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Copy file name to clipboardExpand all lines: src/Data/ModCache.lua
+5-5Lines changed: 5 additions & 5 deletions
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@@ -5315,17 +5315,17 @@ c["Enemies take 18% increased Damage for each Elemental Ailment type among your
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c["Enemies take 20% increased Damage for each Elemental Ailment type among"]={nil,"Enemies take 20% increased Damage for each Elemental Ailment type among "}
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c["Enemies take 20% increased Damage for each Elemental Ailment type among your Ailments on them"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Frozen"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=20}}},[2]={[1]={actor="enemy",type="ActorCondition",var="Chilled"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=20}}},[3]={[1]={actor="enemy",type="ActorCondition",var="Ignited"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=20}}},[4]={[1]={actor="enemy",type="ActorCondition",var="Shocked"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=20}}},[5]={[1]={actor="enemy",type="ActorCondition",var="Scorched"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=20}}},[6]={[1]={actor="enemy",type="ActorCondition",var="Brittle"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=20}}},[7]={[1]={actor="enemy",type="ActorCondition",var="Sapped"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=20}}},[8]={[1]={actor="enemy",type="ActorCondition",var="Electrocuted"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=20}}}},nil}
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c["Enemies you Curse are Hindered, with 15% reduced Movement Speed"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Cursed"},flags=0,keywordFlags=0,name="Condition:Hindered",type="FLAG",value=true}}}},nil}
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c["Enemies you Curse cannot Recharge Energy Shield"]={{[1]={[1]={type="Condition",var="Curse"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="NoEnergyShieldRecharge",type="FLAG",value=true}}}},nil}
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c["Enemies you Curse have -3% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Curse"},flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=-3}}}},nil}
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c["Enemies you Curse have -5% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Curse"},flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=-5}}}},nil}
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c["Enemies you Curse have -7% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Curse"},flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=-7}}}},nil}
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c["Enemies you Curse cannot Recharge Energy Shield"]={{[1]={[1]={type="Condition",var="Cursed"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="NoEnergyShieldRecharge",type="FLAG",value=true}}}},nil}
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c["Enemies you Curse have -3% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Cursed"},flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=-3}}}},nil}
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c["Enemies you Curse have -5% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Cursed"},flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=-5}}}},nil}
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c["Enemies you Curse have -7% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Cursed"},flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=-7}}}},nil}
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c["Enemies you Electrocute have 20% increased Damage taken"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Electrocuted"},flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=20}}}},nil}
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c["Enemies you Fully Armour Break are Maimed"]={nil,"Enemies you Fully Armour Break are Maimed "}
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c["Enemies you Fully Armour Break cannot Regenerate Life"]={nil,"Enemies you Fully Armour Break cannot Regenerate Life "}
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c["Enemies you Fully Armour Break cannot Regenerate Life Enemies you Fully Armour Break are Maimed"]={nil,"Enemies you Fully Armour Break cannot Regenerate Life Enemies you Fully Armour Break are Maimed "}
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c["Enemies you Heavy Stun while Shapeshifted are Intimidated for 6 seconds"]={nil,"Enemies you Heavy Stun while Shapeshifted are Intimidated for 6 seconds "}
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c["Enemies you Mark cannot deal Critical Hits"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Marked"},flags=0,keywordFlags=0,name="NeverCrit",type="FLAG",value=true}}},[2]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Marked"},flags=0,keywordFlags=0,name="Condition:NeverCrit",type="FLAG",value=true}}}},nil}
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c["Enemies you Mark have 10% reduced Accuracy Rating"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Marked"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Accuracy",type="INC",value=-10}}}},nil}
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c["Enemies you Mark have 10% reduced Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Condition",var="Marked"},flags=0,keywordFlags=0,name="Accuracy",type="INC",value=-10}}}},nil}
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c["Enemies you Mark take 10% increased Damage"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Marked"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageTaken",type="INC",value=10}}}},nil}
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c["Enemies you apply Incision to take 2% increased Physical Damage per Incision"]={{[1]={flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={[1]={type="Multiplier",var="IncisionStack"},flags=0,keywordFlags=0,name="PhysicalDamageTaken",type="INC",value=2}}}},nil}
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c["Enemies you inflict Bleeding on cannot Regenerate Life"]={nil,"Enemies you inflict Bleeding on cannot Regenerate Life "}
["you are cursed with (%D+), with (%d+)%% increased effect"] = function(_, skill, num) return {
@@ -5073,7 +5080,7 @@ local specialModList = {
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["you cannot regenerate energy shield" ] = { flag("NoEnergyShieldRegen") },
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["cannot recharge or regenerate energy shield"] = { flag("NoEnergyShieldRecharge"), flag("NoEnergyShieldRegen") },
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["enemies you (%a+) cannot recharge energy shield"] = function(_, cond) return {
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mod("EnemyModifier", "LIST", { mod = flag("NoEnergyShieldRecharge" )}, { type = "Condition", var = cond:gsub("^%a", string.upper) })
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mod("EnemyModifier", "LIST", { mod = flag("NoEnergyShieldRecharge" )}, { type = "Condition", var = getConditionVar(cond) })
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} end,
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["left ring slot: you cannot recharge or regenerate energy shield"] = { flag("NoEnergyShieldRecharge", { type = "SlotNumber", num = 1 }), flag("NoEnergyShieldRegen", { type = "SlotNumber", num = 1 }) },
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["cannot gain energy shield"] = { flag("CannotGainEnergyShield") },
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