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Copy file name to clipboardExpand all lines: src/Data/ModCache.lua
+1-1Lines changed: 1 addition & 1 deletion
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@@ -5090,7 +5090,7 @@ c["Passives in radius of Whispers of Doom can be Allocated without being connect
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c["Passives in radius of Zealot's Oath can be Allocated without being connected to your tree"]={{[1]={flags=0,keywordFlags=0,name="JewelData",type="LIST",value={key="fromNothingKeystone",value="zealot's oath"}},[2]={flags=0,keywordFlags=0,name="FromNothingKeystones",type="LIST",value={key="zealot's oath",value=true}}},nil}
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c["Permanently Intimidate enemies on Block"]={{[1]={[1]={type="Condition",var="BlockedRecently"},flags=0,keywordFlags=0,name="EnemyModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Condition:Intimidated",type="FLAG",value=true}}}},nil}
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c["Persistent Buffs have 50% less Reservation"]={{[1]={[1]={skillType=139,type="SkillType"},[2]={skillType=5,type="SkillType"},flags=0,keywordFlags=0,name="Reserved",type="MORE",value=-50}},nil}
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c["Physical Damage Reduction from Armour is based on your combined Armour and Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="EvasionAddsToPdr",type="FLAG",value=true}},nil}
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c["Physical Damage Reduction from Armour is based on your combined Armour and Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="EvasionAppliesToPhysicalDamageTaken",type="BASE",value=100}},nil}
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c["Physical Damage is Pinning"]={nil,"Physical Damage is Pinning "}
Copy file name to clipboardExpand all lines: src/Modules/ModParser.lua
+1-2Lines changed: 1 addition & 2 deletions
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@@ -2836,8 +2836,6 @@ local specialModList = {
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["(%d+)%% more attack damage for each non%-instant spell you've cast in the past 8 seconds, up to a maximum of (%d+)%%"] = function(num, _, max) return {
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mod("Damage", "MORE", num, nil, ModFlag.Attack, { type = "Multiplier", var = "CastLast8Seconds", limit = max, limitTotal = true }),
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} end,
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-- Invoker
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["physical damage reduction from armour is based on your combined armour and evasion rating"] = { mod("EvasionAppliesToPhysicalDamageTaken", "BASE", 100) },
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-- Juggernaut
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["armour received from body armour is doubled"] = { flag("Unbreakable") },
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["armour from equipped body armour is doubled"] = { flag("Unbreakable") },
@@ -3037,6 +3035,7 @@ local specialModList = {
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["critical hits ignore non%-negative enemy monster elemental resistances"] = { flag("IgnoreNonNegativeEleRes", { type = "Condition", var = "CriticalStrike" }) },
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["(%d+)%% chance on shocking enemies to created shocked ground"] = { mod("ShockBase", "BASE", data.nonDamagingAilment["Shock"].default, { type = "ActorCondition", actor = "enemy", var = "OnShockedGround" }) },
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["on freezing enemies create chilled ground"] = { mod("ChillBase", "BASE", data.nonDamagingAilment["Chill"].default, { type = "ActorCondition", actor = "enemy", var = "OnChilledGround" }) },
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["physical damage reduction from armour is based on your combined armour and evasion rating"] = { mod("EvasionAppliesToPhysicalDamageTaken", "BASE", 100) },
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-- Chronomancer
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["skills have (%d+)%% chance to not consume a cooldown when used"] = function(num) return {
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mod("CooldownChanceNotConsume", "BASE", num / 100, { type = "SkillType", skillType = SkillType.Cooldown })
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