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c["Hazards have 15% chance to rearm after they are triggered"]={nil,"Hazards have 15% chance to rearm after they are triggered "}
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c["Hazards have 5% chance to rearm after they are triggered"]={nil,"Hazards have 5% chance to rearm after they are triggered "}
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c["Hazards have 15% chance to rearm after they are triggered"]={{[1]={[1]={skillType=203,type="SkillType"},flags=0,keywordFlags=0,name="Multiplier:ChanceToRearm",type="BASE",value=15}},nil}
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c["Hazards have 5% chance to rearm after they are triggered"]={{[1]={[1]={skillType=203,type="SkillType"},flags=0,keywordFlags=0,name="Multiplier:ChanceToRearm",type="BASE",value=5}},nil}
c["Herald Skills have 30% increased Area of Effect"]={{[1]={[1]={skillType=52,type="SkillType"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=30}},nil}
Copy file name to clipboardExpand all lines: src/Modules/ModParser.lua
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@@ -4114,6 +4114,7 @@ local specialModList = {
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} end,
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-- Hazards
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["(%d+)%% increased damage for each hazard triggered recently, up to (%d+)%%"] = function(num, _, limit) return { mod("Damage", "INC", tonumber(num), { type = "Multiplier", var = "HazardsTriggeredRecently", globalLimit = tonumber(limit), globalLimitKey = "DmgPerHazardRecently" }) } end,
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["hazards have (%d+)%% chance to rearm after they are triggered"] = function(num) return { mod("Multiplier:ChanceToRearm", "BASE", tonumber(num), { type = "SkillType", skillType = SkillType.Hazard })} end,
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-- Totems
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["can have up to (%d+) additional totems? summoned at a time"] = function(num) return { mod("ActiveTotemLimit", "BASE", num) } end,
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["attack skills can have (%d+) additional totems? summoned at a time"] = function(num) return { mod("ActiveTotemLimit", "BASE", num, nil, 0, KeywordFlag.Attack) } end,
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