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Remove hitpool fix for tests for now, need to find a cleaner way to fix max hits
1 parent 99c1b5b commit 668d265

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src/Modules/CalcDefence.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -3699,7 +3699,7 @@ function calcs.buildDefenceEstimations(env, actor)
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local hitTaken = 0
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local effectiveAppliedArmour = output[damageConvertedType.."EffectiveAppliedArmour"]
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local damageConvertedMulti = convertPercent / 100
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local totalHitPool = output[damageConvertedType.."TotalHitPool"] - 1
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local totalHitPool = output[damageConvertedType.."TotalHitPool"]
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local totalTakenMulti = output[damageConvertedType.."AfterReductionTakenHitMulti"] * (1 - output["VaalArcticArmourMitigation"])
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if damageConvertedMulti <= 0 then
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local takenWithoutIncoming = m_max(takenFlat, 0) * totalTakenMulti

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