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Remove "inherent" PoE1 dual wield bonuses (#1201)
PoE1 provided inherent 10% more attack speed and 20% block chance when dual wielding. That is no longer the case in PoE2 Co-authored-by: majochem <majochem@users.noreply.github.com>
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src/Modules/CalcSetup.lua

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Original file line numberDiff line numberDiff line change
@@ -596,10 +596,6 @@ function calcs.initEnv(build, mode, override, specEnv)
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modDB:NewMod("EnemyMarkLimit", "BASE", 1, "Base")
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modDB:NewMod("SocketedCursesHexLimitValue", "BASE", 1, "Base")
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modDB:NewMod("ProjectileCount", "BASE", 1, "Base")
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modDB:NewMod("Speed", "MORE", 10, "Base", ModFlag.Attack, { type = "Condition", var = "DualWielding" }, { type = "Condition", var = "DoubledInherentDualWieldingSpeed", neg = true })
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modDB:NewMod("Speed", "MORE", 20, "Base", ModFlag.Attack, { type = "Condition", var = "DualWielding" }, { type = "Condition", var = "DoubledInherentDualWieldingSpeed"})
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modDB:NewMod("BlockChance", "BASE", 20, "Base", { type = "Condition", var = "DualWielding" }, { type = "Condition", var = "NoInherentBlock", neg = true}, { type = "Condition", var = "DoubledInherentDualWieldingBlock", neg = true})
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modDB:NewMod("BlockChance", "BASE", 40, "Base", { type = "Condition", var = "DualWielding" }, { type = "Condition", var = "NoInherentBlock", neg = true}, { type = "Condition", var = "DoubledInherentDualWieldingBlock"})
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modDB:NewMod("AilmentMagnitude", "MORE", data.monsterConstants["bleeding_moving_damage_%_of_base_override"] - 100, "Base", 0, KeywordFlag.Bleed, { type = "ActorCondition", actor = "enemy", varList = { "Moving", "BleedAggravated" } }, { type = "Condition", var = "NoExtraBleedDamageToMovingEnemy", neg = true })
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modDB:NewMod("Condition:BloodStance", "FLAG", true, "Base", { type = "Condition", var = "SandStance", neg = true })
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modDB:NewMod("Condition:PrideMinEffect", "FLAG", true, "Base", { type = "Condition", var = "PrideMaxEffect", neg = true })

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