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Disable Heralds and Persistent Buffs
The assumption is that Hollow Palm will allow Quartestaff Attack skills, but not make you count as wielding a "Martial Weapon" for things like Heralds and Wind Dancer. TODO: - Update to use actual mod wording once released - Check if assumption is true in game
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src/Modules/ModParser.lua

Lines changed: 9 additions & 0 deletions
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@@ -5318,6 +5318,15 @@ local specialModList = {
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flag("Condition:OnConsecratedGround", { type = "Condition", var = "StrHighestAttribute" }, { type = "Condition", var = "Stationary" }),
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},
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["you count as dual wielding while you are unencumbered"] = { flag("Condition:DualWielding", { type = "Condition", var = "Unencumbered" }) },
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-- New Hollow Palm
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-- TODO Update with actual mod wording
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["can attack as though using a quarterstaff while both of your hands are empty"] = {
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--TODO remove "Disable Skill" if Herald Skills and other Persistent Buffs are supposed to work
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flag("DisableSkill", { type = "Condition", var = "HollowPalm" }, { type = "SkillType", skillType = SkillType.QuarterstaffSkill, neg = true } , { type = "SkillType", skillType = SkillType.Attack}),
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flag("DisableSkill", { type = "Condition", var = "HollowPalm" }, { type = "SkillType", skillType = SkillType.Herald}), -- need heralds separately because some of them don't have "Attack" SkillType for some reason
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flag("DisableSkill", { type = "Condition", var = "HollowPalm" }, { type = "SkillName", skillName = "Wind Dancer"}), -- need heralds separately because some of them don't have "Attack" SkillType for some reason
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},
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["dual wielding does not inherently grant chance to block attack damage"] = { flag("Condition:NoInherentBlock") },
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["inherent attack speed bonus from dual wielding is doubled while wielding two claws"] = {
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flag("Condition:DoubledInherentDualWieldingSpeed", { type = "Condition", var = "DualWieldingClaws" })

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