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Copy file name to clipboardExpand all lines: src/Data/ModCache.lua
+7-7Lines changed: 7 additions & 7 deletions
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@@ -2716,8 +2716,8 @@ c["40% increased Critical Hit Chance for Spells"]={{[1]={flags=2,keywordFlags=0,
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c["40% increased Critical Hit Chance if you haven't dealt a Critical Hit Recently"]={{[1]={[1]={neg=true,type="Condition",var="CritRecently"},flags=0,keywordFlags=0,name="CritChance",type="INC",value=40}},nil}
c["40% increased Culling Strike Threshold against Rare or Unique Enemies"]={{}," Culling Strike Threshold "}
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c["40% increased Culling Strike Threshold against Immobilised Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Immobilised"},flags=0,keywordFlags=0,name="CullPercent",type="INC",value=40}},nil}
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c["40% increased Culling Strike Threshold against Rare or Unique Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=0,name="CullPercent",type="INC",value=40}},nil}
c["40% increased Damage if you've Triggered a Skill Recently"]={{[1]={[1]={type="Condition",var="TriggeredSkillRecently"},flags=0,keywordFlags=0,name="Damage",type="INC",value=40}},nil}
@@ -3773,7 +3773,7 @@ c["Bow Attacks consume 10% of your maximum Life Flask Charges if possible to dea
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c["Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to 5% of Flask's Life Recovery amount"]={{[1]={[1]={percent="5",stat="LifeFlaskRecovery",type="PercentStat"},flags=131073,keywordFlags=0,name="PhysicalMin",type="BASE",value=1},[2]={[1]={percent="5",stat="LifeFlaskRecovery",type="PercentStat"},flags=131073,keywordFlags=0,name="PhysicalMax",type="BASE",value=1}},nil}
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c["Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to 8% of Flask's Life Recovery amount"]={{[1]={[1]={percent="8",stat="LifeFlaskRecovery",type="PercentStat"},flags=131073,keywordFlags=0,name="PhysicalMin",type="BASE",value=1},[2]={[1]={percent="8",stat="LifeFlaskRecovery",type="PercentStat"},flags=131073,keywordFlags=0,name="PhysicalMax",type="BASE",value=1}},nil}
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c["Bow Attacks fire 3 additional Arrows"]={{[1]={flags=0,keywordFlags=2048,name="ProjectileCount",type="BASE",value=3}},nil}
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c["Bow Attacks have Culling Strike"]={{[1]={flags=131073,keywordFlags=0,name="CullPercent",type="MAX",value=10}},nil}
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c["Bow Attacks have Culling Strike"]={{[1]={flags=131073,keywordFlags=0,name="CanCull",type="FLAG",value=1}},nil}
@@ -3952,10 +3952,10 @@ c["Critical Hits with Spells apply 3 Stack of Critical Weakness"]={nil,"Critical
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c["Critical Hits with Spells apply 5 Stacks of Critical Weakness"]={nil,"Critical Hits with Spells apply 5 Stacks of Critical Weakness "}
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c["Critical Hits with Spells apply 5 Stacks of Critical Weakness Critical Hits with Spells apply 3 Stack of Critical Weakness"]={nil,"Critical Hits with Spells apply 5 Stacks of Critical Weakness Critical Hits with Spells apply 3 Stack of Critical Weakness "}
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c["Crushes Enemies on Hit"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Condition:Crushed",type="FLAG",value=true}}}},nil}
c["Culling Strike against Beasts while your Companion is in your Presence"]={nil,"Culling Strike against Beasts while your Companion is in your Presence "}
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c["Culling Strike against Enemies you Mark"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Marked"},flags=0,keywordFlags=0,name="CullPercent",type="MAX",value=10}},nil}
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c["Culling Strike against Frozen Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Frozen"},flags=0,keywordFlags=0,name="CullPercent",type="MAX",value=10}},nil}
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c["Culling Strike against Enemies you Mark"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Marked"},flags=0,keywordFlags=0,name="CanCull",type="FLAG",value=1}},nil}
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c["Culling Strike against Frozen Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Frozen"},flags=0,keywordFlags=0,name="CanCull",type="FLAG",value=1}},nil}
