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Copy file name to clipboardExpand all lines: src/Modules/ModParser.lua
+3-3Lines changed: 3 additions & 3 deletions
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@@ -1285,7 +1285,7 @@ local preFlagList = {
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["^attacks used by ballistas [hd][ae][va][el] "] = { flags = ModFlag.Attack, keywordFlags = KeywordFlag.Totem, tag = { type = "Condition", var = "BallistaSkill" } },
["^offering skills [hd][ae][va][el] "] = { tag = { type = "SkillType", skillType = SkillType.Offering } },
@@ -1691,8 +1691,8 @@ local modTagList = {
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["while affected by a normal abyss jewel"] = { tag = { type = "MultiplierThreshold", var = "NormalAbyssJewels", threshold = 1 } },
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["while an enemy with an open weakness is in your presence"] = { tag = { type = "Condition", var = "OpenWeaknessEnemyPresence" } }, -- This one means there's an enemy that has open weakness "nearby"
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["against enemies with an open weakness"] = { tag = { type = "Condition", var = "EnemyHasOpenWeakness" } }, -- This one means the enemy you're targeting has open weakness
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["with skills that cost life"] = { tag = { type = "StatThreshold", statList = {"LifeCost", "LifePerSecondCost"}, threshold = 1 } },
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["with spells that cost life"] = { keywordFlags = KeywordFlag.Spell, tag = { type = "StatThreshold", statList = {"LifeCost", "LifePerSecondCost"}, threshold = 1 } },
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["with skills that cost life"] = { tag = { type = "StatThreshold", statList = {"LifeCost", "LifePerSecondCost"}, threshold = 1 } },
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["with spells that cost life"] = { keywordFlags = KeywordFlag.Spell, tag = { type = "StatThreshold", statList = {"LifeCost", "LifePerSecondCost"}, threshold = 1 } },
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-- Gem conditions
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["if you have at least (%d+) (%a+) support gems socketed"] = function(count, _, color) return { tag = { type = "MultiplierThreshold", var = firstToUpper(color) .. "SupportGems", threshold = count } } end,
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["if you have at least (%d+) red, green and blue support gems socketed"] = function(count)
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