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Copy file name to clipboardExpand all lines: src/Data/ModCache.lua
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@@ -3731,9 +3731,8 @@ c["Enemies Hitting you have 10% chance to gain an Endurance, Frenzy or Power Ch
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c["Enemies Ignited by you have -5% to Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Ignited"},flags=0,keywordFlags=0,name="FireResist",type="BASE",value=-5}}}},nil}
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c["Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite"]={{[1]={flags=0,keywordFlags=0,name="IgniteToChaos",type="FLAG",value=true}},nil}
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c["Enemies Immobilised by you take 25% less Damage"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Immobilised"},flags=0,keywordFlags=0,name="DamageTaken",type="MORE",value=-25}}}},nil}
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c["Enemies affected by your Hazards Recently have 25% reduced Armour"]={nil,"your Hazards Recently have 25% reduced Armour "}
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c["Enemies affected by your Hazards Recently have 25% reduced Armour Enemies affected by your Hazards Recently have 25% reduced Evasion Rating"]={nil,"your Hazards Recently have 25% reduced Armour Enemies affected by your Hazards Recently have 25% reduced Evasion Rating "}
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c["Enemies affected by your Hazards Recently have 25% reduced Evasion Rating"]={nil,"your Hazards Recently have 25% reduced Evasion Rating "}
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c["Enemies affected by your Hazards Recently have 25% reduced Armour"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="ActorCondition",var="AffectedByHazardRecently"},flags=0,keywordFlags=0,name="Armour",type="INC",value=-25}}}},nil}
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c["Enemies affected by your Hazards Recently have 25% reduced Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="ActorCondition",var="AffectedByHazardRecently"},flags=0,keywordFlags=0,name="Evasion",type="INC",value=-25}}}},nil}
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c["Enemies are Culled on Block"]={nil,"Enemies are Culled on Block "}
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c["Enemies have Maximum Concentration equal to 40% of their Maximum Life"]={nil,"Enemies have Maximum Concentration equal to 40% of their Maximum Life "}
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c["Enemies have Maximum Concentration equal to 40% of their Maximum Life Break enemy Concentration on Hit equal to 100% of Damage Dealt"]={nil,"Enemies have Maximum Concentration equal to 40% of their Maximum Life Break enemy Concentration on Hit equal to 100% of Damage Dealt "}
Copy file name to clipboardExpand all lines: src/Modules/ConfigOptions.lua
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@@ -1622,6 +1622,9 @@ Huge sets the radius to 11.
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{ var="conditionEnemyPacified", type="check", label="Is the enemy Pacified?", ifSkill="Pacify", tooltip="Enemies are Pacified after 60% of Pacify's duration has expired", apply=function(val, modList, enemyModList)
Copy file name to clipboardExpand all lines: src/Modules/ModParser.lua
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@@ -1256,6 +1256,7 @@ local preFlagList = {
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["^hits against you "] = { applyToEnemy = true, flags = ModFlag.Hit },
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["^hits against you [hd][ae][va][el] "] = { applyToEnemy = true, flags = ModFlag.Hit },
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["^enemies near your totems deal "] = { applyToEnemy = true },
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["^enemies affected by your hazards recently [hgd][ae][via][enl] "] = { applyToEnemy = true, tag = { type = "ActorCondition", var = "AffectedByHazardRecently" } },
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