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When dual wielding the override mod would set the crit chance of the second weapon to 100% which would mess with the calcs and the breakdown
Also renamed all the variables to be Inevitable critical hits
Copy file name to clipboardExpand all lines: src/Data/ModCache.lua
+1-1Lines changed: 1 addition & 1 deletion
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@@ -4748,7 +4748,7 @@ c["Increases and Reductions to Minion Attack Speed also affect you"]={{[1]={flag
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c["Increases and Reductions to Minion Damage also affect you"]={{[1]={flags=0,keywordFlags=0,name="MinionDamageAppliesToPlayer",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="ImprovedMinionDamageAppliesToPlayer",type="MAX",value=100}},nil}
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c["Increases and Reductions to Projectile Speed also apply to Damage with Bows"]={{[1]={flags=0,keywordFlags=0,name="ProjectileSpeedAppliesToBowDamage",type="FLAG",value=true}},nil}
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c["Increases and Reductions to Spell damage also apply to Attacks"]={{[1]={flags=0,keywordFlags=0,name="SpellDamageAppliesToAttacks",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="ImprovedSpellDamageAppliesToAttacks",type="MAX",value=100}},nil}
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