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Copy file name to clipboardExpand all lines: src/Data/ModCache.lua
+1-11Lines changed: 1 addition & 11 deletions
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@@ -76,7 +76,6 @@ c["+(8-10)% to all Elemental Resistances"]={nil,"+(8-10)% to all Elemental Resis
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c["+(9-14)% to Cold Resistance"]={nil,"+(9-14)% to Cold Resistance "}
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c["+(9-14)% to Fire Resistance"]={nil,"+(9-14)% to Fire Resistance "}
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c["+(9-14)% to Lightning Resistance"]={nil,"+(9-14)% to Lightning Resistance "}
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c["+0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items"]={{[1]={[1]={div=10,stat="EnergyShieldOnAllArmourItems",type="PerStat"},flags=0,keywordFlags=0,name="CritChance",type="BASE",value=0.1}},nil}
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c["+0.15% to Thorns Critical Hit Chance"]={{[1]={flags=32,keywordFlags=0,name="CritChance",type="BASE",value=0.15}},nil}
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c["+0.2 metres to Melee Strike Range"]={{[1]={flags=0,keywordFlags=0,name="MeleeWeaponRangeMetre",type="BASE",value=0.2},[2]={flags=0,keywordFlags=0,name="UnarmedRangeMetre",type="BASE",value=0.2}},nil}
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c["+0.4 metres to Melee Strike Range if you've dealt a Projectile Attack Hit in the past eight seconds"]={{[1]={[1]={type="Condition",var="HitProjectileRecently"},flags=0,keywordFlags=0,name="MeleeWeaponRangeMetre",type="BASE",value=0.4},[2]={[1]={type="Condition",var="HitProjectileRecently"},flags=0,keywordFlags=0,name="UnarmedRangeMetre",type="BASE",value=0.4}},nil}
@@ -984,8 +983,6 @@ c["1% increased Spirit Reservation Efficiency of Skills per 20 Tribute"]={{[1]={
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c["1% increased damage taken per 10 Tribute"]={{[1]={[1]={actor="parent",div=10,stat="Tribute",type="PerStat"},flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=1}},nil}
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c["1% increased maximum Darkness per 1% Chaos Resistance"]={{[1]={[1]={div=1,stat="ChaosResist",type="PerStat"},flags=0,keywordFlags=0,name="Darkness",type="INC",value=1}},nil}
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c["1% increased maximum Life"]={{[1]={flags=0,keywordFlags=0,name="Life",type="INC",value=1}},nil}
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c["1% more Attack Speed per 75 Item Evasion on Equipped Armour Items"]={{[1]={flags=1,keywordFlags=0,name="Speed",type="MORE",value=1}}," per 75 Item Evasion on Equipped Armour Items "}
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c["1% more Attack Speed per 75 Item Evasion on Equipped Armour Items +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items"]={{[1]={[1]={div=10,stat="EnergyShieldOnAllArmourItems",type="PerStat"},flags=1,keywordFlags=0,name="Speed",type="MORE",value=1}}," per 75 Item Evasion on Equipped Armour Items +0.1% to Critical Hit Chance "}
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c["1% of Maximum Life Converted to Energy Shield per 20 Tribute"]={{[1]={[1]={actor="parent",div=20,stat="Tribute",type="PerStat"},flags=0,keywordFlags=0,name="LifeConvertToEnergyShield",type="BASE",value=1}},nil}
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c["1% of damage taken Recouped as Life per 10 Tribute"]={{[1]={[1]={actor="parent",div=10,stat="Tribute",type="PerStat"},flags=0,keywordFlags=0,name="LifeRecoup",type="BASE",value=1}},nil}
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c["1% of damage taken Recouped as Mana per 10 Tribute"]={{[1]={[1]={actor="parent",div=10,stat="Tribute",type="PerStat"},flags=0,keywordFlags=0,name="ManaRecoup",type="BASE",value=1}},nil}
@@ -4622,9 +4619,6 @@ c["Base Critical Hit Chance for Attacks with Weapons is 7%"]={{[1]={flags=0,keyw
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c["Base Critical Hit Chance for Attacks with Weapons is 8%"]={{[1]={flags=0,keywordFlags=0,name="WeaponBaseCritChance",type="OVERRIDE",value=8}},nil}
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c["Base Critical Hit Chance for Spells is 15%"]={{[1]={[1]={skillType=2,type="SkillType"},flags=0,keywordFlags=0,name="CritChanceBase",type="OVERRIDE",value=15}},nil}
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c["Base Maximum Darkness is 100"]={{[1]={flags=0,keywordFlags=0,name="PlayerHasDarkness",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="Darkness",type="BASE",value=100}},nil}
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c["Base Unarmed Physical damage replaced with damage based on their Skill Level"]={nil,"Base Unarmed Physical damage replaced with damage based on their Skill Level "}
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c["Base Unarmed Physical damage replaced with damage based on their Skill Level 1% more Attack Speed per 75 Item Evasion on Equipped Armour Items"]={nil,"Base Unarmed Physical damage replaced with damage based on their Skill Level 1% more Attack Speed per 75 Item Evasion on Equipped Armour Items "}
