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Copy file name to clipboardExpand all lines: src/Data/ModCache.lua
+3-4Lines changed: 3 additions & 4 deletions
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@@ -1628,7 +1628,7 @@ c["150% increased Global Evasion Rating when on Low Life"]={{[1]={[1]={type="Glo
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c["150% increased Mana Regeneration Rate if you've dealt a Critical Hit Recently"]={{[1]={[1]={type="Condition",var="CritRecently"},flags=0,keywordFlags=0,name="ManaRegen",type="INC",value=150}},nil}
c["150% increased amount of Life Leeched"]={{[1]={flags=0,keywordFlags=0,name="MaxLifeLeechRate",type="INC",value=150}},nil}
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c["150% of Strength Requirements from Boots, Gloves and Helmets also added to Armour"]={{[1]={[1]={percent=150,stat="StrRequirementsOnBoots",type="PerStat"},flags=0,keywordFlags=0,name="Armour",type="BASE",value=1},[2]={[1]={percent=150,stat="StrRequirementsOnGloves",type="PerStat"},flags=0,keywordFlags=0,name="Armour",type="BASE",value=1},[3]={[1]={percent=150,stat="StrRequirementsOnHelmet",type="PerStat"},flags=0,keywordFlags=0,name="Armour",type="BASE",value=1}},nil}
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c["150% of Strength Requirements from Boots, Gloves and Helmets also added to Armour"]={{[1]={[1]={percent=150,stat="StrRequirementsOnBoots",type="PercentStat"},flags=0,keywordFlags=0,name="Armour",type="BASE",value=1},[2]={[1]={percent=150,stat="StrRequirementsOnGloves",type="PercentStat"},flags=0,keywordFlags=0,name="Armour",type="BASE",value=1},[3]={[1]={percent=150,stat="StrRequirementsOnHelmet",type="PercentStat"},flags=0,keywordFlags=0,name="Armour",type="BASE",value=1}},nil}
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c["16% increased Accuracy Rating at Close Range"]={{[1]={[1]={type="Condition",var="AtCloseRange"},flags=0,keywordFlags=0,name="AccuracyVsEnemy",type="INC",value=16}},nil}
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c["16% increased Accuracy Rating with One Handed Melee Weapons"]={{[1]={flags=21474836484,keywordFlags=0,name="Accuracy",type="INC",value=16}},nil}
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c["16% increased Accuracy Rating with Two Handed Melee Weapons"]={{[1]={flags=38654705668,keywordFlags=0,name="Accuracy",type="INC",value=16}},nil}
@@ -3481,8 +3481,7 @@ c["Aggravate Bleeding on Enemies when they Enter your Presence 100% increased Th
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c["Aggravate Bleeding on targets you Critically Hit with Attacks"]={nil,"Aggravate Bleeding on targets you Critically Hit with Attacks "}
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c["Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target"]={nil,"Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target "}
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c["Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target 40% chance to Aggravate Bleeding on Hit"]={nil,"Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target 40% chance to Aggravate Bleeding on Hit "}
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c["All Attacks count as Empowered Attacks"]={nil,"All Attacks count as Empowered Attacks "}
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c["All Attacks count as Empowered Attacks Cannot use Warcries"]={nil,"All Attacks count as Empowered Attacks Cannot use Warcries "}
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c["All Attacks count as Empowered Attacks"]={{[1]={flags=1,keywordFlags=0,name="Condition:Empowered",type="FLAG",value=true}},nil}
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c["All Damage from Hits Contributes to Chill Magnitude"]={{[1]={flags=0,keywordFlags=0,name="CanChill",type="FLAG",value=true}},nil}
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c["All Damage from Hits Contributes to Poison Magnitude"]={{[1]={flags=0,keywordFlags=0,name="CanPoison",type="FLAG",value=true}},nil}
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c["All Damage from Hits Contributes to Shock Chance"]={{[1]={flags=0,keywordFlags=0,name="PhysicalCanShock",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="FireCanShock",type="FLAG",value=true},[3]={flags=0,keywordFlags=0,name="ColdCanShock",type="FLAG",value=true},[4]={flags=0,keywordFlags=0,name="ChaosCanShock",type="FLAG",value=true}},nil}
@@ -4638,7 +4637,7 @@ c["Companions have +30% to all Elemental Resistances"]={{[1]={[1]={skillType=219
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c["Companions have 10% increased Area of Effect"]={{[1]={[1]={skillType=219,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=10}}}},nil}
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c["Companions have 12% increased maximum Life"]={{[1]={[1]={skillType=219,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=12}}}},nil}
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c["Companions have 20% increased maximum Life"]={{[1]={[1]={skillType=219,type="SkillType"},flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="Life",type="INC",value=20}}}},nil}
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c["Companions in your Presence have Onslaught while you are Shapeshifted"]={nil,"Companions in your Presence have Onslaught while you are Shapeshifted "}
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c["Companions in your Presence have Onslaught while you are Shapeshifted"]={nil,"in your Presence have Onslaught while you are Shapeshifted "}
c["Consume all Rage when Shapeshifting to Human form to recover 1% of maximum life per Rage Consumed"]={nil,"Consume all Rage when Shapeshifting to Human form to recover 1% of maximum life per Rage Consumed "}
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c["Consuming Glory grants you 3% increased Attack damage per Glory consumed for 6 seconds, up to 60%"]={nil,"Consuming Glory grants you 3% increased Attack damage per Glory consumed for 6 seconds, up to 60% "}
["your strength is added to your minions"] = { flag("StrengthAddedToMinions") },
@@ -5590,6 +5598,7 @@ local specialModList = {
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["placed banners also grant (%d+)%% increased attack damage to you and allies"] = function(num) return { mod("ExtraAuraEffect", "LIST", { mod = mod("Damage", "INC", num, nil, ModFlag.Attack) }, { type = "Condition", var = "BannerPlanted" }, { type = "SkillType", skillType = SkillType.Banner }) } end,
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["banners also cause enemies to take (%d+)%% increased damage"] = function(num) return { mod("ExtraAuraDebuffEffect", "LIST", { mod = mod("DamageTaken", "INC", num, { type = "GlobalEffect", effectType = "AuraDebuff", unscalable = true }) }, { type = "Condition", var = "BannerPlanted" }, { type = "SkillType", skillType = SkillType.Banner }) } end,
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["dread banner grants an additional %+(%d+) to maximum fortification when placing the banner"] = function(num) return { mod("ExtraSkillMod", "LIST", { mod = mod("MaximumFortification", "BASE", num, { type = "GlobalEffect", effectType = "Buff" }) }, { type = "Condition", var = "BannerPlanted" }, { type = "SkillName", skillName = "Dread Banner" }) } end,
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