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Copy file name to clipboardExpand all lines: src/Modules/ModParser.lua
+1-6Lines changed: 1 addition & 6 deletions
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@@ -1562,8 +1562,6 @@ local modTagList = {
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["per animated weapon"] = { tag = { type = "Multiplier", var = "AnimatedWeapon", actor = "parent" } },
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["per grasping vine"] = { tag = { type = "Multiplier", var = "GraspingVinesCount" } },
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["per fragile regrowth"] = { tag = { type = "Multiplier", var = "FragileRegrowthCount" } },
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["per bark"] = { tag = { type = "Multiplier", var = "BarkskinStacks" } },
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["per bark below maximum"] = { tag = { type = "Multiplier", var = "MissingBarkskinStacks" } },
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["per allocated mastery passive skill"] = { tag = { type = "Multiplier", var = "AllocatedMastery" } },
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["per allocated notable passive skill"] = { tag = { type = "Multiplier", var = "AllocatedNotable" } },
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["for each connected notable passive skill allocated"] = { tag = { type = "Multiplier", var = "AllocatedConnectedNotable" } },
@@ -3298,7 +3296,7 @@ local specialModList = {
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},
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-- Mutable Star // assumed 150% limit because overflow, could not verify in wiki
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["defend against hits as though you had (%d+)%% more armour per (%d+)%% current energy shield"] = function(armour, _, perCurrentES) return {
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mod("ArmourDefense", "MAX", armour, { type = "Multiplier", var = "CurrentEnergyShield", div = perCurrentES, limit = 150 }, { type = "Condition", var = "UseCurrentEnergyShield"}),
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mod("ArmourDefense", "MAX", armour, { typebarkskin = "Multiplier", var = "CurrentEnergyShield", div = perCurrentES, limit = 150 }, { type = "Condition", var = "UseCurrentEnergyShield"}),
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} end,
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-- Warrior - Titan
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["(%d+)%% increased effect of small passive skills"] = function(num) return { mod("SmallPassiveSkillEffect", "INC", num) } end,
@@ -3326,9 +3324,6 @@ local specialModList = {
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mod("DamageTakenOverTime", "MORE", -num * tonumber(duration) / 10, { type = "Condition", var = "HeartstopperAVERAGE" })
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} end,
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-- Warden
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["prevent %+(%d+)%% of suppressed spell damage per bark below maximum"] = function(num) return {
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mod("SpellSuppressionEffect", "BASE", num, { type = "Multiplier", var = "MissingBarkskinStacks" })
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} end,
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["hits that would ignite instead scorch"] = { flag("IgniteCanScorch"), flag("CannotIgnite") },
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["you can inflict an additional scorch on each enemy"] = { flag("ScorchCanStack"), mod("ScorchStacksMax", "BASE", 1) },
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["maximum effect of shock is (%d+)%% increased damage taken"] = function (num) return { mod("ShockMax", "OVERRIDE", num) } end,
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