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c["Base Unarmed Physical damage replaced with damage based on their Skill Level 1% more Attack Speed per 75 Item Evasion on Equipped Armour Items +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items"]={nil,"Base Unarmed Physical damage replaced with damage based on their Skill Level 1% more Attack Speed per 75 Item Evasion on Equipped Armour Items +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items "}
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c["Bear Skills Convert 80% of Physical Damage to Fire Damage"]={nil,"Bear Skills Convert 80% of Physical Damage to Fire Damage "}
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c["Bear Skills Convert 80% of Physical Damage to Fire Damage Skills which require Glory generate 5 Glory every 2 seconds"]={nil,"Bear Skills Convert 80% of Physical Damage to Fire Damage Skills which require Glory generate 5 Glory every 2 seconds "}
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c["Bear Spirit gains Embrace of the Wild"]={nil,"Bear Spirit gains Embrace of the Wild "}
@@ -4701,7 +4695,7 @@ c["Can Attack as though using a Quarterstaff while both of your hand slots are e
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c["Can Attack as though using a Quarterstaff while both of your hand slots are empty Unarmed Attacks that would use an Equipped Quarterstaff's damage have:"]={nil,"Can Attack as though using a Quarterstaff while both of your hand slots are empty Unarmed Attacks that would use an Equipped Quarterstaff's damage have: "}
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c["Can Attack as though using a Quarterstaff while both of your hand slots are empty Unarmed Attacks that would use an Equipped Quarterstaff's damage have: Base Unarmed Physical damage replaced with damage based on their Skill Level"]={nil,"Can Attack as though using a Quarterstaff while both of your hand slots are empty Unarmed Attacks that would use an Equipped Quarterstaff's damage have: Base Unarmed Physical damage replaced with damage based on their Skill Level "}
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c["Can Attack as though using a Quarterstaff while both of your hand slots are empty Unarmed Attacks that would use an Equipped Quarterstaff's damage have: Base Unarmed Physical damage replaced with damage based on their Skill Level 1% more Attack Speed per 75 Item Evasion on Equipped Armour Items"]={nil,"Can Attack as though using a Quarterstaff while both of your hand slots are empty Unarmed Attacks that would use an Equipped Quarterstaff's damage have: Base Unarmed Physical damage replaced with damage based on their Skill Level 1% more Attack Speed per 75 Item Evasion on Equipped Armour Items "}
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c["Can Attack as though using a Quarterstaff while both of your hand slots are empty Unarmed Attacks that would use an Equipped Quarterstaff's damage have: Base Unarmed Physical damage replaced with damage based on their Skill Level 1% more Attack Speed per 75 Item Evasion on Equipped Armour Items +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items"]={nil,"Can Attack as though using a Quarterstaff while both of your hand slots are empty Unarmed Attacks that would use an Equipped Quarterstaff's damage have: Base Unarmed Physical damage replaced with damage based on their Skill Level 1% more Attack Speed per 75 Item Evasion on Equipped Armour Items +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items "}
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c["Can Attack as though using a Quarterstaff while both of your hand slots are empty Unarmed Attacks that would use an Equipped Quarterstaff's damage have: Base Unarmed Physical damage replaced with damage based on their Skill Level 1% more Attack Speed per 75 Item Evasion on Equipped Armour Items +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items"]={{[1]={[1]={type="Condition",var="HollowPalm"},[2]={div=75,stat="EvasionOnAllArmourItems",type="PerStat"},flags=1,keywordFlags=0,name="Speed",type="MORE",value=1},[2]={[1]={type="Condition",var="HollowPalm"},[2]={div=10,stat="EnergyShieldOnAllArmourItems",type="PerStat"},flags=1,keywordFlags=0,name="CritChance",type="BASE",value=0.1}},nil}
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c["Can Socket a non-Unique Basic Jewel into the Phylactery"]={{},nil}
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c["Can be modified while Corrupted"]={{},nil}
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c["Can have 2 additional Instilled Modifiers"]={{},nil}
c["Unaffected by Chill during Dodge Roll"]={nil,"Unaffected by Chill during Dodge Roll "}
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c["Unaffected by Chill while Leeching Mana"]={{[1]={[1]={type="Condition",var="LeechingMana"},flags=0,keywordFlags=0,name="SelfChillEffect",type="MORE",value=-100}},nil}
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c["Unaffected by Elemental Weakness"]={nil,"Unaffected by Elemental Weakness "}
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c["Unarmed Attacks that would use an Equipped Quarterstaff's damage have:"]={nil,"Unarmed Attacks that would use an Equipped Quarterstaff's damage have: "}
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c["Unarmed Attacks that would use an Equipped Quarterstaff's damage have: Base Unarmed Physical damage replaced with damage based on their Skill Level"]={nil,"Unarmed Attacks that would use an Equipped Quarterstaff's damage have: Base Unarmed Physical damage replaced with damage based on their Skill Level "}
