@@ -766,7 +766,7 @@ function calcs.defence(env, actor)
766766 local item = actor .itemList [slot ]
767767 local armourData = item and item .armourData
768768 if armourData then
769- local wardBase = item :GetArmourDataValue (" RunicWard " , actor .level )
769+ local wardBase = item :GetArmourDataValue (" Ward " , actor .level )
770770 if wardBase > 0 then
771771 output [" WardOnAllArmourItems" ] = (output [" WardOnAllArmourItems" ] or 0 ) + wardBase
772772 if slot == " Body Armour" and modDB :Flag (nil , " DoubleBodyArmourDefence" ) then
@@ -1159,7 +1159,7 @@ function calcs.defence(env, actor)
11591159 local armourData = item and item .armourData
11601160 if armourData then
11611161 slotCfg .slotName = slot
1162- wardBase = item :GetArmourDataValue (" RunicWard " , actor .level )
1162+ wardBase = item :GetArmourDataValue (" Ward " , actor .level )
11631163 if wardBase > 0 then
11641164 if slot == " Body Armour" and modDB :Flag (nil , " DoubleBodyArmourDefence" ) then
11651165 wardBase = wardBase * 2
@@ -1413,7 +1413,7 @@ function calcs.defence(env, actor)
14131413 output .SpellProjectileEvasion = m_max (round (output .Evasion * calcLib .mod (modDB , nil , " SpellProjectileEvasion" )), 0 )
14141414 output .LowestOfArmourAndEvasion = m_min (output .Armour , output .Evasion )
14151415 output .Ward = m_max (round (output .Ward ), 0 )
1416- output [" Gear:RunicWard " ] = gearWard
1416+ output [" Gear:Ward " ] = gearWard
14171417 output [" Gear:EnergyShield" ] = gearEnergyShield
14181418 output [" Gear:Armour" ] = gearArmour
14191419 output [" Gear:Evasion" ] = gearEvasion
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