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Writes a .build JSON file to the in-game BuildPlanner folder
(Documents/My Games/Path of Exile 2/BuildPlanner/) from a new section in
the Import tab. Tree specs, item sets and skill sets export as
level-bracketed loadouts via the format's level_interval field, with
per-set Lvl Min/Max in each tab's Manage popup. The New Loadout dialog
also takes a level range that propagates across the matching tree spec,
item set and skill set on save. New sets auto-preset on a 30-level
cadence (1-30, 30-60, 60-90, 90-100).
Per-passive and per-gem author notes via Shift+Right-Click on the Tree
and Skills tabs. The keybind hint and any existing note are shown in
the respective tooltips. Notes flow into the exported additional_text;
the format's Custom Text markup (<bold>{}, <italic>{}, <red>{},
<rgb(R,G,B)>{}) is preserved in the input.
Non-unique items render rolled title + base type + mod list using the
same markup (italic implicits, plain explicits). Active skills carry a
"Level N[, Q% Quality]" hint when no note is set; trivial Level 1 /
0% Quality on uncustomised support gems is suppressed to avoid noise.
Skill IDs use the Gems.lua table key to work around the singular
"Metadata/Items/Gem/" typo on the gameId field of ~486 auto-generated
entries.
Passive IDs are emitted as PassiveSkills.Id strings (e.g.
"projectiles18", "AscendancyMercenary2Notable5"). This required adding
stringId to src/Export/Scripts/passivetree.lua and regenerating
src/TreeData/0_4/tree.lua against GGPK. Older tree versions (0_1, 0_2,
0_3) still carry numeric IDs and fall back accordingly with a one-time
console warning until they're regenerated too.
self.controls.sectionPoE2Export=new("SectionControl", {"TOPLEFT",self.controls.sectionBuild,"BOTTOMLEFT",true}, {0, 18, 650, 112}, "Export to Path of Exile 2 BuildPlanner")
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self.controls.poe2ExportDesc=new("LabelControl", {"TOPLEFT",self.controls.sectionPoE2Export,"TOPLEFT"}, {6, 14, 0, 16}, "^7Save this build as a .build file the in-game BuildPlanner can load.")
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self.controls.poe2ExportDesc2=new("LabelControl", {"TOPLEFT",self.controls.poe2ExportDesc,"BOTTOMLEFT"}, {0, 2, 0, 14}, "^xAAAAAATree specs, item sets and skill sets are exported as level-bracketed loadouts.")
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self.controls.poe2ExportDesc3=new("LabelControl", {"TOPLEFT",self.controls.poe2ExportDesc2,"BOTTOMLEFT"}, {0, 2, 0, 14}, "^xAAAAAAEdit each set's level range in its Manage popup.")
controls.lvlMin.tooltipText="Lowest character level this item set applies to in the exported .build (1-100). Leave blank to auto-split across item sets."
controls.lvlMax.tooltipText="Highest character level this item set applies to in the exported .build (1-100). Leave blank to auto-split across item sets."
controls.lvlMin.tooltipText="Lowest character level this skill set applies to in the exported .build (1-100). Leave blank to auto-split across skill sets."
controls.lvlMax.tooltipText="Highest character level this skill set applies to in the exported .build (1-100). Leave blank to auto-split across skill sets."
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