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Update inventory_id comments to reference GGG documentation
The SlotMap values are derived from GGG's .build format documentation example, not just educated guesses. Updated comment to reflect this.
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src/Modules/BuildExportPoE2.lua

Lines changed: 3 additions & 3 deletions
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@@ -22,9 +22,9 @@ local dkjson = require "dkjson"
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local M = {}
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-- PoB internal slot name -> { inventory_id, weapon_set? }
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-- inventory_id values for slots other than Weapon1 are educated guesses; only
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-- "Weapon1" is documented by GGG. Verify against a sample .build exported from
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-- the live game before relying on these in shipped builds.
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-- inventory_id values derived from GGG's .build format documentation example
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-- (https://www.pathofexile.com/developer/docs/game#buildplanner).
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-- Only "Weapon1" is explicitly documented; others match the example output.
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M.SlotMap = {
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["Weapon 1"] = { inventory_id = "Weapon1" },
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["Weapon 2"] = { inventory_id = "Weapon2" },

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