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Fix Time-Lost jewel bonuses applying across weapon sets (#2331)
1 parent 931d197 commit 9124d58

1 file changed

Lines changed: 3 additions & 3 deletions

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src/Modules/CalcSetup.lua

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -160,11 +160,11 @@ function calcs.buildModListForNode(env, node, incSmallPassiveSkill, includeKeyst
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refreshJewelStatCache(env)
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end
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if node.type == "Normal" and node.isAttribute and cache and #cache.attributeModList > 0 then
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modList:AddList(cache.attributeModList)
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modList:CopyList(cache.attributeModList)
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elseif node.type == "Normal" and not node.isAttribute and cache and #cache.smallModList > 0 then
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modList:AddList(cache.smallModList)
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modList:CopyList(cache.smallModList)
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elseif node.type == "Notable" and cache and #cache.notableModList > 0 then
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modList:AddList(cache.notableModList)
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modList:CopyList(cache.notableModList)
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end
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break
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end

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