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author
LocalIdentity
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clean up formatting
1 parent 28c1251 commit b7c3881

1 file changed

Lines changed: 5 additions & 5 deletions

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src/Modules/CalcDefence.lua

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -2330,12 +2330,12 @@ function calcs.buildDefenceEstimations(env, actor)
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--armour/PDR calculations
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local armourReduct = 0
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local impaleArmourReduct = 0
2333-
local percentOfArmourApplies = 0.0
2334-
if not modDB:Flag(nil, "ArmourDoesNotApplyTo" .. damageType .. "DamageTaken") then
2335-
percentOfArmourApplies = (modDB:Sum("BASE", nil, "ArmourAppliesTo" .. damageType .. "DamageTaken") or 0)
2333+
local percentOfArmourApplies = 0
2334+
if not modDB:Flag(nil, "ArmourDoesNotApplyTo"..damageType.."DamageTaken") then
2335+
percentOfArmourApplies = modDB:Sum("BASE", nil, "ArmourAppliesTo"..damageType.."DamageTaken")
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end
2337-
if not modDB:Flag(nil, "ArmourDoesNotApplyToElementalDamageTaken") and (damageType == "Fire" or damageType == "Cold" or damageType == "Lightning") then
2338-
percentOfArmourApplies = percentOfArmourApplies + (modDB:Sum("BASE", nil, "ArmourAppliesToElementalDamageTaken") or 0)
2337+
if isElemental[damageType] and not modDB:Flag(nil, "ArmourDoesNotApplyToElementalDamageTaken") then
2338+
percentOfArmourApplies = percentOfArmourApplies + modDB:Sum("BASE", nil, "ArmourAppliesToElementalDamageTaken")
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end
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local effectiveAppliedArmour = (output.Armour * percentOfArmourApplies / 100) * (1 + output.ArmourDefense)
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local effectiveArmourFromArmour = effectiveAppliedArmour;

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