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Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -1101,6 +1101,10 @@ function calcs.perform(env, skipEHP)
11011101 end
11021102 end
11031103
1104+ -- Stat sorting category calcs
1105+ output .EffectiveLootRarityMod = calcLib .mod (modDB , nil , " LootRarity" )
1106+ output .Spirit = m_floor (calcLib .val (modDB , nil , " Spirit" ))
1107+
11041108 -- Special Rarity / Quantity Calc for Bisco's
11051109 local lootQuantityNormalEnemies = modDB :Sum (" INC" , nil , " LootQuantityNormalEnemies" )
11061110 output .LootQuantityNormalEnemies = (lootQuantityNormalEnemies > 0 ) and lootQuantityNormalEnemies + modDB :Sum (" INC" , nil , " LootQuantity" ) or 0
Original file line number Diff line number Diff line change @@ -139,6 +139,7 @@ data.powerStatList = {
139139 { stat = " ManaRegen" , label = " Mana regen" },
140140 { stat = " ManaLeechRate" , label = " Mana leech" },
141141 { stat = " Ward" , label = " Ward" },
142+ { stat = " Spirit" , label = " Spirit" },
142143 { stat = " Str" , label = " Strength" },
143144 { stat = " Dex" , label = " Dexterity" },
144145 { stat = " Int" , label = " Intelligence" },
@@ -163,6 +164,7 @@ data.powerStatList = {
163164 { stat = " BlockChance" , label = " Block Chance" },
164165 { stat = " SpellBlockChance" , label = " Spell Block Chance" },
165166 { stat = " SpellSuppressionChance" , label = " Spell Suppression Chance" },
167+ { stat = " EffectiveLootRarityMod" , label = " Rarity of Items found" },
166168}
167169
168170data .misc = { -- magic numbers
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