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localsourceRes=env.modDB:Flag(nil, "EnemyFireResistEqualToYours") and"Your Fire Resistance" or (env.partyMembers.modDB:Flag(nil, "EnemyFireResistEqualToYours") and"Party Member Fire Resistance" or"Fire")
["magnitude of poison you inflict"] = { "AilmentMagnitude", keywordFlags = KeywordFlag.Poison },
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["effect of poison you inflict"] = { "AilmentEffect", keywordFlags = KeywordFlag.Poison },
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["magnitude of ailments"] = "AilmentMagnitude",
@@ -4027,6 +4028,10 @@ local specialModList = {
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["attacks always inflict bleeding while you have cat's stealth"] = { mod("BleedChance", "BASE", 100, nil, ModFlag.Attack, { type = "Condition", var = "AffectedByCat'sStealth" }) },
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["you have crimson dance while you have cat's stealth"] = { mod("Keystone", "LIST", "Crimson Dance", { type = "Condition", var = "AffectedByCat'sStealth" }) },
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["you have crimson dance if you have dealt a critical hit recently"] = { mod("Keystone", "LIST", "Crimson Dance", { type = "Condition", var = "CritRecently" }) },
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["bleeding you inflict deals fire damage instead of physical damage"] = {
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flag("BleedToFire"),
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mod("SkillData", "LIST", { key = "BleedToFire", value = true }),
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