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{ var="stoicismSeconds", type="count", label="Seconds building Stoicism I:", ifSkill="Stoicism I", tooltip="Seconds since last reset. Stoicism I: 1% more Damage per second (full at 20s).", apply=function(val, modList, enemyModList)
{ var="stoicismSecondsII", type="count", label="Seconds building Stoicism II:", ifSkill="Stoicism II", tooltip="Seconds since last reset. Stoicism II: 2% more Damage per second (full at 10s).", apply=function(val, modList, enemyModList)
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