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update empty roar parse with MaxUptimeRatio
1 parent f69fac3 commit 45e0ef0

2 files changed

Lines changed: 5 additions & 2 deletions

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src/Data/ModCache.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -3483,7 +3483,7 @@ c["Aggravate Bleeding on Enemies when they Enter your Presence 100% increased Th
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c["Aggravate Bleeding on targets you Critically Hit with Attacks"]={nil,"Aggravate Bleeding on targets you Critically Hit with Attacks "}
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c["Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target"]={nil,"Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target "}
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c["Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target 40% chance to Aggravate Bleeding on Hit"]={nil,"Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target 40% chance to Aggravate Bleeding on Hit "}
3486-
c["All Attacks count as Empowered Attacks"]={{[1]={flags=1,keywordFlags=0,name="Condition:Empowered",type="FLAG",value=true}},nil}
3486+
c["All Attacks count as Empowered Attacks"]={{[1]={flags=1,keywordFlags=0,name="Condition:Empowered",type="FLAG",value=true},[2]={flags=1,keywordFlags=0,name="MaxEmpoweredUptimeRatio",type="FLAG",value=true}},nil}
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c["All Damage from Hits Contributes to Chill Magnitude"]={{[1]={flags=0,keywordFlags=0,name="CanChill",type="FLAG",value=true}},nil}
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c["All Damage from Hits Contributes to Poison Magnitude"]={{[1]={flags=0,keywordFlags=0,name="CanPoison",type="FLAG",value=true}},nil}
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c["All Damage from Hits Contributes to Shock Chance"]={{[1]={flags=0,keywordFlags=0,name="PhysicalCanShock",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="FireCanShock",type="FLAG",value=true},[3]={flags=0,keywordFlags=0,name="ColdCanShock",type="FLAG",value=true},[4]={flags=0,keywordFlags=0,name="ChaosCanShock",type="FLAG",value=true}},nil}

src/Modules/ModParser.lua

Lines changed: 4 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -5619,7 +5619,10 @@ local specialModList = {
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["placed banners also grant (%d+)%% increased attack damage to you and allies"] = function(num) return { mod("ExtraAuraEffect", "LIST", { mod = mod("Damage", "INC", num, nil, ModFlag.Attack) }, { type = "Condition", var = "BannerPlanted" }, { type = "SkillType", skillType = SkillType.Banner }) } end,
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["banners also cause enemies to take (%d+)%% increased damage"] = function(num) return { mod("ExtraAuraDebuffEffect", "LIST", { mod = mod("DamageTaken", "INC", num, { type = "GlobalEffect", effectType = "AuraDebuff", unscalable = true }) }, { type = "Condition", var = "BannerPlanted" }, { type = "SkillType", skillType = SkillType.Banner }) } end,
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["dread banner grants an additional %+(%d+) to maximum fortification when placing the banner"] = function(num) return { mod("ExtraSkillMod", "LIST", { mod = mod("MaximumFortification", "BASE", num, { type = "GlobalEffect", effectType = "Buff" }) }, { type = "Condition", var = "BannerPlanted" }, { type = "SkillName", skillName = "Dread Banner" }) } end,
5622-
["all attacks count as empowered attacks"] = { flag("Condition:Empowered", nil, ModFlag.Attack) },
5622+
["all attacks count as empowered attacks"] = {
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flag("Condition:Empowered", nil, ModFlag.Attack),
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flag("MaxEmpoweredUptimeRatio", nil, ModFlag.Attack),
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},
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["cannot use warcries"] = { flag("DisableSkill", { type = "SkillType", skillType = SkillType.Warcry }) },
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["cannot use shield skills"] = { flag("DisableSkill", { type = "SkillType", skillType = SkillType.RequiresShield }) },
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["cannot use projectile attacks"] = { flag("DisableSkill", { type = "SkillType", skillType = SkillType.Attack }, { type = "SkillType", skillType = SkillType.Projectile }) },

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