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Fix tooltip caching invalidation on weapon set switch
1 parent 9858da4 commit b7b66a8

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src/Classes/PassiveTreeView.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -839,7 +839,7 @@ function PassiveTreeViewClass:Draw(build, viewPort, inputEvents)
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-- Draw tooltip
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SetDrawLayer(nil, 100)
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local size = m_floor(node.size * scale)
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if self.tooltip:CheckForUpdate(node, self.showStatDifferences, self.tracePath, launch.devModeAlt, build.outputRevision) then
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if self.tooltip:CheckForUpdate(node, self.showStatDifferences, self.tracePath, launch.devModeAlt, build.outputRevision, build.spec.allocMode) then
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self:AddNodeTooltip(self.tooltip, node, build, incSmallPassiveSkillEffect)
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end
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self.tooltip.center = true

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