "
600+ specName = " Ward "
601601 end
602602 self .armourData = self .armourData or { }
603603 self .armourData [specName ] = specToNumber (specVal )
@@ -1345,9 +1345,9 @@ function ItemClass:BuildRaw()
13451345 t_insert (rawLines , " Spirit: " .. self .spiritValue )
13461346 end
13471347 if self .armourData then
1348- for _ , type in ipairs ({ " Armour" , " Evasion" , " EnergyShield" , " RunicWard " }) do
1348+ for _ , type in ipairs ({ " Armour" , " Evasion" , " EnergyShield" , " Ward " }) do
13491349 if self .armourData [type ] and self .armourData [type ] > 0 then
1350- t_insert (rawLines , type :gsub (" EnergyShield" , " Energy Shield" ):gsub (" RunicWard " , " Runic Ward" ) .. " : " .. self .armourData [type ])
1350+ t_insert (rawLines , type :gsub (" EnergyShield" , " Energy Shield" ):gsub (" Ward " , " Runic Ward" ) .. " : " .. self .armourData [type ])
13511351 end
13521352 end
13531353 end
@@ -1883,16 +1883,16 @@ function ItemClass:BuildModListForSlotNum(baseList, slotNum)
18831883 local evasionEnergyShieldBase = calcLocal (modList , " EvasionAndEnergyShield" , " BASE" , 0 )
18841884 local energyShieldBase = calcLocal (modList , " EnergyShield" , " BASE" , 0 ) + (self .base .armour .EnergyShield or 0 )
18851885 local armourEnergyShieldBase = calcLocal (modList , " ArmourAndEnergyShield" , " BASE" , 0 )
1886- local wardBase = calcLocal (modList , " RunicWard " , " BASE" , 0 ) + (self .base .armour .RunicWard or 0 )
1886+ local wardBase = calcLocal (modList , " Ward " , " BASE" , 0 ) + (self .base .armour .Ward or 0 )
18871887 local evasionPerLevel = calcLocal (modList , " EvasionPerLevel" , " BASE" , 0 )
18881888 local energyShieldPerLevel = calcLocal (modList , " EnergyShieldPerLevel" , " BASE" , 0 )
1889- local wardPerLevel = calcLocal (modList , " RunicWardPerLevel " , " BASE" , 0 )
1889+ local wardPerLevel = calcLocal (modList , " WardPerLevel " , " BASE" , 0 )
18901890 local armourInc = calcLocal (modList , " Armour" , " INC" , 0 )
18911891 local armourEvasionInc = calcLocal (modList , " ArmourAndEvasion" , " INC" , 0 )
18921892 local evasionInc = calcLocal (modList , " Evasion" , " INC" , 0 )
18931893 local evasionEnergyShieldInc = calcLocal (modList , " EvasionAndEnergyShield" , " INC" , 0 )
18941894 local energyShieldInc = calcLocal (modList , " EnergyShield" , " INC" , 0 )
1895- local wardInc = calcLocal (modList , " RunicWard " , " INC" , 0 )
1895+ local wardInc = calcLocal (modList , " Ward " , " INC" , 0 )
18961896 local armourEnergyShieldInc = calcLocal (modList , " ArmourAndEnergyShield" , " INC" , 0 )
18971897 local defencesInc = calcLocal (modList , " Defences" , " INC" , 0 )
18981898 local qualityScalar = self .quality
@@ -1903,10 +1903,10 @@ function ItemClass:BuildModListForSlotNum(baseList, slotNum)
19031903 armourData .Armour = round ((armourBase + armourEvasionBase + armourEnergyShieldBase ) * (1 + (armourInc + armourEvasionInc + armourEnergyShieldInc + defencesInc ) / 100 ) * (1 + (qualityScalar / 100 )))
19041904 armourData .Evasion = round ((evasionBase + armourEvasionBase + evasionEnergyShieldBase ) * (1 + (evasionInc + armourEvasionInc + evasionEnergyShieldInc + defencesInc ) / 100 ) * (1 + (qualityScalar / 100 )))
19051905 armourData .EnergyShield = round ((energyShieldBase + evasionEnergyShieldBase + armourEnergyShieldBase ) * (1 + (energyShieldInc + armourEnergyShieldInc + evasionEnergyShieldInc + defencesInc ) / 100 ) * (1 + (qualityScalar / 100 )))
1906- armourData .RunicWard = round ((wardBase ) * (1 + (wardInc + defencesInc ) / 100 ) * (1 + (qualityScalar / 100 )))
1906+ armourData .Ward = round ((wardBase ) * (1 + (wardInc + defencesInc ) / 100 ) * (1 + (qualityScalar / 100 )))
19071907 armourData .EvasionPerLevel = evasionPerLevel * (1 + (evasionInc + armourEvasionInc + evasionEnergyShieldInc + defencesInc ) / 100 ) * (1 + (qualityScalar / 100 ))
19081908 armourData .EnergyShieldPerLevel = energyShieldPerLevel * (1 + (energyShieldInc + armourEnergyShieldInc + evasionEnergyShieldInc + defencesInc ) / 100 ) * (1 + (qualityScalar / 100 ))
1909- armourData .RunicWardPerLevel = wardPerLevel * (1 + (wardInc + defencesInc ) / 100 ) * (1 + (qualityScalar / 100 ))
1909+ armourData .WardPerLevel = wardPerLevel * (1 + (wardInc + defencesInc ) / 100 ) * (1 + (qualityScalar / 100 ))
19101910
19111911 if self .base .armour .BlockChance then
19121912 armourData .BlockChance = m_floor ((self .base .armour .BlockChance * (1 + calcLocal (modList , " BlockChance" , " INC" , 0 ) / 100 ) + calcLocal (modList , " BlockChance" , " BASE" , 0 )))
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