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Copy file name to clipboardExpand all lines: src/Data/ModCache.lua
+6-5Lines changed: 6 additions & 5 deletions
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@@ -199,6 +199,7 @@ c["+13 to Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="BASE",va
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c["+13 to Spirit"]={{[1]={flags=0,keywordFlags=0,name="Spirit",type="BASE",value=13}},nil}
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c["+13 to Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=13}},nil}
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c["+13 to all Attributes"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=13},[2]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=13},[3]={flags=0,keywordFlags=0,name="Int",type="BASE",value=13},[4]={flags=0,keywordFlags=0,name="All",type="BASE",value=13}},nil}
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c["+13 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=13}},nil}
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c["+13% to Block chance"]={{[1]={flags=0,keywordFlags=0,name="BlockChance",type="BASE",value=13}},nil}
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c["+13% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=13}},nil}
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c["+13% to Cold Resistance"]={{[1]={flags=0,keywordFlags=0,name="ColdResist",type="BASE",value=13}},nil}
@@ -245,6 +246,7 @@ c["+16% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",t
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c["+160 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=160}},nil}
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c["+17% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=17}},nil}
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c["+17% to Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResist",type="BASE",value=17}},nil}
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c["+175 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=175}},nil}
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c["+175 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=175}},nil}
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c["+175 to Stun Threshold"]={{[1]={flags=0,keywordFlags=0,name="StunThreshold",type="BASE",value=175}},nil}
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c["+18% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=18}},nil}
@@ -310,6 +312,7 @@ c["+200 to maximum Energy Shield"]={{[1]={flags=0,keywordFlags=0,name="EnergyShi
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c["+202 to Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="BASE",value=202}},nil}
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c["+218 to maximum Mana"]={{[1]={flags=0,keywordFlags=0,name="Mana",type="BASE",value=218}},nil}
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c["+23 to Dexterity"]={{[1]={flags=0,keywordFlags=0,name="Dex",type="BASE",value=23}},nil}
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c["+23 to Evasion Rating"]={{[1]={flags=0,keywordFlags=0,name="Evasion",type="BASE",value=23}},nil}
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c["+23 to Intelligence"]={{[1]={flags=0,keywordFlags=0,name="Int",type="BASE",value=23}},nil}
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c["+23 to Strength"]={{[1]={flags=0,keywordFlags=0,name="Str",type="BASE",value=23}},nil}
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c["+23% to Chaos Resistance"]={{[1]={flags=0,keywordFlags=0,name="ChaosResist",type="BASE",value=23}},nil}
@@ -2024,7 +2027,7 @@ c["25% increased Critical Hit Chance for Attacks"]={{[1]={flags=1,keywordFlags=0
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c["25% increased Critical Hit Chance for Spells"]={{[1]={flags=2,keywordFlags=0,name="CritChance",type="INC",value=25}},nil}
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c["25% increased Critical Hit Chance with Traps"]={{[1]={flags=0,keywordFlags=4096,name="CritChance",type="INC",value=25}},nil}
c["25% increased Culling Strike Threshold Gain 15% of Damage as Extra Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=25}}," Culling Strike Threshold Gain 15% of as Extra Lightning Damage "}
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c["25% increased Culling Strike Threshold Gain 13% of Damage as Extra Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=25}}," Culling Strike Threshold Gain 13% of as Extra Chaos Damage "}
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c["25% increased Damage during any Flask Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="Damage",type="INC",value=25}},nil}
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c["25% increased Damage while you have a Totem"]={{[1]={[1]={type="Condition",var="HaveTotem"},flags=0,keywordFlags=0,name="Damage",type="INC",value=25}},nil}
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c["25% increased Damage while your Companion is in your Presence"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="INC",value=25}}," while your Companion is in your Presence "}
@@ -4212,6 +4216,7 @@ c["Block Chance is doubled"]={{[1]={[1]={globalLimit=100,globalLimitKey="BlockCh
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c["Blocking Damage Poisons the Enemy as though dealing 100 Base Chaos Damage"]={nil,"Blocking Damage Poisons the Enemy as though dealing 100 Base Chaos Damage "}
