@@ -1405,6 +1405,7 @@ return {
14051405 { label = " Presence Mod" , haveOutput = " PresenceMod" , { format = " {2:output:PresenceMod}" , { breakdown = " PresenceMod" }, { modName = " PresenceRadius" , cfg = " skill" }} , },
14061406 { label = " Presence Radius" , haveOutput = " PresenceRadius" , { format = " {1:output:PresenceRadiusMetres}m" , { breakdown = " PresenceRadius" }, { modName = " PresenceArea" , cfg = " skill" } }, },
14071407 { label = " Chance to Blind" , { format = " {0:mod:1}%" , { modName = " BlindChance" , modType = " BASE" , cfg = " skill" }, }, },
1408+ { label = " Chance to Rearm" , skillData = " isHazard" , { format = " {2:mod:1}%" , { modName = " Multiplier:ChanceToRearm" , modType = " BASE" , cfg = " skill" }, }, },
14081409 { label = " Inc. Quiver Effect" , { format = " {0:mod:1}%" , { modName = " EffectOfBonusesFromQuiver" , modType = " INC" , cfg = " skill" }, }, },
14091410 { label = " Inc. Item Quantity" , { format = " {0:mod:1}%" , { modName = " LootQuantity" , modType = " INC" , cfg = " skill" }, }, },
14101411 { label = " IIQ for Normal Mobs" , haveOutput = " LootQuantityNormalEnemies" , { format = " {0:output:LootQuantityNormalEnemies}%" , { modName = { " LootQuantityNormalEnemies" , " LootQuantity" } }, }, },
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