@@ -502,13 +502,13 @@ data.weaponTypeInfo = {
502502 [" Two Handed Sword" ] = { oneHand = false , melee = true , flag = " Sword" },
503503}
504504data .unarmedWeaponData = {
505- [0 ] = { type = " None" , AttackRate = 1.4 , CritChance = 0 , PhysicalMin = 2 , PhysicalMax = 6 }, -- Scion
506- [1 ] = { type = " None" , AttackRate = 1.4 , CritChance = 0 , PhysicalMin = 2 , PhysicalMax = 8 }, -- Marauder
507- [2 ] = { type = " None" , AttackRate = 1.4 , CritChance = 0 , PhysicalMin = 2 , PhysicalMax = 5 }, -- Ranger
508- [3 ] = { type = " None" , AttackRate = 1.4 , CritChance = 0 , PhysicalMin = 2 , PhysicalMax = 5 }, -- Witch
509- [4 ] = { type = " None" , AttackRate = 1.4 , CritChance = 0 , PhysicalMin = 2 , PhysicalMax = 6 }, -- Duelist
510- [5 ] = { type = " None" , AttackRate = 1.4 , CritChance = 0 , PhysicalMin = 2 , PhysicalMax = 6 }, -- Templar
511- [6 ] = { type = " None" , AttackRate = 1.4 , CritChance = 0 , PhysicalMin = 2 , PhysicalMax = 5 }, -- Shadow
505+ [0 ] = { type = " None" , AttackRate = 1.4 , CritChance = 5 , PhysicalMin = 2 , PhysicalMax = 6 }, -- Scion
506+ [1 ] = { type = " None" , AttackRate = 1.4 , CritChance = 5 , PhysicalMin = 2 , PhysicalMax = 8 }, -- Marauder
507+ [2 ] = { type = " None" , AttackRate = 1.4 , CritChance = 5 , PhysicalMin = 2 , PhysicalMax = 5 }, -- Ranger
508+ [3 ] = { type = " None" , AttackRate = 1.4 , CritChance = 5 , PhysicalMin = 2 , PhysicalMax = 5 }, -- Witch
509+ [4 ] = { type = " None" , AttackRate = 1.4 , CritChance = 5 , PhysicalMin = 2 , PhysicalMax = 6 }, -- Duelist
510+ [5 ] = { type = " None" , AttackRate = 1.4 , CritChance = 5 , PhysicalMin = 2 , PhysicalMax = 6 }, -- Templar
511+ [6 ] = { type = " None" , AttackRate = 1.4 , CritChance = 5 , PhysicalMin = 2 , PhysicalMax = 5 }, -- Shadow
512512}
513513
514514data .setJewelRadiiGlobally = function (treeVersion )
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