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Commit c10717b

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author
Christian Trzcinski
committed
Fix Innervate tooltip
1 parent 4c597a5 commit c10717b

2 files changed

Lines changed: 1 addition & 5 deletions

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src/Data/Skills/sup_dex.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -2614,7 +2614,7 @@ skills["SupportInnervatePlayer"] = {
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["support_innervate_buff_grant_%_added_lightning_attack_damage"] = {
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mod("DamageGainAsLightning", "BASE", nil, ModFlag.Attack, 0, { type = "Condition", var = "KilledShockedLast3Seconds" }, { type = "GlobalEffect", effectType = "Buff", effectName = "Innervate" }),
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},
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["support_innervate_base_buff_duration"] = {
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["support_innervate_buff_base_duration_ms"] = {
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mod("Duration", "BASE", nil, 0, 0, { type = "Condition", var = "KilledShockedLast3Seconds" }, { type = "GlobalEffect", effectType = "Buff" }),
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div = 1000,
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},

src/Modules/ConfigOptions.lua

Lines changed: 0 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -402,10 +402,6 @@ local configSettings = {
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{ var = "infusedChannellingInfusion", type = "check", label = "Is Infusion active?", ifSkill = "Infused Channelling", apply = function(val, modList, enemyModList)
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modList:NewMod("Condition:InfusionActive", "FLAG", true, "Config")
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end },
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{ label = "Innervate:", ifSkill = "Innervate" },
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{ var = "innervateInnervation", type = "check", label = "Is Innervation active?", ifSkill = "Innervate", apply = function(val, modList, enemyModList)
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modList:NewMod("Condition:InnervationActive", "FLAG", true, "Config")
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end },
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{ label = "Intensify:", ifSkill = { "Intensify", "Crackling Lance", "Pinpoint" } },
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{ var = "intensifyIntensity", type = "count", label = "# of Intensity:", ifSkill = { "Intensify", "Crackling Lance", "Pinpoint" }, apply = function(val, modList, enemyModList)
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modList:NewMod("Multiplier:Intensity", "BASE", val, "Config")

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