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add support for periphery mod
1 parent 407d826 commit 668bf5b

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src/Modules/ModParser.lua

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@@ -3932,6 +3932,11 @@ local specialModList = {
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flag("SpellSuppressionAppliesToAilmentAvoidance")
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} end,
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["enemies chilled by your hits have damage taken increased by chill effect"] = { flag("ChillEffectIncDamageTaken") },
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["elemental damage from hits contributes to flammability, ignite, and chill magnitudes, freeze buildup, and shock chance"] = {
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flag("FireCanChill"), flag("FireCanFreeze"), flag("FireCanShock"),
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flag("ColdCanIgnite"), flag("ColdCanShock"),
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flag("LightningCanIgnite"), flag("LightningCanChill"), flag("LightningCanFreeze"),
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},
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-- Bleed
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["melee attacks cause bleeding"] = { mod("BleedChance", "BASE", 100, nil, ModFlag.Melee) },
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["attacks cause bleeding when hitting cursed enemies"] = { mod("BleedChance", "BASE", 100, nil, ModFlag.Attack, { type = "ActorCondition", actor = "enemy", var = "Cursed" }) },

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