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if type(modListMod.value) == "table" and modListMod.value.mod then
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modListMod.value.mod.source = data.modSource
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end
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out:AddMod(modListMod)
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end
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out:AddMod(modList[1])
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end
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end
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end
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end,
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["conquered (%w+) Passive Skills also grant (.*)$"] = function(passiveType, mod)
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return function(node, out, data)
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if node and (node.type == firstToUpper(passiveType) or (node.type == "Normal" and not node.isAttribute and firstToUpper(passiveType) == "Small") or (node.type == "Normal" and node.isAttribute and firstToUpper(passiveType) == "Attribute")) then
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local modList, line = parseMod(mod)
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if not line and modList[1] then -- something failed to parse, do not add to list
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