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c["Blocking Damage Poisons the Enemy as though dealing 100 Base Chaos Damage Blocking Damage Poisons the Enemy as though dealing 200 Base Chaos Damage"]={nil,"Blocking Damage Poisons the Enemy as though dealing 100 Base Chaos Damage Blocking Damage Poisons the Enemy as though dealing 200 Base Chaos Damage "}
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c["Blocking Damage Poisons the Enemy as though dealing 200 Base Chaos Damage"]={nil,"Blocking Damage Poisons the Enemy as though dealing 200 Base Chaos Damage "}
c["Blue: Skills have 30% less cost"]={nil,"Blue: Skills have 30% less cost "}
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c["Blue: Skills have 30% less cost Green: 40% less Movement Speed Penalty from using Skills while Moving"]={nil,"Blue: Skills have 30% less cost Green: 40% less Movement Speed Penalty from using Skills while Moving "}
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c["Body Armour grants +100% of Armour also applies to Chaos Damage"]={{[1]={[1]={itemSlot="Body Armour",rarityCond="NORMAL",type="ItemCondition"},flags=0,keywordFlags=0,name="Armour",type="BASE",value=100}}," also applies to Chaos Damage "}
@@ -4338,8 +4343,6 @@ c["Companions have 4% increased Attack Speed"]={{[1]={[1]={skillType=198,type="S
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c["Consuming Glory grants you 3% increased Attack damage per Glory consumed for 6 seconds, up to 60%"]={nil,"Consuming Glory grants you 3% increased Attack damage per Glory consumed for 6 seconds, up to 60% "}
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c["Converts all Energy Shield to Mana"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldConvertToMana",type="BASE",value=100}},nil}
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c["Converts all Evasion Rating to Armour"]={{[1]={flags=0,keywordFlags=0,name="IronReflexes",type="FLAG",value=true},[2]={flags=0,keywordFlags=0,name="EvasionConvertToArmour",type="BASE",value=100}},nil}
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c["Coral Circlet"]={nil,"Coral Circlet "}
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c["Coral Circlet League: Dawn of the Hunt"]={nil,"Coral Circlet League: Dawn of the Hunt "}
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c["Corrupted Blood cannot be inflicted on you"]={{[1]={flags=0,keywordFlags=0,name="CorruptedBloodImmune",type="FLAG",value=true}},nil}
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c["Creates Consecrated Ground on use"]={{},nil}
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c["Creates Ignited Ground in for 4 seconds when used, Igniting enemies as though dealing Fire damage equal to 500% of your maximum Life"]={nil,"Creates Ignited Ground in for 4 seconds when used, Igniting enemies as though dealing Fire damage equal to 500% of your maximum Life "}
@@ -4463,8 +4466,6 @@ c["Detonator skills have 40% increased Area of Effect Detonator skills have 80%
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c["Detonator skills have 8% increased Area of Effect"]={nil,"Detonator skills have 8% increased Area of Effect "}
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c["Detonator skills have 80% reduced damage"]={nil,"Detonator skills have 80% reduced damage "}
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c["Dexterity's inherent bonus is 1% increased Armour per 2 Dexterity instead"]={{[1]={[1]={div="2",stat="Dex",type="PerStat"},flags=0,keywordFlags=0,name="Armour",type="INC",value=1},[2]={flags=0,keywordFlags=0,name="NoDexBonusToAccuracy",type="FLAG",value=true}},nil}
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c["Diviner Cuffs"]={nil,"Diviner Cuffs "}
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c["Diviner Cuffs League: Dawn of the Hunt"]={nil,"Diviner Cuffs League: Dawn of the Hunt "}
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c["Dodge Roll avoids all Hits"]={nil,"Dodge Roll avoids all Hits "}
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c["Dodge Roll avoids all Hits 10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds"]={nil,"Dodge Roll avoids all Hits 10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds "}
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c["Dodge Roll cannot Avoid Damage"]={nil,"Dodge Roll cannot Avoid Damage "}
description = "Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave and Detonating Spear skills.",
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description = "Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.",
description = "Perform a Warcry, Empowering subsequent Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.",
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description = "Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.",
description="Channel to Recharge Energy Shield and allow that Recharge to Overflow. Channelling ends when you take damage or your Energy Shield is double its normal maximum. This skill cannot be used if your Energy Shield is already double its normal maximum or you have no maximum Energy Shield.",
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description="Channel to Recharge Energy Shield and allow that Recharge to Overflow. Channelling ends when you take damage or your Energy Shield is fully Overflowed.",
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