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c["Current Energy Shield also grants Elemental Damage reduction"]={{[1]={[1]={limit=150,type="Multiplier",var="CurrentEnergyShield"},[2]={type="Condition",var="UseCurrentEnergyShield"},flags=0,keywordFlags=0,name="EnergyShieldAppliesToColdDamageTaken",type="BASE",value=1},[2]={[1]={limit=150,type="Multiplier",var="CurrentEnergyShield"},[2]={type="Condition",var="UseCurrentEnergyShield"},flags=0,keywordFlags=0,name="EnergyShieldAppliesToFireDamageTaken",type="BASE",value=1},[3]={[1]={limit=150,type="Multiplier",var="CurrentEnergyShield"},[2]={type="Condition",var="UseCurrentEnergyShield"},flags=0,keywordFlags=0,name="EnergyShieldAppliesToLightningDamageTaken",type="BASE",value=1}},nil}
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c["Curse Enemies with Enfeeble on Block"]={{[1]={flags=0,keywordFlags=0,name="ExtraSkill",type="LIST",value={level=1,noSupports=true,skillId="EnfeeblePlayer",triggered=true}}},nil}
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c["Curse Skills have 15% increased Cast Speed"]={{[1]={flags=16,keywordFlags=2,name="Speed",type="INC",value=15}},nil}
@@ -4697,7 +4697,7 @@ c["Hits against you have 5% reduced Critical Damage Bonus"]={{[1]={flags=0,keywo
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c["Hits have 15% chance to treat Enemy Monster Elemental Resistance values as inverted"]={{[1]={flags=0,keywordFlags=0,name="HitsInvertEleResChance",type="CHANCE",value=0.15}},nil}
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c["Hits have 25% reduced Critical Hit Chance against you"]={{[1]={flags=0,keywordFlags=0,name="EnemyCritChance",type="INC",value=-25}},nil}
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c["Hits ignore non-negative Elemental Resistances of Frozen Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Frozen"},flags=0,keywordFlags=0,name="IgnoreNonNegativeEleRes",type="FLAG",value=true}},nil}
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c["Hits that Heavy Stun Enemies have Culling Strike"]={{[1]={[1]={type="Condition",var="AlwaysHeavyStunning"},flags=0,keywordFlags=0,name="CullPercent",type="MAX",value=10}},nil}
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c["Hits that Heavy Stun Enemies have Culling Strike"]={{[1]={[1]={type="Condition",var="AlwaysHeavyStunning"},flags=0,keywordFlags=0,name="CanCull",type="FLAG",value=1}},nil}
c["If you would gain a Charge, Allies in your Presence gain that Charge instead"]={nil,"If you would gain a Charge, that Charge instead "}
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c["Ignite inflicted with Fire Spells deals Chaos Damage instead of Fire Damage"]={{[1]={[1]={skillType=2,type="SkillType"},[2]={skillType=28,type="SkillType"},flags=0,keywordFlags=0,name="IgniteToChaos",type="FLAG",value=true},[2]={[1]={skillType=2,type="SkillType"},[2]={skillType=28,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="IgniteToChaos",value=true}}},nil}
Copy file name to clipboardExpand all lines: src/Modules/ConfigOptions.lua
+1-1Lines changed: 1 addition & 1 deletion
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@@ -1932,7 +1932,7 @@ Huge sets the radius to 11.
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-- Section: Enemy Stats
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{ section="Enemy Stats", col=2 },
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{ var="enemyLevel", type="count", label="Enemy Level:", tooltip="This overrides the default enemy level used to estimate your hit, ^x33FF77evade ^7chance, and damage reduction.\n\nThe maximum level for normal enemies and all bosses is 85.\n\nThe default level of normal enemies and bosses scales with player level unless manually set.\n\nThe default and minimum level for pinnacle bosses and uber pinnacle bosses is 82." },
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{ var="conditionEnemyRareOrUnique", type="check", label="Is the enemy Rare or Unique?", ifEnemyCond="EnemyRareOrUnique",tooltip="The enemy will automatically be considered to be Unique if they are a Boss,\nbut you can use this option to force it if necessary.", apply=function(val, modList, enemyModList)
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{ var="conditionEnemyRareOrUnique", type="check", label="Is the enemy Rare?", ifFlag={"CanCull","CritCanCull"},tooltip="The enemy will automatically be considered to be Unique if they are a Boss.\nUsed to set base Culling Strike Threshold.", apply=function(val, modList, enemyModList)
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