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Copy file name to clipboardExpand all lines: src/Data/ModCache.lua
+3-4Lines changed: 3 additions & 4 deletions
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@@ -100,7 +100,7 @@ c["+1 to Level of all Fire Skills"]={{[1]={flags=0,keywordFlags=0,name="GemPrope
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c["+1 to Level of all Lightning Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="lightning",value=1}}},nil}
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c["+1 to Level of all Skills"]={{[1]={flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyOfScaledMod="value",keyword="all",value=1}}},nil}
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c["+1 to Maximum Endurance Charges"]={{[1]={flags=0,keywordFlags=0,name="EnduranceChargesMax",type="BASE",value=1}},nil}
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c["+1 to Maximum Energy Shield per 12 Item Evasion on Equipped Body Armour"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=1}}," per 12 Item Evasion on Equipped Body Armour "}
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c["+1 to Maximum Energy Shield per 12 Item Evasion on Equipped Body Armour"]={{[1]={[1]={div=12,stat="EvasionOnBody Armour",type="PerStat"},flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=1}},nil}
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c["+1 to Maximum Energy Shield per 8 Item Armour on Equipped Helmet"]={{[1]={[1]={div=8,stat="ArmourOnHelmet",type="PerStat"},flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=1}},nil}
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c["+1 to Maximum Energy Shield per 8 Maximum Life"]={{[1]={[1]={div=8,stat="Life",type="PerStat"},flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=1}},nil}
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c["+1 to Maximum Frenzy Charges"]={{[1]={flags=0,keywordFlags=0,name="FrenzyChargesMax",type="BASE",value=1}},nil}
@@ -1802,8 +1802,7 @@ c["2% chance to Recover all Life when you Kill an Enemy"]={{[1]={[1]={percent=2,
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c["2% increased Accuracy Rating per 10 Tribute"]={{[1]={[1]={actor="parent",div=10,stat="Tribute",type="PerStat"},flags=0,keywordFlags=0,name="Accuracy",type="INC",value=2}},nil}
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c["2% increased Area of Effect for Attacks per 10 Intelligence"]={{[1]={[1]={div=10,stat="Int",type="PerStat"},flags=1,keywordFlags=0,name="AreaOfEffect",type="INC",value=2}},nil}
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c["2% increased Armour per 10 Tribute"]={{[1]={[1]={actor="parent",div=10,stat="Tribute",type="PerStat"},flags=0,keywordFlags=0,name="Armour",type="INC",value=2}},nil}
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c["2% increased Attack Damage per 75 Item Armour and Evasion on Equipped Shield"]={{[1]={flags=1,keywordFlags=0,name="Damage",type="INC",value=2}}," per 75 Item Armour and Evasion on Equipped Shield "}
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c["2% increased Attack Damage per 75 Item Armour and Evasion on Equipped Shield 50% increased Armour, Evasion and Energy Shield from Equipped Shield"]={{[1]={[1]={slotName="Weapon 2",type="SlotName"},[2]={type="Condition",var="UsingShield"},flags=1,keywordFlags=0,name="Damage",type="INC",value=2}}," per 75 Item Armour and Evasion on Equipped Shield 50% increased Armour, Evasion and Energy Shield "}
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c["2% increased Attack Damage per 75 Item Armour and Evasion on Equipped Shield"]={{[1]={[1]={div=75,statList={[1]="ArmourOnWeapon 2",[2]="EvasionOnWeapon 2"},type="PerStat"},[2]={type="Condition",var="UsingShield"},flags=1,keywordFlags=0,name="Damage",type="INC",value=2}},nil}
@@ -2695,7 +2694,7 @@ c["4% increased Area of Effect for Attacks"]={{[1]={flags=1,keywordFlags=0,name=
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c["4% increased Area of Effect for Attacks per Enemy you've Ignited in the last 8 seconds, up to 40%"]={{[1]={flags=1,keywordFlags=0,name="AreaOfEffect",type="INC",value=4}}," per Enemy you've Ignited in the last 8 seconds, up to 40% "}
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c["4% increased Area of Effect of Ancestrally Boosted Attacks"]={{[1]={flags=1,keywordFlags=0,name="AncestralBoostAreaOfEffect",type="INC",value=4}},nil}
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c["4% increased Armour, Evasion and Energy Shield while Channelling"]={{[1]={[1]={type="Condition",var="Channelling"},flags=0,keywordFlags=0,name="Defences",type="INC",value=4}},nil}
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c["4% increased Attack Damage per 75 Item Armour and Evasion on Equipped Shield"]={{[1]={flags=1,keywordFlags=0,name="Damage",type="INC",value=4}}," per 75 Item Armour and Evasion on Equipped Shield "}
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c["4% increased Attack Damage per 75 Item Armour and Evasion on Equipped Shield"]={{[1]={[1]={div=75,statList={[1]="ArmourOnWeapon 2",[2]="EvasionOnWeapon 2"},type="PerStat"},[2]={type="Condition",var="UsingShield"},flags=1,keywordFlags=0,name="Damage",type="INC",value=4}},nil}
c["4% increased Attack Speed while a Rare or Unique Enemy is in your Presence"]={{[1]={[1]={actor="enemy",type="ActorCondition",varList={[1]="NearbyRareOrUniqueEnemy",[2]="RareOrUnique"}},flags=1,keywordFlags=0,name="Speed",type="INC",value=4}},nil}
