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Support flicker strike -related mod lines, and various support gems (#1947)
* Add support for % more critical hit chance on skills
* Add support for flicker strike burst calc
* Add flicker dps display, 285% more AS, and heightened charges
* Support hit and run skill speed
* Support uul-netol armour break by enabling config field
* Fix blazing critical
* Add support for mark effect % supports
* Support elemental conflux
* Add test and support one with the storm
* Satisfy cspell
* Add heightened charges scalar to charged staff and falling thunder
* Only show elemental conflux config when it exists
* Fix formatting
* Simplify handling of + removeable power charge mod
Now just adds to the RemovablePowerCharge multiplier
* Fix more formatting
* Refine logic for One with the Storm
* Add default index to list
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Co-authored-by: LocalIdentity <localidentity2@gmail.com>
Copy file name to clipboardExpand all lines: src/Data/ModCache.lua
+1-1Lines changed: 1 addition & 1 deletion
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@@ -5872,7 +5872,7 @@ c["Projectiles have 50% chance for an additional Projectile when Forking 25% inc
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c["Projectiles have 6% chance to Chain an additional time from terrain"]={{[1]={flags=1024,keywordFlags=0,name="TerrainChainChance",type="BASE",value=6}},nil}
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c["Projectiles have 64% increased Critical Hit chance for each time they have Pierced"]={{[1]={flags=1024,keywordFlags=0,name="CritChance",type="INC",value=64}}," for each time they have Pierced "}
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c["Projectiles have 75% chance for an additional Projectile when Forking"]={{[1]={flags=1024,keywordFlags=0,name="ProjectileCount",type="BASE",value=75}}," for an additional when Forking "}
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c["Quarterstaff Skills that consume Power Charges count as consuming an additional Power Charge"]={nil,"Quarterstaff Skills that consume Power Charges count as consuming an additional Power Charge "}
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c["Quarterstaff Skills that consume Power Charges count as consuming an additional Power Charge"]={{[1]={[1]={skillType=160,type="SkillType"},flags=0,keywordFlags=0,name="Multiplier:ExtraConsumablePowerCharges",type="BASE",value=1}},nil}
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c["Recoup 5% of damage taken by your Totems as Life"]={nil,"Recoup 5% of damage taken by your Totems as Life "}
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c["Recoup 5% of damage taken by your Totems as Life Each Totem applies 2% increased Damage taken to Enemies in their Presence"]={nil,"Recoup 5% of damage taken by your Totems as Life Each Totem applies 2% increased Damage taken to Enemies in their Presence "}
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c["Recoup Effects instead occur over 4 seconds"]={{[1]={flags=0,keywordFlags=0,name="4SecondRecoup",type="FLAG",value=true}},nil}
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