@@ -402,10 +402,6 @@ local configSettings = {
402402 { var = " infusedChannellingInfusion" , type = " check" , label = " Is Infusion active?" , ifSkill = " Infused Channelling" , apply = function (val , modList , enemyModList )
403403 modList :NewMod (" Condition:InfusionActive" , " FLAG" , true , " Config" )
404404 end },
405- { label = " Innervate:" , ifSkill = " Innervate" },
406- { var = " innervateInnervation" , type = " check" , label = " Is Innervation active?" , ifSkill = " Innervate" , apply = function (val , modList , enemyModList )
407- modList :NewMod (" Condition:InnervationActive" , " FLAG" , true , " Config" )
408- end },
409405 { label = " Intensify:" , ifSkill = { " Intensify" , " Crackling Lance" , " Pinpoint" } },
410406 { var = " intensifyIntensity" , type = " count" , label = " # of Intensity:" , ifSkill = { " Intensify" , " Crackling Lance" , " Pinpoint" }, apply = function (val , modList , enemyModList )
411407 modList :NewMod (" Multiplier:Intensity" , " BASE" , val , " Config" )
@@ -432,6 +428,12 @@ local configSettings = {
432428 { var = " momentumDamage" , type = " check" , label = " Moved 2m during Skill use?" , ifSkill = " Momentum" , ifFlag = " CanPerformSkillWhileMoving" , apply = function (val , modList , enemyModList )
433429 modList :NewMod (" Condition:Moved2m" , " FLAG" , true , " Config" )
434430 end },
431+ { label = " Stoicism:" , ifSkill = { " Stoicism I" , " Stoicism II" } },
432+ { var = " stoicismSeconds" , type = " count" , label = " Seconds building Stoicism:" , ifSkill = { " Stoicism I" , " Stoicism II" }, tooltip = " Seconds since last reset. Stoicism I: 1%/s (full 20s). Stoicism II: 2%/s (full 10s)." , apply = function (val , modList , enemyModList )
433+ modList :NewMod (" Condition:UsingStoicism" , " FLAG" , true , " Config" )
434+ modList :NewMod (" Multiplier:StoicismSeconds" , " BASE" , m_min (m_max (val , 0 ), 20 ), " Config" )
435+ modList :NewMod (" Multiplier:StoicismCap" , " BASE" , 20 , " Config" )
436+ end },
435437 { label = " Parry:" , ifSkill = " Parry" },
436438 { var = " parryActive" , type = " check" , label = " Enemy has Parry Debuff" , ifSkill = " Parry" , tooltip = " The Parry debuff grants:\n\t Enemies take 50% more Attack Damage" , apply = function (val , modList , enemyModList )
437439 enemyModList :NewMod (" Condition:ParryActive" , " FLAG" , true , " Config" )
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