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Commit 6e64418

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author
Yuri
committed
Fixing typo on var name
1 parent 87e867f commit 6e64418

3 files changed

Lines changed: 3 additions & 3 deletions

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src/Data/ModCache.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -4485,7 +4485,7 @@ c["Fork an additional time Chain an additional time Chain from Terrain an additi
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c["Fork an additional time Chain an additional time Chain from Terrain an additional time Cannot collide with targets"]={nil,"Fork an additional time Chain an additional time Chain from Terrain an additional time Cannot collide with targets "}
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c["Frenzy or Power Charge"]={nil,"Frenzy or Power Charge "}
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c["Fully Armour Broken enemies you kill with Hits Shatter"]={nil,"Fully Armour Broken enemies you kill with Hits Shatter "}
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c["Fully Broken Armour effects also apply to Fire Damage Taken from Hits"]={{[1]={flags = 0,keywordFlags = 0,name = "ArmourBrakeFireDamageTaken",type = "FLAG",value = true,}},nil}
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c["Fully Broken Armour effects also apply to Fire Damage Taken from Hits"]={{[1]={flags = 0,keywordFlags = 0,name = "ArmourBreakeFireDamageTaken",type = "FLAG",value = true,}},nil}
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c["Gain 0% to 40% increased Movement Speed at random when Hit, until Hit again"]={{[1]={flags=0,keywordFlags=0,name="Condition:HaveGamblesprint",type="FLAG",value=true}},nil}
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c["Gain 1 Endurance Charge every second if you've been Hit Recently"]={{}," Endurance Charge every second "}
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c["Gain 1 Fragile Regrowth each second"]={{}," Fragile Regrowth each second "}

src/Modules/CalcPerform.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -585,7 +585,7 @@ local function doActorMisc(env, actor)
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if enemyDB:Flag(nil, "Condition:ArmourFullyBroken") then
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local effect = 20 * (1 + modDB:Sum("INC", nil, "FullyBrokenArmourEffect") / 100)
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enemyDB:NewMod("PhysicalDamageTaken", "INC", effect, "Fully Broken Armour", ModFlag.Hit)
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if modDB:Flag(nil, "ArmourBrakeFireDamageTaken") then
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if modDB:Flag(nil, "ArmourBreakeFireDamageTaken") then
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enemyDB:NewMod("FireDamageTaken", "INC", effect, "Fully Broken Armour", ModFlag.Hit)
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end
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end

src/Modules/ModParser.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -5246,7 +5246,7 @@ local specialModList = {
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["(%d+)%% increased effect of jewel socket passive skills containing corrupted magic jewels, if not from cluster jewels"] = function(num) return { mod("JewelData", "LIST", { key = "corruptedMagicJewelIncEffect", value = num }) } end,
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["(%d+)%% increased effect of jewel socket passive skills containing corrupted magic jewels"] = function(num) return { mod("JewelData", "LIST", { key = "corruptedMagicJewelIncEffect", value = num }) } end,
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-- Misc
5249-
["fully broken armour effects also apply to fire damage taken from hits"] = { flag("ArmourBrakeFireDamageTaken"), },
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["fully broken armour effects also apply to fire damage taken from hits"] = { flag("ArmourBreakeFireDamageTaken"), },
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["can't use chest armour"] = { mod("CanNotUseBody", "Flag", 1, { type = "DisablesItem", slotName = "Body Armour" }) },
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--["can't use helmets"] = { mod("CanNotUseHelmet", "Flag", 1, { type = "DisablesItem", slotName = "Helmet" }) }, -- this one does not work due to being on a passive?
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["can't use helmet"] = { mod("CanNotUseHelmet", "Flag", 1, { type = "DisablesItem", slotName = "Helmet" }) }, -- this is to allow for custom mod without saying the other is parsed

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