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c["4% increased Attack Speed while your Companion is in your Presence"]={{[1]={[1]={type="Condition",var="CompanionInPresence"},flags=1,keywordFlags=0,name="Speed",type="INC",value=4}},nil}
Copy file name to clipboardExpand all lines: src/Modules/ModParser.lua
+4-4Lines changed: 4 additions & 4 deletions
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@@ -1599,16 +1599,16 @@ local modTagList = {
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["per (%d+) (i?t?e?m? ?)energy shield on equipped helmet"] = function(num) return { tag = { type = "PerStat", stat = "EnergyShieldOnHelmet", div = num } } end,
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["per (%d+) maximum energy shield on helmet"] = function(num) return { tag = { type = "PerStat", stat = "EnergyShieldOnHelmet", div = num } } end,
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["per (%d+) (i?t?e?m? ?)evasion rating on body armour"] = function(num) return { tag = { type = "PerStat", stat = "EvasionOnBody Armour", div = num } } end,
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["per (%d+) (i?t?e?m? ?)evasion rating on equipped body armour"] = function(num) return { tag = { type = "PerStat", stat = "EvasionOnBody Armour", div = num } } end,
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["per (%d+) (i?t?e?m? ?)evasion r?a?t?i?n?g? ?on equipped body armour"] = function(num) return { tag = { type = "PerStat", stat = "EvasionOnBody Armour", div = num } } end,
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["for every (%d+) (i?t?e?m? ?)evasion rating on equipped body armour"] = function(num) return { tag = { type = "PerStat", stat = "EvasionOnBody Armour", div = num } } end,
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["per (%d+) (i?t?e?m? ?)evasion rating on equipped armour items"] = function(num) return { tag = { type = "PerStat", stat = "EvasionOnAllArmourItems", div = num } } end,
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["per (%d+) t?o?t?a?l? ?(i?t?e?m? ?)armour on equipped armour items"] = function(num) return { tag = { type = "PerStat", stat = "ArmourOnAllArmourItems", div = num } } end,
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["per (%d+) (i?t?e?m? ?)energy shield on equipped armour items"] = function(num) return { tag = { type = "PerStat", stat = "EnergyShieldOnAllArmourItems", div = num } } end,
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["for every (%d+) (i?t?e?m? ?)energy shield on equipped body armour"] = function(num) return { tag = { type = "PerStat", stat = "EnergyShieldOnBody Armour", div = num } } end,
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["per (%d+) (i?t?e?m? ?)armour on equipped shield"] = function(num) return { tagList = { { type = "PerStat", stat = "ArmourOnWeapon 2", div = num }, { type = "Condition", var = "UsingShield" } } } end,
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["per (%d+) (i?t?e?m? ?)armour [ao][nr]d? evasion rating on shield"] = function(num) return { tagList = { { type = "PerStat", statList = { "ArmourOnWeapon 2", "EvasionOnWeapon 2" }, div = num }, { type = "Condition", var = "UsingShield" } } } end,
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["per (%d+) (i?t?e?m? ?)armour [ao][nr]d? evasion rating on equipped shield"] = function(num) return { tagList = { { type = "PerStat", statList = { "ArmourOnWeapon 2", "EvasionOnWeapon 2" }, div = num }, { type = "Condition", var = "UsingShield" } } } end,
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["per (%d+) (i?t?e?m? ?)evasion rating on equipped shield"] = function(num) return { tagList = { { type = "PerStat", stat = "EvasionOnWeapon 2", div = num }, { type = "Condition", var = "UsingShield" } } } end,
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["per (%d+) (i?t?e?m? ?)armour [ao][nr]d? evasion r?a?t?i?n?g? ?on shield"] = function(num) return { tagList = { { type = "PerStat", statList = { "ArmourOnWeapon 2", "EvasionOnWeapon 2" }, div = num }, { type = "Condition", var = "UsingShield" } } } end,
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["per (%d+) (i?t?e?m? ?)armour [ao][nr]d? evasion r?a?t?i?n?g? ?on equipped shield"] = function(num) return { tagList = { { type = "PerStat", statList = { "ArmourOnWeapon 2", "EvasionOnWeapon 2" }, div = num }, { type = "Condition", var = "UsingShield" } } } end,
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["per (%d+) (i?t?e?m? ?)evasion r?a?t?i?n?g? ?on equipped shield"] = function(num) return { tagList = { { type = "PerStat", stat = "EvasionOnWeapon 2", div = num }, { type = "Condition", var = "UsingShield" } } } end,
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["per (%d+) maximum energy shield on equipped shield"] = function(num) return { tagList = { { type = "PerStat", stat = "EnergyShieldOnWeapon 2", div = num }, { type = "Condition", var = "UsingShield" } } } end,
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["per (%d+) maximum energy shield on shield"] = function(num) return { tagList = { { type = "PerStat", stat = "EnergyShieldOnWeapon 2", div = num }, { type = "Condition", var = "UsingShield" } } } end,
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["per (%d+) (i?t?e?m? ?)energy shield on equipped focus"] = function(num) return { tagList = { { type = "PerStat", stat = "EnergyShieldOnWeapon 2", div = num }, { type = "Condition", var = "UsingFocus" } } } end,
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