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c["Unarmed Attacks that would use an Equipped Quarterstaff's damage have: Base Unarmed Physical damage replaced with damage based on their Skill Level 1% more Attack Speed per 75 Item Evasion on Equipped Armour Items"]={nil,"Unarmed Attacks that would use an Equipped Quarterstaff's damage have: Base Unarmed Physical damage replaced with damage based on their Skill Level 1% more Attack Speed per 75 Item Evasion on Equipped Armour Items "}
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c["Unarmed Attacks that would use an Equipped Quarterstaff's damage have: Base Unarmed Physical damage replaced with damage based on their Skill Level 1% more Attack Speed per 75 Item Evasion on Equipped Armour Items +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items"]={nil,"Unarmed Attacks that would use an Equipped Quarterstaff's damage have: Base Unarmed Physical damage replaced with damage based on their Skill Level 1% more Attack Speed per 75 Item Evasion on Equipped Armour Items +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items "}
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c["Undead Minions have 25% less maximum Life"]={{[1]={[1]={skillType=127,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="MORE",value=-25}}}},nil}
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c["Unique Tamed Beasts are Possessed by random Azmeri Spirits, changing every 20 seconds"]={nil,"Unique Tamed Beasts are Possessed by random Azmeri Spirits, changing every 20 seconds "}
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c["Unique Tamed Beasts have 30% increased movement speed"]={nil,"Unique Tamed Beasts have 30% increased movement speed "}
Copy file name to clipboardExpand all lines: src/Modules/ModParser.lua
+6-3Lines changed: 6 additions & 3 deletions
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@@ -5867,10 +5867,13 @@ local specialModList = {
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flag("Condition:OnConsecratedGround", { type = "Condition", var = "StrHighestAttribute" }, { type = "Condition", var = "Stationary" }),
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},
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["you count as dual wielding while you are unencumbered"] = { flag("Condition:DualWielding", { type = "Condition", var = "Unencumbered" }) },
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["can attack as though using a quarterstaff while both of your hand slots are empty unarmed attacks that would use your quarterstaff's damage gain: physical damage based on their skill level (%d+)%% more attack speed per (%d+) item evasion rating on equipped armour items %+(%d+%.?%d*)%% to critical hit chance per (%d+) item energy shield on equipped armour items"] = function(asNum, _, evNum, critNum, esNum) return
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{ -- New Hollow Palm Technique
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["can attack as though using a quarterstaff while both of your hand slots are empty unarmed attacks that would use your quarterstaff's damage gain: physical damage based on their skill level (%d+)%% more attack speed per (%d+) item evasion rating on equipped armour items %+(%d+%.?%d*)%% to critical hit chance per (%d+) item energy shield on equipped armour items"] = function(asNum, _, evNum, critNum, esNum) return {
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mod("Speed", "MORE", tonumber(asNum), nil, ModFlag.Attack, { type = "Condition", var = "HollowPalm" }, { type = "PerStat", stat = "EvasionOnAllArmourItems", div = tonumber(evNum) }),
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mod("CritChance", "BASE", tonumber(critNum), nil, ModFlag.Attack, { type = "Condition", var = "HollowPalm" }, { type = "PerStat", stat = "EnergyShieldOnAllArmourItems", div = (esNum) }),
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mod("CritChance", "BASE", tonumber(critNum), nil, ModFlag.Attack, { type = "Condition", var = "HollowPalm" }, { type = "PerStat", stat = "EnergyShieldOnAllArmourItems", div = tonumber(esNum) }),
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} end,
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["can attack as though using a quarterstaff while both of your hand slots are empty unarmed attacks that would use an equipped quarterstaff's damage have: base unarmed physical damage replaced with damage based on their skill level (%d+)%% more attack speed per (%d+) item evasion on equipped armour items %+(%d+%.?%d*)%% to critical hit chance per (%d+) item energy shield on equipped armour items"] = function(asNum, _, evNum, critNum, esNum) return {
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mod("Speed", "MORE", tonumber(asNum), nil, ModFlag.Attack, { type = "Condition", var = "HollowPalm" }, { type = "PerStat", stat = "EvasionOnAllArmourItems", div = tonumber(evNum) }),
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mod("CritChance", "BASE", tonumber(critNum), nil, ModFlag.Attack, { type = "Condition", var = "HollowPalm" }, { type = "PerStat", stat = "EnergyShieldOnAllArmourItems", div = tonumber(esNum) }),
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} end,
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["storm and plant spells: deal (%d+)%% more damage cost (%d+)%% less have (%d+)%% less duration"] = function(damageNum, _, costNum, durationNum) return { -- Wildsurge Incantation
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